129 Révisions (fc8a37703129891e7717951cf8671baf924e742f)

Auteur SHA1 Message Date
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. il y a 14 ans
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. il y a 14 ans
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. il y a 14 ans
  Sam Hocevar 9554373756 Remove unused file. il y a 14 ans
  Sam Hocevar 2bf9fd3dc7 Implement vector equality comparisons. il y a 14 ans
  Sam Hocevar dc45c9e426 Implement vector square length. il y a 14 ans
  Sam Hocevar 705c39d63a Various vector operators including casts and scalar-vector operations. il y a 14 ans
  Sam Hocevar ae23572b18 Implement vector addition, subtraction etc. as well as euclidian distance. il y a 14 ans
  Sam Hocevar ee36574c01 Pieces can now be grabbed around. il y a 14 ans
  Sam Hocevar fb2ff4580f Implement simple + and - operators for Int2, Float2 etc. il y a 14 ans
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. il y a 14 ans
  Sam Hocevar dc9b607923 Allow to access Int2, Float2 etc. members using []. il y a 14 ans
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. il y a 14 ans
  Sam Hocevar 7547458efc Float2 and Float3 are now templates, thus creating Int2 and Int3. il y a 14 ans
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. il y a 14 ans
  Sam Hocevar be70a70eaa Fix a refcount bug in the entity dictionary. il y a 14 ans
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar 93a4c23b23 Split test-map into deus-hax and monsterz. il y a 14 ans
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample il y a 14 ans
  Sam Hocevar e5a870d4ef Fix compilation issue caused by WinDef.h defining "near" and "far" macros. il y a 14 ans
  Sam Hocevar 5a84826e10 Fix M_PI usage on Win32. il y a 14 ans
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. il y a 14 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 14 ans
  Sam Hocevar 40f7da62f1 Implement Video::SetFov() to allow conic projection. il y a 14 ans
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. il y a 14 ans
  Sam Hocevar dae907ae98 Proper depth buffer handling with minimal alpha support. il y a 14 ans
  Sam Hocevar 3f21eb34d2 Activate depth buffer when the GL context is created. il y a 14 ans
  Sam Hocevar bf5fa55d25 Fix broken perspective. il y a 14 ans
  Sam Hocevar 6e4ad90a9f Add a stats logger entity. il y a 14 ans
  Sam Hocevar 92f2adbc93 Toying around with the editor UI. il y a 14 ans
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to il y a 14 ans
  Sam Hocevar 83a82034ae Start creating the World class. il y a 14 ans
  Sam Hocevar f9ec350c1a Fix a few minor FIXMEs in the code. il y a 14 ans
  Sam Hocevar bc256d6dbe Fix an erroneus warning message in the Dict destructor. il y a 14 ans
  Sam Hocevar 3e266b5dce Proper detection of libcaca and libpipi. il y a 14 ans
  Sam Hocevar befc2ac884 Minor simplification to the GTK exit handling. il y a 14 ans
  Sam Hocevar 887e7b1690 Switch from esdf controls to wasd, but support qwerty and azerty keyboards. il y a 14 ans
  Sam Hocevar 787818d0fb Do not use SDL for Win32 timers. The OS has all we need. il y a 14 ans
  Sam Hocevar 9319141475 Fix a Win32 timer regression bug. il y a 14 ans
  Sam Hocevar ae70b9f658 Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp. il y a 14 ans
  Sam Hocevar 9100b53f27 Allow to build without libpipi. il y a 14 ans
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. il y a 14 ans
  Sam Hocevar 1a5b20c3e3 Minor code simplifications. il y a 14 ans
  Sam Hocevar 0415b2eb5e Remove duplicate code in the GL map viewer. il y a 14 ans
  Sam Hocevar c1851f2c2b Store the frame number in the Ticker instead of duplicating the information il y a 14 ans
  Sam Hocevar c52d2267d0 Keyboard scrolling in the editor. il y a 14 ans
  Sam Hocevar fb327b3373 Play with toolbar buttons. il y a 14 ans
  Sam Hocevar 11305698a3 Add an about dialogue and fix an initialisation bug in the map viewer il y a 14 ans
  Sam Hocevar 19170bcac4 Refactor editor to get the glarea object out of the main source file. il y a 14 ans