56 次代码提交 (fac42dd7a21353f3533eb3487c0f464a40f37da5)

作者 SHA1 备注 提交日期
  Sam Hocevar bc331e0116 gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal. 14 年前
  Sam Hocevar 3978ea9e2a core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these 14 年前
  Sam Hocevar 804f6684b5 scene: try to disable all activated GL features in the scene rendering. 14 年前
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. 14 年前
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 年前
  Sam Hocevar 05ed66b18d ps3: port our naive dithering algorithm to the PS3's shader language. 14 年前
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods 14 年前
  Sam Hocevar 394fffe057 gl: implement the PS3 version of our bitmap renderer. 14 年前
  Sam Hocevar 28f8fce429 gl: do not call glDeleteBuffers with a zero-length list, it crashes on 14 年前
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 14 年前
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 14 年前
  Sam Hocevar d1270bf691 video: move the last shader from the Video class to Scene itself. 14 年前
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 年前
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 14 年前
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 年前
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. 15 年前
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. 15 年前
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. 15 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年前
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. 15 年前
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. 15 年前
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 15 年前
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 15 年前
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. 15 年前
  Sam Hocevar 5315089abe Fix numerous resource leaks in scene.cpp. 15 年前
  Sam Hocevar 7ed3b998fd Experimental GL mode works! 15 年前
  Sam Hocevar 136510f0be OpenGL code refactoring. 15 年前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年前
  Sam Hocevar dde16a9dd6 Implement +=, -= and *= for matrices and vectors. 15 年前
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. 15 年前
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 15 年前
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 年前
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. 15 年前
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. 15 年前
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. 15 年前
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. 15 年前
  Sam Hocevar 7d0990d858 Fix shader crap syntax, caused by space-like UTF-8 characters. 15 年前
  Sam Hocevar 8ac9945afa Shader tests. Disabled for now. 15 年前
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 15 年前
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. 15 年前
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 15 年前
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 年前
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 15 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
  Sam Hocevar 3f21eb34d2 Activate depth buffer when the GL context is created. 15 年前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 年前
  Sam Hocevar 25273ab1fe Remove some debug stuff. 15 年前
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 15 年前
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 15 年前