Sam Hocevar
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60a2e83d54
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xbox: start working on an Xbox/Direct3D port.
|
il y a 12 ans |
Sam Hocevar
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2edb8115e6
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core: port all code to NativeClient. Nothing runs for now, but it builds.
|
il y a 13 ans |
Sam Hocevar
|
5521b9fd01
|
build: start adding Xbox 360 configuration settings to the VS projects.
|
il y a 13 ans |
Sam Hocevar
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a6841e5334
|
core: fix a typo in the Win32 timer code.
|
il y a 13 ans |
Sam Hocevar
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e3d21d2244
|
timer: avoid useless system calls in the Timer constructor.
|
il y a 13 ans |
Sam Hocevar
|
328af22a5f
|
ps3: fix a bug in the timer code.
|
il y a 13 ans |
Sam Hocevar
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3d4af0869a
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
il y a 13 ans |
Sam Hocevar
|
10b321b204
|
core: get rid of now useless <cstdio> includes.
|
il y a 13 ans |
Sam Hocevar
|
700cfbd8ea
|
core: fix a few compilation errors and warnings on OS X.
|
il y a 13 ans |
Sam Hocevar
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8848cf53db
|
Put everything in the "lol" namespace. Better late than never.
|
il y a 14 ans |
Sam Hocevar
|
46db0d51c8
|
Fix the SDL timer behaviour. Fixes ticket #26.
|
il y a 14 ans |
Sam Hocevar
|
f84b659c62
|
Slightly change the ...Data initialisation in classes.
|
il y a 14 ans |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
|
il y a 14 ans |
Sam Hocevar
|
f9ec350c1a
|
Fix a few minor FIXMEs in the code.
|
il y a 14 ans |
Sam Hocevar
|
787818d0fb
|
Do not use SDL for Win32 timers. The OS has all we need.
|
il y a 14 ans |
Sam Hocevar
|
9319141475
|
Fix a Win32 timer regression bug.
|
il y a 14 ans |
Sam Hocevar
|
988f7c2885
|
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
|
il y a 14 ans |
Sam Hocevar
|
50e4f67254
|
Get the timer to talk milliseconds instead of seconds.
|
il y a 14 ans |
Sam Hocevar
|
0d78ca44ca
|
Implement Timer::PollSeconds(), if necessary.
|
il y a 14 ans |
Sam Hocevar
|
fa25646f80
|
Improve the timer accuracy even more.
|
il y a 14 ans |
Sam Hocevar
|
61524527a1
|
Fixed framerate now has sub-millisecond accuracy on Linux.
|
il y a 14 ans |
Sam Hocevar
|
8bfb98c160
|
Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
|
il y a 14 ans |