Sam Hocevar
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43e152053a
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win32: add a lot of DirectX stubs.
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13 лет назад |
Sam Hocevar
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bc331e0116
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gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
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14 лет назад |
Sam Hocevar
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3978ea9e2a
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core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
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14 лет назад |
Sam Hocevar
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804f6684b5
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scene: try to disable all activated GL features in the scene rendering.
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14 лет назад |
Sam Hocevar
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356917292d
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osx: link with the proper OpenGL libraries on OS X.
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14 лет назад |
Sam Hocevar
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2b9d64f7a8
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core: more vec?i -> ?veci renames.
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14 лет назад |
Sam Hocevar
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05ed66b18d
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ps3: port our naive dithering algorithm to the PS3's shader language.
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14 лет назад |
Sam Hocevar
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7cfcfb2413
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shader: factor the uniform handling logic into platform-independent methods
for both OpenGL and the PS3.
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14 лет назад |
Sam Hocevar
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394fffe057
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gl: implement the PS3 version of our bitmap renderer.
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14 лет назад |
Sam Hocevar
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28f8fce429
|
gl: do not call glDeleteBuffers with a zero-length list, it crashes on
the PS3.
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14 лет назад |
Sam Hocevar
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dc13c1f742
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tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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14 лет назад |
Sam Hocevar
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6266c289ee
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tileset: replace the Tiler ID system with real TileSet objects. The only
thing that is still broken is the Layer <--> Map interface.
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14 лет назад |
Sam Hocevar
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d1270bf691
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video: move the last shader from the Video class to Scene itself.
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14 лет назад |
Sam Hocevar
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3d4af0869a
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14 лет назад |
Sam Hocevar
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d18820d320
|
video: enforce shader-enabled GL implementations, getting rid of a lot
of code.
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14 лет назад |
Sam Hocevar
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10b321b204
|
core: get rid of now useless <cstdio> includes.
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14 лет назад |
Sam Hocevar
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10e2385062
|
gl: reactivate depth test and blending on GLES 1.x.
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15 лет назад |
Sam Hocevar
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8e6eb8db5a
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Various changes to the Scene class. Not sure what's useful.
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15 лет назад |
Sam Hocevar
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336d42371e
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Enable GL_TEXTURE_2D in the Scene class instead of Video.
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15 лет назад |
Sam Hocevar
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8848cf53db
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Put everything in the "lol" namespace. Better late than never.
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15 лет назад |
Sam Hocevar
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cc7dd5f4f6
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Try to fix GLES 2 rendering. No luck so far.
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15 лет назад |
Sam Hocevar
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f75db4c57f
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Fix the GLESv2 rendering.
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15 лет назад |
Sam Hocevar
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c643668297
|
The engine now builds for GL and GL ES 1.x and 2.x, and runs for each
one except GL ES 2.x for now.
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15 лет назад |
Sam Hocevar
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6e173ee3eb
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Put the OpenGL header handling in <lolgl.h> for more convenience.
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15 лет назад |
Sam Hocevar
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c5240f20e1
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Fix a memory leak in the vertex array buffer handling.
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15 лет назад |
Sam Hocevar
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5315089abe
|
Fix numerous resource leaks in scene.cpp.
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15 лет назад |
Sam Hocevar
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7ed3b998fd
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Experimental GL mode works!
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15 лет назад |
Sam Hocevar
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136510f0be
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OpenGL code refactoring.
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15 лет назад |
Sam Hocevar
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6405ef32ea
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Get rid of float3, float4, int3 etc. in favour of GLSL types.
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15 лет назад |
Sam Hocevar
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dde16a9dd6
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Implement +=, -= and *= for matrices and vectors.
Add new types, closer to the GLSL ones.
|
15 лет назад |
Sam Hocevar
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e17ba05a9b
|
Merge more code from the experimental MVP refactor into the old GL code.
|
15 лет назад |
Sam Hocevar
|
01be151c62
|
Try to factor all the recent GLSL stuff in the new Shader class.
|
15 лет назад |
Sam Hocevar
|
4df4ba3a78
|
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
together with the --enable-experimental flag. Use LOL_DEBUG and
LOL_RELEASE instead of the previous values.
|
15 лет назад |
Sam Hocevar
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5eceff01e8
|
Clean up stuff in the shader crap.
|
15 лет назад |
Sam Hocevar
|
7dfbff6ca9
|
More shader crap. Texture coordinates now work. Still disabled.
|
15 лет назад |
Sam Hocevar
|
139555f45c
|
More shader crap. We can now display a coloured quad. Still disabled.
|
15 лет назад |
Sam Hocevar
|
58e12ca4d1
|
More shader crap for GLSL 1.30. Still disabled.
|
15 лет назад |
Sam Hocevar
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7d0990d858
|
Fix shader crap syntax, caused by space-like UTF-8 characters.
|
15 лет назад |
Sam Hocevar
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8ac9945afa
|
Shader tests. Disabled for now.
|
15 лет назад |
Sam Hocevar
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9a66d6b1bb
|
Switch scene rendering method to vertex buffer objects.
|
15 лет назад |
Sam Hocevar
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b0ded399f6
|
Rework tile handling. This possibly breaks deushax pretty rudely.
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15 лет назад |
Sam Hocevar
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4c278a0895
|
Change the way the Scene object works.
|
15 лет назад |
Sam Hocevar
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f84b659c62
|
Slightly change the ...Data initialisation in classes.
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15 лет назад |
Sam Hocevar
|
5ebe9f9c85
|
Add support for rotated views and stretched tiles.
|
15 лет назад |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
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15 лет назад |
Sam Hocevar
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3f21eb34d2
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Activate depth buffer when the GL context is created.
|
15 лет назад |
Sam Hocevar
|
988f7c2885
|
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
|
15 лет назад |
Sam Hocevar
|
4d63ad6ada
|
Rename "asset" to "entity". It's way cooler.
|
15 лет назад |
Sam Hocevar
|
25273ab1fe
|
Remove some debug stuff.
|
15 лет назад |
Sam Hocevar
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0fe723ee86
|
Implement video recording using libpipi.
|
15 лет назад |