22 Révisions (e1070c3b3c3897e886a2e4168221c0f40534a777)

Auteur SHA1 Message Date
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. il y a 12 ans
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. il y a 13 ans
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. il y a 13 ans
  Sam Hocevar a6841e5334 core: fix a typo in the Win32 timer code. il y a 13 ans
  Sam Hocevar e3d21d2244 timer: avoid useless system calls in the Timer constructor. il y a 13 ans
  Sam Hocevar 328af22a5f ps3: fix a bug in the timer code. il y a 13 ans
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 13 ans
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. il y a 13 ans
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. il y a 13 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 14 ans
  Sam Hocevar 46db0d51c8 Fix the SDL timer behaviour. Fixes ticket #26. il y a 14 ans
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar f9ec350c1a Fix a few minor FIXMEs in the code. il y a 14 ans
  Sam Hocevar 787818d0fb Do not use SDL for Win32 timers. The OS has all we need. il y a 14 ans
  Sam Hocevar 9319141475 Fix a Win32 timer regression bug. il y a 14 ans
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. il y a 14 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 14 ans
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. il y a 14 ans
  Sam Hocevar fa25646f80 Improve the timer accuracy even more. il y a 14 ans
  Sam Hocevar 61524527a1 Fixed framerate now has sub-millisecond accuracy on Linux. il y a 14 ans
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is il y a 14 ans