7 コミット (dc45c9e426cbc8c0facd64f498f44c64d63855c9)

作成者 SHA1 メッセージ 日付
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15年前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15年前
  Sam Hocevar 57a0cb5102 Refactor stuff. 15年前
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 15年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15年前
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 15年前
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 15年前
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 15年前
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 15年前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 15年前
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 15年前
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. 15年前
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 15年前