Sam Hocevar
57f393d0d3
gpu: port the texture and scene handling code to Direct3D. Not functional.
13 年之前
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
13 年之前
Sam Hocevar
f35f4284b0
core: allow each blitted tile to be stretched differently.
13 年之前
Sam Hocevar
edfa3dfc4b
core: allow to stretch 2D sprits in both X and Y directions.
13 年之前
Sam Hocevar
43e152053a
win32: add a lot of DirectX stubs.
13 年之前
Sam Hocevar
bf604ef1f7
math: use the usual GLSL member names for vectors (xyzw, rgba, stpq).
14 年之前
Sam Hocevar
b2d73f6310
core: prefix Entity members with m_ to avoid accidental shadowing.
14 年之前
Sam Hocevar
01ebcec3b8
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
14 年之前
Sam Hocevar
5521b9fd01
build: start adding Xbox 360 configuration settings to the VS projects.
14 年之前
Sam Hocevar
2b9d64f7a8
core: more vec?i -> ?veci renames.
14 年之前
Sam Hocevar
6bbe943492
core: rename vec2i to ivec2 etc. to better match GLSL.
14 年之前
Sam Hocevar
dc13c1f742
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
14 年之前
Sam Hocevar
1fb4205d61
tiler: Tiler::GetSize can now return a different value for different tiles.
14 年之前
Sam Hocevar
3d4af0869a
ps3: start a minimal PS3 port using PSGL, but not CG yet.
14 年之前
Sam Hocevar
8f72b1739a
gl: use glActiveTexture() instead of glClientActiveTexture() to match
the GLES2 codepath.
15 年之前
Sam Hocevar
0e7bec2977
Use glClientActiveTexture() wherever it appears to make sense.
15 年之前
Sam Hocevar
4aff0049b3
Use the new Image class instead of SDL_image in the TileSet class.
15 年之前
Sam Hocevar
8848cf53db
Put everything in the "lol" namespace. Better late than never.
15 年之前
Sam Hocevar
e41dd3a949
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
15 年之前
Sam Hocevar
6e173ee3eb
Put the OpenGL header handling in <lolgl.h> for more convenience.
15 年之前
Sam Hocevar
6405ef32ea
Get rid of float3, float4, int3 etc. in favour of GLSL types.
15 年之前
Sam Hocevar
4df4ba3a78
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
together with the --enable-experimental flag. Use LOL_DEBUG and
LOL_RELEASE instead of the previous values.
15 年之前
Sam Hocevar
9a66d6b1bb
Switch scene rendering method to vertex buffer objects.
15 年之前
Sam Hocevar
bcca962ba9
Allow to query for a tileset's size and/or number of tiles.
15 年之前
Sam Hocevar
375d7ee14d
TileSets can now be initialised either using the tile size, or the
known number of tiles in a row and a column. Necessary for ticket #24 .
15 年之前
Sam Hocevar
d697fd40b1
Name tilers, samples and pieces for easier debugging.
15 年之前
Sam Hocevar
8de209f707
Fix a crash caused by potential code/data discrepancies.
15 年之前
Sam Hocevar
1ae1693d52
Make Entity variable members private.
15 年之前
Sam Hocevar
b0ded399f6
Rework tile handling. This possibly breaks deushax pretty rudely.
15 年之前
Sam Hocevar
87ed8cdf52
Print error reports before panicking when asset loads fail.
15 年之前
Sam Hocevar
8458faf1fe
Convert NPOT textures in code.
15 年之前
Sam Hocevar
f84b659c62
Slightly change the ...Data initialisation in classes.
15 年之前
Sam Hocevar
5ebe9f9c85
Add support for rotated views and stretched tiles.
15 年之前
Sam Hocevar
0ed566d3cc
Complete Lol Engine / Deus Hax / Monsterz split.
15 年之前
Sam Hocevar
c73ee58065
The Tile size can now be specified upon TileSet load. Add a sample
with the Monsterz tiles.
15 年之前
Sam Hocevar
54a05e0c2c
Allow for different priorities in game and draw tick levels.
15 年之前
Sam Hocevar
bf5fa55d25
Fix broken perspective.
15 年之前
Sam Hocevar
9e2c239e74
Support tilesets larger than 512x512 and switch the coordinates system to
(0,0) at the bottom left.
15 年之前
Sam Hocevar
d5ffa9fe4f
Properly implement program termination, including in the GTK program.
15 年之前
Sam Hocevar
57a0cb5102
Refactor stuff.
15 年之前
Sam Hocevar
988f7c2885
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
15 年之前
Sam Hocevar
50e4f67254
Get the timer to talk milliseconds instead of seconds.
15 年之前
Sam Hocevar
4d63ad6ada
Rename "asset" to "entity". It's way cooler.
15 年之前
Sam Hocevar
2edd7f4dbf
Start to handle differences between vertical and horizontal tiles.
15 年之前
Sam Hocevar
9112d94d19
Create a helper class for easy scene setup. Highly reduces the number
of includes in a few source files.
15 年之前
Sam Hocevar
0fc6a8487c
Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
15 年之前
Sam Hocevar
4d005a7dbb
Implement a naive garbage collector.
15 年之前
Sam Hocevar
5a17077940
Implement lazy initialisation of TileSet objects.
15 年之前
Sam Hocevar
cf1f5d500f
TileSet is now a child of Asset.
15 年之前
Sam Hocevar
a156db0aeb
The GTK loop now works. Sort of.
15 年之前