19 Révisions (f7dbc3352419dbfc15f9509f36ca714c55cf6f4b)

Auteur SHA1 Message Date
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. il y a 12 ans
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras il y a 12 ans
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. il y a 12 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the il y a 13 ans
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. il y a 13 ans
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. il y a 13 ans
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. il y a 13 ans
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only il y a 13 ans
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 14 ans
  Sam Hocevar 4c278a0895 Change the way the Scene object works. il y a 14 ans
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. il y a 14 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing il y a 14 ans
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. il y a 14 ans
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. il y a 14 ans