29 Commit (e9606282237147a4626e3878c21709c47ea1209c)

Autore SHA1 Messaggio Data
  Sam Hocevar e960628223 gpu: allow to set array uniform values. 13 anni fa
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 anni fa
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 anni fa
  Sam Hocevar 84a308af4e gpu: warn when a vertex shader attribute isn’t found and do not crash 13 anni fa
  Sam Hocevar 0149c30df4 core: refactor the Hash class so that we can hash base types, too. 13 anni fa
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 13 anni fa
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. 13 anni fa
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. 13 anni fa
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 13 anni fa
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 13 anni fa
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 anni fa
  Sam Hocevar 2feb505b72 gpu: be more verbose about shader compilation; some warnings are useful. 13 anni fa
  Sam Hocevar 286c5edeb6 neercs: some refactoring. 13 anni fa
  Sam Hocevar e5e598bd68 gpu: first shot at a Shader::SetTexture() function. 13 anni fa
  Sam Hocevar e110495464 gpu: define the _XBOX macro in our HLSL compilation. 13 anni fa
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. 13 anni fa
  Sam Hocevar 28b3a4f639 gpu: implement a few CG calls. 13 anni fa
  Sam Hocevar a327302484 gpu: fix Direct3D handling of float3x3 uniforms; they need padding. 13 anni fa
  Sam Hocevar f1c0e3ba4e gpu: add methods to send mat2 and mat3 matrices to the shader. 13 anni fa
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 13 anni fa
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 13 anni fa
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 13 anni fa
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. 13 anni fa
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 13 anni fa
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly 13 anni fa
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. 13 anni fa
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 13 anni fa
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now 13 anni fa
  Sam Hocevar 56e4332597 build: reorganise math files in a single "math" directory, and get rid of the 13 anni fa
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 13 anni fa
  Sam Hocevar 2f4c181f7d gl: compilation fix due to #if/#elif confusion. 13 anni fa
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 13 anni fa
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods 14 anni fa
  Sam Hocevar eb32d04c84 ps3: if the implementation supports Cg but not GLSL (for instance on the PS3), 14 anni fa
  Sam Hocevar 6ef55ca61f ps3: some compilation fixes to accomodate for recent debug additions. 14 anni fa
  Sam Hocevar 2731e49fe5 shader: check that the shader really failed to compile before outputting 14 anni fa
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 14 anni fa
  Sam Hocevar 2a9082fe50 shader: check CRC before patching the shader and fix vertex shaders and 14 anni fa
  Sam Hocevar c4511d9b8d shader: support most standard parameters in the shader patcher. 14 anni fa
  Sam Hocevar f5c4331d2e shader: write a minimalist shader patcher for future GLSL 1.20 compatibility. 14 anni fa
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 anni fa
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 14 anni fa
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 anni fa
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14 anni fa
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 anni fa
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 15 anni fa
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 15 anni fa
  Sam Hocevar c1a48408cf Cache shader source CRCs to avoid costly recompilations. 15 anni fa
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that 15 anni fa
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 15 anni fa