849 Révisions (e8c2384d9cea0c8e906f24ec15ff7516bbed0d92)
 

Auteur SHA1 Message Date
  Sam Hocevar e8c2384d9c build: build .lolfx files from automake. il y a 12 ans
  Sam Hocevar 43b55669a4 math: workaround for an apparent Visual Studio compiler bug in il y a 12 ans
  Sam Hocevar b1d9c511bf core: some clang and g++ 4.7 compilation fixes. il y a 12 ans
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly il y a 12 ans
  Benjamin ‘Touky’ Huet cfbacb625f Small WorldEntity tweaks. il y a 12 ans
  Benjamin ‘Touky’ Huet a031bad19c Added some convenient functions in camera. il y a 12 ans
  Sam Hocevar 4770daf4ac math: replace len(vec) with length(vec) to match the GLSL naming. il y a 12 ans
  Sam Hocevar 6f19f877a8 orbital: new snake enemy. il y a 12 ans
  Sam Hocevar c02e57365c orbital: add the two parallax starfields. il y a 12 ans
  Sam Hocevar 440e86eb68 orbital: use both thumb sticks to pilot ships. il y a 12 ans
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not il y a 12 ans
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. il y a 12 ans
  Sam Hocevar c0141debea input: allow to remap gamepad axes in the generic input layer. il y a 12 ans
  Sam Hocevar 2723dabfac orbital: play with the camera. il y a 12 ans
  Sam Hocevar f30105e675 math: implement all Euler conversions for 3×3 matrices. il y a 12 ans
  Sam Hocevar 552dfee5b1 math: implement quaternion creation from true Euler angles (as opposed il y a 12 ans
  Sam Hocevar da6062de06 core: add methods to set the camera's view matrix. il y a 12 ans
  Sam Hocevar e1d0beae1a math: support all Tait-Bryan angle combinations in quaternions. il y a 12 ans
  Sam Hocevar 4934e9dbee orbital: move ship with arrows. il y a 12 ans
  Sam Hocevar 102d007cda input: blacklist HDAPS as a joystick, it's not really a joystick. il y a 12 ans
  Sam Hocevar d0dbbde159 core: allow to concatenate arrays, and add unit tests for that. il y a 12 ans
  Sam Hocevar 95fccabc7a orbital: create a Player class with joystick support. il y a 12 ans
  Sam Hocevar 45bab95127 input: do not let the joystick override the keyboard. il y a 12 ans
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. il y a 12 ans
  Sam Hocevar c276dbb1ff math: allow to write 1.f / q to take a quaternion's inverse. il y a 12 ans
  Sam Hocevar d452194326 gpu: activate backface culling on OpenGL to remain consistent with il y a 12 ans
  Sam Hocevar 8f7d28c169 orbital: play with the tanks. il y a 12 ans
  Sam Hocevar 032b7ed47d core: make WorldEntity rotation a quaternion. il y a 12 ans
  Sam Hocevar 75021144ae orbital: put the tanks in a separate class. il y a 12 ans
  Sam Hocevar 8954a123aa core: add Last() and Pop() methods to the Array class. il y a 12 ans
  Sam Hocevar 6467a06e90 core: convert some realloc() calls to our nice dynamic Array class. il y a 12 ans
  Sam Hocevar 82aaaae62c core: the Array class now properly works with non-POD types. il y a 12 ans
  Benjamin ‘Touky’ Huet 38332c5f47 Added CommandParser parent class to Mesh to prepare other Parser implementation. il y a 12 ans
  Sam Hocevar 0315413285 core: rename Array::Append() to Array::Push() for brevity and arbitrary il y a 12 ans
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the il y a 12 ans
  Sam Hocevar 64b37d8897 gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes. il y a 12 ans
  Sam Hocevar 2d34fd8358 core: reduce compilation time by about 30% by playing with namespaces il y a 12 ans
  Sam Hocevar fad3e434cf math: fix a bug in mat3::fromeuler(). il y a 12 ans
  Sam Hocevar bbdd59032d test: add matrix determinant and quaternion norm checks in the unit tests. il y a 12 ans
  Sam Hocevar ecda7cd569 math: replace mat3::rotate(quat) with an explicit constructor, and add il y a 12 ans
  Sam Hocevar 032b32271b math: fix a bug in the rotation matrix to quaternion conversion, found il y a 12 ans
  Sam Hocevar 9e9c18d37e test: add several unit tests for rotations with matrices and quaternions. il y a 12 ans
  Sam Hocevar 5ff96967a0 math: add Quat::transform() to directly apply a quaternion to a vector. il y a 12 ans
  Sam Hocevar 90c8a58937 build: add gcov files to the Git ignore list. il y a 12 ans
  Sam Hocevar e91c326f57 math: add methods to convert from a quaternion to Euler angles and from il y a 12 ans
  Sam Hocevar fceeaf1c74 math: add quat::fromeuler static constructor for quaternions. il y a 12 ans
  Sam Hocevar 1bc2a7d705 build: fix compilation on Windows by undefining the min and max macros il y a 12 ans
  Sam Hocevar ade0514b15 math: add min(), max() and clamp() for half, real and vector types. il y a 12 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 12 ans
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. il y a 12 ans