36 Commity (d5ffa9fe4fd8244a15c5eb2ea186a5f177dd5a10)

Autor SHA1 Wiadomość Data
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15 lat temu
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 lat temu
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 lat temu
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 lat temu
  Sam Hocevar 25273ab1fe Remove some debug stuff. 15 lat temu
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 15 lat temu
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 15 lat temu
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 15 lat temu
  Sam Hocevar e2596fa9fd Implement the profiling system. 15 lat temu
  Sam Hocevar 61524527a1 Fixed framerate now has sub-millisecond accuracy on Linux. 15 lat temu
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 15 lat temu
  Sam Hocevar 932b60a123 Proper delta time computation in both the game and the editor. 15 lat temu
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 15 lat temu
  Sam Hocevar adf78d0334 Get rid of SdlVideo, it was pretty useless. 15 lat temu
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 15 lat temu
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number 15 lat temu
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 15 lat temu
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. 15 lat temu
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 15 lat temu
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 15 lat temu
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. 15 lat temu
  Sam Hocevar a156db0aeb The GTK loop now works. Sort of. 15 lat temu
  Sam Hocevar 5e9cb74861 Change the Video class into an interface, implemented by SdlVideo and, 15 lat temu
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 lat temu
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 lat temu
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 15 lat temu
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 15 lat temu
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 15 lat temu
  Sam Hocevar f2213985f5 Test collisions. 15 lat temu
  Sam Hocevar cb5aa211de Fix test map layers. 15 lat temu
  Sam Hocevar a066bec3bb Sort layers before rendering. 15 lat temu
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or 15 lat temu
  Sam Hocevar b7e768c3c9 Add a sprite following the mouse. 15 lat temu
  Sam Hocevar 7264038537 Add mediocre support for .tmx tiled maps. 15 lat temu
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. 15 lat temu
  Sam Hocevar 246b4ff176 Move C++ code in an src/ subdirectory. 15 lat temu
  Sam Hocevar d4834f0160 Upload all vertex buffers on each frame. It is not noticeably slower 15 lat temu
  Sam Hocevar 3ae989fd4b Testing object layers. 15 lat temu
  Sam Hocevar 23f7890160 fiuwoifeowifoewifoewfew 15 lat temu