Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
10 years ago
Sam Hocevar
a07844682e
build: remove dead PS3 code.
10 years ago
Sam Hocevar
f8b29001cd
base: convert map and avl_tree methods to lowercase. Because.
10 years ago
Sam Hocevar
42a5296207
gpu: use PEGTL to split lolfx files into different parts.
10 years ago
Benjamin ‘Touky’ Huet
cb7a99bac3
Added ShaderBuilder
10 years ago
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 years ago
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
10 years ago
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 years ago
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
10 years ago
Sam Hocevar
7e9f926c43
base: switch map, hash, array2d and array3d to lowercase, like standard
C++ containers.
10 years ago
Sam Hocevar
79ed58f1f0
Merge branch 'master' into scenegraph
11 years ago
Sam Hocevar
b5672a6f61
neercs: refactor the shader system.
11 years ago
Sam Hocevar
44dec8612e
core: fix minor Windows and Raspberry compilation issues.
11 years ago
Sam Hocevar
47e71bda63
base: rough implementation of safe enums with minimal ToString() support.
11 years ago
Sam Hocevar
7e769d6c79
base: make the safe enums slightly safer. :-)
11 years ago
Benjamin ‘Touky’ Huet
1e4af19a89
Praise the Safe-Enum.
Implemented Safe-Enum for everyone.
Now the power is in the Safe-Enum for all.
11 years ago
Sam Hocevar
c9b8ff54a1
misc: some refactoring in texture handling.
11 years ago
Sam Hocevar
73891294fe
gpu: fix a buffer overflow in our shader compilation wrapper.
11 years ago
Benjamin ‘Touky’ Huet
7c3dab6af9
Fixed an error for Emscripten.
11 years ago
Sam Hocevar
a7d169caff
ps3: some compilation fixes.
11 years ago
Sam Hocevar
9cfe17fd8b
core: fix some minor compiler warnings.
11 years ago
Benlitz
b07f6aba93
mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
11 years ago
Benlitz
f104674963
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
11 years ago
Benlitz
1a2bfe6609
gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader
11 years ago
Lolbot
8cc04f0ba9
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
11 years ago
Benlitz
3fc469b1f6
shaders now cache attribute location once they have been retrieved for the first time.
11 years ago
Sam Hocevar
c6ffd1ffcf
build: fix the X360 port.
11 years ago
Sam Hocevar
532f679f8a
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
11 years ago
Lolbot
cbb4dadd6c
fixed 4 files out of 2730:
- removed 24 CR characters
- removed 1 trailing whitespaces
- replaced 63 tabs with spaces
12 years ago
Benlitz
d13a006945
SetMagFiltering and SetMinFiltering for class Texture.
12 years ago
Sam Hocevar
95369e26db
base: a few minor style tweaks.
12 years ago
Sam Hocevar
6e282a674a
base: remove some sprintf() calls in profit of string ops.
12 years ago
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
12 years ago
Sam Hocevar
9f6814fbd8
gpu: fix PS3 compilation caused by wrong function names.
12 years ago
Sam Hocevar
e960628223
gpu: allow to set array uniform values.
12 years ago
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 years ago
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 years ago
Sam Hocevar
84a308af4e
gpu: warn when a vertex shader attribute isn’t found and do not crash
when a stream is not found in the vertex declaration at bind time.
12 years ago
Sam Hocevar
0149c30df4
core: refactor the Hash class so that we can hash base types, too.
12 years ago
Sam Hocevar
549566cbf1
lolfx: use square brackets to indicate shader sections.
12 years ago
Sam Hocevar
4fc8ce6470
gpu: now shaders can only be created from a LolFx file.
12 years ago
Sam Hocevar
544f1e873b
gpu: increase default minimum shader model.
12 years ago
Sam Hocevar
7d5fe8a7c6
gpu: create the ShaderTexture class, replace Shader::SetTexture with a
Shader::SetUniform override, and implement most of the FBO code for
the Direct3D backend.
12 years ago
Sam Hocevar
23ab462042
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
12 years ago
Sam Hocevar
28728814cc
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
13 years ago
Sam Hocevar
2feb505b72
gpu: be more verbose about shader compilation; some warnings are useful.
13 years ago
Sam Hocevar
286c5edeb6
neercs: some refactoring.
13 years ago
Sam Hocevar
e5e598bd68
gpu: first shot at a Shader::SetTexture() function.
13 years ago
Sam Hocevar
e110495464
gpu: define the _XBOX macro in our HLSL compilation.
13 years ago
Sam Hocevar
a606290ed2
gpu: allow to load a .lolfx file instead of all those shaders.
13 years ago