129 Révisions (fc8a37703129891e7717951cf8671baf924e742f)

Auteur SHA1 Message Date
  Sam Hocevar 7d382e549d The frame counter is now an asset object. il y a 15 ans
  Sam Hocevar b55b3e652b Minor cleanup in the editor main code. il y a 15 ans
  Sam Hocevar 298ba806bb Get rid of GtkVideo, it was pretty useless in the current shape. il y a 15 ans
  Sam Hocevar adf78d0334 Get rid of SdlVideo, it was pretty useless. il y a 15 ans
  Sam Hocevar 3f18102a40 Remove dead code from the soon to be deprecated Video classes. il y a 15 ans
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. il y a 15 ans
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number il y a 15 ans
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. il y a 15 ans
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. il y a 15 ans
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. il y a 15 ans
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. il y a 15 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing il y a 15 ans
  Sam Hocevar 6840f5d301 Move all GTK stuff to a subdirectory. il y a 15 ans
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. il y a 15 ans
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. il y a 15 ans
  Sam Hocevar cf1f5d500f TileSet is now a child of Asset. il y a 15 ans
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in il y a 15 ans
  Sam Hocevar a156db0aeb The GTK loop now works. Sort of. il y a 15 ans
  Sam Hocevar 097baf0284 Convert everything to the autotools. Managing source dependencies will be il y a 15 ans
  Sam Hocevar 98c4569011 Start of the GtkVideo implementation. il y a 15 ans
  Sam Hocevar 5e9cb74861 Change the Video class into an interface, implemented by SdlVideo and, il y a 15 ans
  Sam Hocevar 59f777f969 Naive font renderer prototype. il y a 15 ans
  Sam Hocevar 40d2f1c00a Minor Win32 compilation fixes. il y a 15 ans
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. il y a 15 ans
  Sam Hocevar 6a3405bf7a Fix error in tile code computation. il y a 15 ans
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. il y a 15 ans
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. il y a 15 ans
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. il y a 15 ans
  Sam Hocevar 51a2711e19 Fix default tiler image. il y a 15 ans
  Sam Hocevar af57a0b5b5 Various fixes. il y a 15 ans
  Sam Hocevar eeb7c6ca53 Fix default tile loader. il y a 15 ans
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. il y a 15 ans
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. il y a 15 ans
  Sam Hocevar f2213985f5 Test collisions. il y a 15 ans
  Sam Hocevar cb5aa211de Fix test map layers. il y a 15 ans
  Sam Hocevar a066bec3bb Sort layers before rendering. il y a 15 ans
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or il y a 15 ans
  Sam Hocevar b7e768c3c9 Add a sprite following the mouse. il y a 15 ans
  Sam Hocevar 7264038537 Add mediocre support for .tmx tiled maps. il y a 15 ans
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. il y a 15 ans
  Sam Hocevar 246b4ff176 Move C++ code in an src/ subdirectory. il y a 15 ans