22 Commits (fa646c41c3baacb019458c1db32ff88b44df7c53)

Author SHA1 Message Date
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 12 years ago
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 12 years ago
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 years ago
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 13 years ago
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 years ago
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 years ago
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 14 years ago
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. 14 years ago
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the 14 years ago
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample 14 years ago
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 14 years ago
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 years ago
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 years ago
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 14 years ago
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 14 years ago
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 14 years ago
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 14 years ago
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or 14 years ago