950 Commit (f3b61c9616925ccdaa56c48f8cd1c42a9e8dcf40)
 

Autore SHA1 Messaggio Data
  Sam Hocevar f3b61c9616 test: refine physics timestep. 12 anni fa
  Sam Hocevar 735d071778 core: fix Bullet compilation with the Native Client toolchain. 12 anni fa
  Sam Hocevar fe05e5e11a test: activate the Bullet Physics test on all Unix platforms. 12 anni fa
  Sam Hocevar 372c287ccd core: add the whole BulletPhysics source code to the engine core, because 12 anni fa
  Benjamin ‘Touky’ Huet 041c815fb6 Works better now. 12 anni fa
  Benjamin ‘Touky’ Huet 5acf6b77a7 BtPhysTest works ! 12 anni fa
  Sam Hocevar a557ab6a7e build: ship BulletPhysics for Win32, Win64, X360 and PS3. 12 anni fa
  Sam Hocevar de6b0993a9 build: revert the cool solution platform name change, because fucking 12 anni fa
  Benjamin ‘Touky’ Huet ba99fad120 Small BtPhysTest tweak, the camera shows something, now. 12 anni fa
  Sam Hocevar 4220cb8e12 build: do like BulletPhysics and make the PS3 code always visible. 12 anni fa
  Sam Hocevar 316df48a60 test: use lol::mat4 instead of Bullet matrices. 12 anni fa
  Sam Hocevar d707e468c8 build: fix broken LolFx compilation; square brackets need to be escaped 12 anni fa
  Sam Hocevar d8a1724a7c build: only use the release binaries for BulletPhysics for now. 12 anni fa
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. 12 anni fa
  Sam Hocevar ec5af97f23 contrib: clean up the BulletPhysics contrib directory. 12 anni fa
  Benjamin ‘Touky’ Huet 6c4d4bdf5f Added Location modifier in URO. 12 anni fa
  Sam Hocevar ccf26405f2 build: do not warn about deprecated CRT warnings; we know what we 12 anni fa
  Sam Hocevar 8be874ae39 build: factor the LolFx compilation rule into configure.ac. 12 anni fa
  Sam Hocevar 2a5fec3db7 build: use more descriptive names for the solution configurations, but do 12 anni fa
  Sam Hocevar cebf398bc9 build: force VS2010 to use the SNC compiler for the PS3. 12 anni fa
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper 12 anni fa
  Sam Hocevar 5008482e54 tutorial: remove dead code in 11_fractal. 12 anni fa
  Sam Hocevar 8352c5146a build: use $CELL_SDK and fall back to $CELL_SDK if not set. 12 anni fa
  Sam Hocevar f3dfadd1f9 gpu: fix vertex and index buffer behaviour on the PS3. 12 anni fa
  Sam Hocevar 23a55c53fe core: workaround for systems that don't like thread exiting early. 12 anni fa
  Sam Hocevar d9fab8c6fa build: use $CELLSDK instead of $CELL_SDK as per the documentation. 12 anni fa
  Sam Hocevar c805dca4c8 build: create and activate Makefile for ToukyDemo. 12 anni fa
  Sam Hocevar 6ff44b1829 build: use "win-*" instead of "windows-*" in build names so that they 12 anni fa
  Benjamin ‘Touky’ Huet 654e8bbfa3 Added ToukyDemo to sln. 12 anni fa
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root 12 anni fa
  Sam Hocevar 74edd6cbab build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX 12 anni fa
  Sam Hocevar 7dd4bec8c7 build: fix the VS2010 build and add build/ and binaries/ to the dist 12 anni fa
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12 anni fa
  Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer 12 anni fa
  Sam Hocevar de9be173e4 web: add a Bitten configuration for the public builds, and import the 12 anni fa
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 anni fa
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib 12 anni fa
  Sam Hocevar 457045bb50 build: ensure that the Linux build machines are what they advertise, or 12 anni fa
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. 12 anni fa
  Sam Hocevar 86fd10c9b8 build: add more configure checks, mostly for neercs. 12 anni fa
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the 12 anni fa
  Sam Hocevar d3c2a58693 build: import new libcaca binaries (from r4822) so that we no longer need 12 anni fa
  Sam Hocevar 95d26d18dd gpu: remove FrameBuffer::Clear(), it's not really useful. 12 anni fa
  Sam Hocevar 85275834e2 build: a few hacks to allow building with MinGW on Windows. 12 anni fa
  Sam Hocevar 9f8636705c build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that 12 anni fa
  Sam Hocevar 18d22e1fc5 gpu: better state restoration after vertex buffer usage. 12 anni fa
  Sam Hocevar 6f73cafa08 build: simplify the .lolfx file compilation. 12 anni fa
  Sam Hocevar 27d22a9778 gpu: do not convert u8vec4 to integers when set as array buffers, since we 12 anni fa
  Sam Hocevar 67113aa9f0 gpu: do not convert integers in vertex streams to floats. 12 anni fa
  Sam Hocevar 2feb505b72 gpu: be more verbose about shader compilation; some warnings are useful. 12 anni fa