36 Révisions (d5ffa9fe4fd8244a15c5eb2ea186a5f177dd5a10)

Auteur SHA1 Message Date
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. il y a 15 ans
  Sam Hocevar 57a0cb5102 Refactor stuff. il y a 15 ans
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. il y a 15 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 15 ans
  Sam Hocevar 25273ab1fe Remove some debug stuff. il y a 15 ans
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. il y a 15 ans
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. il y a 15 ans
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. il y a 15 ans
  Sam Hocevar e2596fa9fd Implement the profiling system. il y a 15 ans
  Sam Hocevar 61524527a1 Fixed framerate now has sub-millisecond accuracy on Linux. il y a 15 ans
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is il y a 15 ans
  Sam Hocevar 932b60a123 Proper delta time computation in both the game and the editor. il y a 15 ans
  Sam Hocevar 7d382e549d The frame counter is now an asset object. il y a 15 ans
  Sam Hocevar adf78d0334 Get rid of SdlVideo, it was pretty useless. il y a 15 ans
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. il y a 15 ans
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number il y a 15 ans
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. il y a 15 ans
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. il y a 15 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing il y a 15 ans
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. il y a 15 ans
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. il y a 15 ans
  Sam Hocevar a156db0aeb The GTK loop now works. Sort of. il y a 15 ans
  Sam Hocevar 5e9cb74861 Change the Video class into an interface, implemented by SdlVideo and, il y a 15 ans
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. il y a 15 ans
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. il y a 15 ans
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. il y a 15 ans
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. il y a 15 ans
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. il y a 15 ans
  Sam Hocevar f2213985f5 Test collisions. il y a 15 ans
  Sam Hocevar cb5aa211de Fix test map layers. il y a 15 ans
  Sam Hocevar a066bec3bb Sort layers before rendering. il y a 15 ans
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or il y a 15 ans
  Sam Hocevar b7e768c3c9 Add a sprite following the mouse. il y a 15 ans
  Sam Hocevar 7264038537 Add mediocre support for .tmx tiled maps. il y a 15 ans
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. il y a 15 ans
  Sam Hocevar 246b4ff176 Move C++ code in an src/ subdirectory. il y a 15 ans
  Sam Hocevar d4834f0160 Upload all vertex buffers on each frame. It is not noticeably slower il y a 15 ans
  Sam Hocevar 3ae989fd4b Testing object layers. il y a 15 ans
  Sam Hocevar 23f7890160 fiuwoifeowifoewifoewfew il y a 15 ans