36 Commit (d5ffa9fe4fd8244a15c5eb2ea186a5f177dd5a10)

Autore SHA1 Messaggio Data
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15 anni fa
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 anni fa
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 anni fa
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 anni fa
  Sam Hocevar 25273ab1fe Remove some debug stuff. 15 anni fa
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 15 anni fa
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 15 anni fa
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 15 anni fa
  Sam Hocevar e2596fa9fd Implement the profiling system. 15 anni fa
  Sam Hocevar 61524527a1 Fixed framerate now has sub-millisecond accuracy on Linux. 15 anni fa
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 15 anni fa
  Sam Hocevar 932b60a123 Proper delta time computation in both the game and the editor. 15 anni fa
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 15 anni fa
  Sam Hocevar adf78d0334 Get rid of SdlVideo, it was pretty useless. 15 anni fa
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 15 anni fa
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number 15 anni fa
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 15 anni fa
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. 15 anni fa
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 15 anni fa
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 15 anni fa
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. 15 anni fa
  Sam Hocevar a156db0aeb The GTK loop now works. Sort of. 15 anni fa
  Sam Hocevar 5e9cb74861 Change the Video class into an interface, implemented by SdlVideo and, 15 anni fa
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 anni fa
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 anni fa
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 15 anni fa
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 15 anni fa
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 15 anni fa
  Sam Hocevar f2213985f5 Test collisions. 15 anni fa
  Sam Hocevar cb5aa211de Fix test map layers. 15 anni fa
  Sam Hocevar a066bec3bb Sort layers before rendering. 15 anni fa
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or 15 anni fa
  Sam Hocevar b7e768c3c9 Add a sprite following the mouse. 15 anni fa
  Sam Hocevar 7264038537 Add mediocre support for .tmx tiled maps. 15 anni fa
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. 15 anni fa
  Sam Hocevar 246b4ff176 Move C++ code in an src/ subdirectory. 15 anni fa
  Sam Hocevar d4834f0160 Upload all vertex buffers on each frame. It is not noticeably slower 15 anni fa
  Sam Hocevar 3ae989fd4b Testing object layers. 15 anni fa
  Sam Hocevar 23f7890160 fiuwoifeowifoewifoewfew 15 anni fa