22 Commits (e1070c3b3c3897e886a2e4168221c0f40534a777)

Autor SHA1 Mensagem Data
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 12 anos atrás
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. 13 anos atrás
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. 13 anos atrás
  Sam Hocevar a6841e5334 core: fix a typo in the Win32 timer code. 13 anos atrás
  Sam Hocevar e3d21d2244 timer: avoid useless system calls in the Timer constructor. 13 anos atrás
  Sam Hocevar 328af22a5f ps3: fix a bug in the timer code. 13 anos atrás
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 13 anos atrás
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 13 anos atrás
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 anos atrás
  Sam Hocevar 46db0d51c8 Fix the SDL timer behaviour. Fixes ticket #26. 14 anos atrás
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 anos atrás
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 anos atrás
  Sam Hocevar f9ec350c1a Fix a few minor FIXMEs in the code. 14 anos atrás
  Sam Hocevar 787818d0fb Do not use SDL for Win32 timers. The OS has all we need. 14 anos atrás
  Sam Hocevar 9319141475 Fix a Win32 timer regression bug. 14 anos atrás
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 anos atrás
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 anos atrás
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 14 anos atrás
  Sam Hocevar fa25646f80 Improve the timer accuracy even more. 14 anos atrás
  Sam Hocevar 61524527a1 Fixed framerate now has sub-millisecond accuracy on Linux. 14 anos atrás
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 anos atrás