19 Commit (f7dbc3352419dbfc15f9509f36ca714c55cf6f4b)

Autore SHA1 Messaggio Data
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 12 anni fa
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 12 anni fa
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 anni fa
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 anni fa
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 anni fa
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 13 anni fa
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 13 anni fa
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 anni fa
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 anni fa
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 anni fa
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 anni fa
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 anni fa
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 14 anni fa
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 14 anni fa
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 anni fa
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. 14 anni fa
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 anni fa
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 anni fa
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 14 anni fa