Gráfico de commits

  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • d0a99a92 build: add lua to the ignored directories for check-source.sh. by Sam Hocevar 2013-02-09 22:05:09 +0000
  • 6e1156aa build: split the main library into lolcore and lolbullet. by Sam Hocevar 2013-02-09 20:08:41 +0000
  • 1fc53d4d math: avoid unnecessary conversions in the half class and remove a static method that we can do without. by Sam Hocevar 2013-02-09 19:31:45 +0000
  • 7181860e base: crash with an assert error if trying to access a read-only map with a nonexistent key. by Sam Hocevar 2013-02-09 11:17:27 +0000
  • 14447c60 ps3: use System::GetPathList() to open images. by Sam Hocevar 2013-02-09 11:17:24 +0000
  • ba1824ef sys: cycle through all possible directories to load resource files. by Sam Hocevar 2013-02-08 02:05:28 +0000
  • 3661a929 fixed 4 files out of 2376: - removed 7 CR characters - removed 5 trailing whitespaces - replaced 24 tabs with spaces by Lolbot 2013-02-08 02:05:10 +0000
  • e4cf8211 Added VertexDictionnary object to manage vertices with same coord && connected vertices. Added UVs system with and UVs generation test (not very conclusive) by Benjamin ‘Touky’ Huet 2013-02-07 23:28:51 +0000
  • 3e446900 added GetPos method to get text position by jeunathe 2013-02-07 13:21:18 +0000
  • b221629a base: start being more aggressive in the error reportings; most error messages in the Ticker class are now full asserts. by Sam Hocevar 2013-02-05 23:17:54 +0000
  • 36622811 gpu: avoid using glIsEnabled() if we can cache the data. by Sam Hocevar 2013-02-05 22:02:17 +0000
  • 9b61e11e gpu: disable glPolygonMode calls on OpenGL ES. by Sam Hocevar 2013-02-05 21:31:23 +0000
  • d6121b46 build: add shiny_SK.lolfx to Makefile.am. by Sam Hocevar 2013-02-05 18:01:05 +0000
  • bb0051ae render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. by Benjamin ‘Touky’ Huet 2013-02-05 16:07:09 +0000
  • 29ce2e26 build: update project filters for lolcore. by Sam Hocevar 2013-02-05 13:47:14 +0000
  • b1dcd100 meshviewer: use our File class to read the mesh data. by Sam Hocevar 2013-02-05 11:01:46 +0000
  • b67441ba sys: be more resilient if the file we try to read doesn’t exist. by Sam Hocevar 2013-02-05 11:01:43 +0000
  • 03d135f0 sys: don’t use fopen on the PS3. by Sam Hocevar 2013-02-05 08:06:05 +0000
  • 2932b555 sys: prototype for the file reading functions. by Sam Hocevar 2013-02-05 02:48:26 +0000
  • ff32da97 test: add missing unit tests for the Atomic template class. by Sam Hocevar 2013-02-05 02:48:17 +0000
  • 32e3cff4 sys: Atomic template class for thread-safe and potentially lockless structures. by Sam Hocevar 2013-02-05 02:08:48 +0000
  • c7767c6c sys: create an empty File class. by Sam Hocevar 2013-02-05 02:08:45 +0000
  • 886173c3 build: add a few missing files to make dist. by Sam Hocevar 2013-02-05 00:14:30 +0000
  • 1dc9139c fixed 17 files out of 2363: - removed 55 CR characters - removed 80 trailing whitespaces - replaced 1236 tabs with spaces by Lolbot 2013-02-05 00:12:57 +0000
  • 028bd240 Added MeshViewerBuffer.txt in vcproj. by Benjamin ‘Touky’ Huet 2013-02-04 23:58:28 +0000
  • 06c4ec01 base: move headers around and promote gpu/ to lol/gpu/. by Sam Hocevar 2013-02-04 23:48:19 +0000
  • 157e67c2 MeshViewer : - Added file handling with new mesh generation each time the buffer file is updated (that's not very pretty, but it works). - Added multiple mesh viewing with "history" and some basic camera movement (it uses the keypad for now, not very sam friendly, I know). by Benjamin ‘Touky’ Huet 2013-02-04 23:23:03 +0000
  • c7593485 BtPhysTest : at last, a CIS FAIL ! by Benjamin ‘Touky’ Huet 2013-02-04 23:20:20 +0000
  • 96f3044e BtPhysTest : added lights by Benjamin ‘Touky’ Huet 2013-02-04 23:19:37 +0000
  • 7f5c2023 easymesh : CSG operation is now handled with a safe enum. by Benjamin ‘Touky’ Huet 2013-02-04 23:18:18 +0000
  • 01693351 build: define HAVE_STDIO_H on Windows desktop. by Sam Hocevar 2013-02-04 22:50:28 +0000
  • eead925c math: use "degrees" as the variable name for rotations for clarity. by Sam Hocevar 2013-02-04 21:24:20 +0000
  • 23c13f6c comment : //Angle in degree Because goldfishes have no memory. by Benjamin ‘Touky’ Huet 2013-02-04 16:19:01 +0000
  • eaf115a3 people: reorganise user directories to allow for private/ subdirectories. by Sam Hocevar 2013-02-04 15:05:00 +0000
  • 4678b4cb math: fix a signed integer overflow issue in the fast factorial computation function. by Sam Hocevar 2013-02-02 18:28:31 +0000
  • 4ee0f5e2 math: friend declarations aren’t proper declarations; add the required declarations for real free functions. by Sam Hocevar 2013-02-02 18:28:21 +0000
  • d4766d41 build: fix all vector/scalar type mismatches such as "vec2 * double" instead of "vec2 * float". by Sam Hocevar 2013-02-02 15:25:31 +0000
  • 16d53895 math: remove coercion rules in the vector classes, they increase the compilation time for very little benefit and maybe even confusion. by Sam Hocevar 2013-02-02 15:00:28 +0000
  • a4608bb5 ps3: fix typo in ps3app.cpp. by Sam Hocevar 2013-02-02 08:42:12 +0000
  • 1f487e5e gpu: OpenGL ES compilation fix: GL_RGB8 is desktop OpenGL only. by Sam Hocevar 2013-02-02 01:07:10 +0000
  • 8fd2ac17 ps3: compilation for old GCC complaining about non-trivial designated initalisers. by Sam Hocevar 2013-02-02 01:06:37 +0000
  • 29d5bb3b gpu: fix compilation on GL ES platforms. by Sam Hocevar 2013-02-01 21:21:47 +0000
  • 42fb9b68 gpu: support 1-component (luminance) textures. by Sam Hocevar 2013-02-01 14:49:03 +0000
  • 51f08bfc tutorial: HLSL version of the graph plotting shader. by Sam Hocevar 2013-02-01 14:48:54 +0000
  • 456f5e88 ps3: add support for resolution selection. by Sam Hocevar 2013-02-01 14:48:46 +0000
  • bd6510ec color: fix a logic error in RGBToHSL. by Sam Hocevar 2013-02-01 01:28:08 +0000
  • 2ef61862 math: implement clamp() for base C++ types and add more safeguards to the RGB to HSV conversion. by Sam Hocevar 2013-02-01 00:35:56 +0000
  • e14a8d68 color: slightly tweak the RGB to HSV and HSL conversions for improved numerical stability on i386. by Sam Hocevar 2013-01-31 23:30:44 +0000
  • 4be5ebd8 ps3: use network fallback for image files. by Sam Hocevar 2013-01-31 17:55:52 +0000
  • 32753fa1 build: fix a few macro logic issues in SDL.h inclusion. by Sam Hocevar 2013-01-31 07:35:14 +0000
  • 1e973c81 build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is disabled until the engine code itself is ported to SDL2. by Sam Hocevar 2013-01-31 01:17:09 +0000
  • 9d06eb65 meshviewer: add two lights. by Sam Hocevar 2013-01-30 12:00:13 +0000
  • b25222af base: implement UNUSED() macro and put it here and there. by Sam Hocevar 2013-01-29 15:59:02 +0000
  • fef57766 meshviewer: include <cfloat> for missing FLT_MAX definition. by Sam Hocevar 2013-01-29 15:58:58 +0000
  • 7a051f94 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. Added RadialJitter("rj") to EasyMesh parser. by Benjamin ‘Touky’ Huet 2013-01-29 12:32:27 +0000
  • 6613dc36 build: disable SDL output redirection and try to disable winedbg.exe. by Sam Hocevar 2013-01-28 21:15:56 +0000
  • 9f6814fb gpu: fix PS3 compilation caused by wrong function names. by Sam Hocevar 2013-01-28 19:46:42 +0000
  • 0ba4e6d9 easymesh: interface the shiny shader with new Light objects. by Sam Hocevar 2013-01-28 13:23:57 +0000
  • e9606282 gpu: allow to set array uniform values. by Sam Hocevar 2013-01-28 13:23:54 +0000
  • 2f6f9b6b build: add support for automake 1.13. by Sam Hocevar 2013-01-27 00:22:03 +0000
  • bd95435f build: fix LolFx rule for MSBuild again. by Sam Hocevar 2013-01-25 16:55:34 +0000
  • b273f172 Small fix in template lerp by Benjamin ‘Touky’ Huet 2013-01-25 16:14:56 +0000
  • 00c6f57d build: fix LolFx generation on Visual Studio. by Sam Hocevar 2013-01-25 15:56:16 +0000
  • 3adf42b0 build: hide LolFx external declarations behind macros. by Sam Hocevar 2013-01-25 15:48:37 +0000
  • 39cd7a1f build: revert the weak symbol work; it confuses Visual Studio too much. by Sam Hocevar 2013-01-25 13:38:46 +0000
  • d3af7653 build: provide weak symbols for lol_sdl_main on Visual Studio. by Sam Hocevar 2013-01-25 12:35:24 +0000
  • 96256f45 build: use our own main() wrapper in addition to SDL's, and only in that case. Currently only works with GCC. by Sam Hocevar 2013-01-25 11:38:58 +0000
  • a4f43678 build: do not launch weird Windows binaries when cross-compiling. by Sam Hocevar 2013-01-24 00:18:09 +0000
  • 69629d16 color: tweak RGB to HSV/HSL code for not yet investigated numerical stability issues. by Sam Hocevar 2013-01-23 23:26:16 +0000
  • b07216ae base: add missing local using statement for namespace std. by Sam Hocevar 2013-01-23 23:26:09 +0000
  • 57814351 base: optimise array concatenation, fix string concatenation, and fix string concatenation unit tests. by Sam Hocevar 2013-01-23 20:36:03 +0000
  • a5cb244d test: add unit tests for the String class; they currently fail because we actually have a bug! by Sam Hocevar 2013-01-23 18:29:47 +0000
  • 41b752e6 base: tweak the asserts in the String class, add String::Sub() method for substrings, and the corresponding unit tests. by Sam Hocevar 2013-01-23 18:29:41 +0000
  • 0ea4133b base: add safety asserts to the Array and String classes. by Sam Hocevar 2013-01-23 18:29:34 +0000
  • 8613d04c core: implement a cool ASSERT() macro. by Sam Hocevar 2013-01-23 18:29:28 +0000
  • e7806e96 build: check for getcwd() and _getcwd() and configure time. by Sam Hocevar 2013-01-22 21:32:51 +0000
  • 937f3e45 sys: check for <unistd.h> and use getcwd() properly on non-Windows systems. by Sam Hocevar 2013-01-22 20:46:28 +0000
  • 7d9d7184 base: fix header guard names. by Sam Hocevar 2013-01-22 20:46:25 +0000
  • 34948b7a base: fix a bug in the String fixed-size constructor. by Sam Hocevar 2013-01-22 20:46:21 +0000
  • ce04c94f sys: retrieve executable path if available. by Sam Hocevar 2013-01-22 18:23:15 +0000
  • 4a643241 build: remove leftover entries from .vcxproj. by Sam Hocevar 2013-01-22 01:07:04 +0000
  • 5402346b core: move the Log and Timer classes to the sys/ subdirectory, use the String class instead of the stack for logging, and get rid of the old and useless BitField class. by Sam Hocevar 2013-01-22 00:48:51 +0000
  • c65b715e core: implement String::Printf() for va_list arguments. by Sam Hocevar 2013-01-22 00:48:46 +0000
  • e80e922f build: fix "make dist" and remove empty "src/thread" directory. by Sam Hocevar 2013-01-22 00:04:46 +0000
  • 8f67c321 build: replace \ with / on the PS3 instead of trying to escape backslashes. by Sam Hocevar 2013-01-21 22:37:54 +0000
  • 44c3f1c6 build: try to escape double quotes in .props file. by Sam Hocevar 2013-01-21 22:22:58 +0000
  • 50d5c11e build: fuck msbuild, again. by Sam Hocevar 2013-01-21 22:13:59 +0000
  • b00282a7 build: try to bypass a SNC VSI issue with string replacements. by Sam Hocevar 2013-01-21 21:51:25 +0000
  • a2b1a606 core: fix PS3 compilation. by Sam Hocevar 2013-01-21 21:12:10 +0000
  • dc58e556 build: do not try to fix formatting in people/benlitz/*. by Sam Hocevar 2013-01-21 20:46:38 +0000
  • 75b677ca core: add missing <cstring> include in our string.h. by Sam Hocevar 2013-01-21 19:24:19 +0000
  • 06b50b73 build: speed up Visual Studio builds by always disabling minimal rebuilds, hence allowing multiprocessor builds. by Sam Hocevar 2013-01-21 13:58:42 +0000
  • bbf72e1a core: pass the project directory to the binary build and get rid of that 2-year old "temporary Win32 hack". by Sam Hocevar 2013-01-21 13:11:58 +0000
  • 6ce17605 string: implement String::Last() and a constructor for fixed-length strings. by Sam Hocevar 2013-01-21 13:11:48 +0000
  • 145ad9e8 build: fix a ClInclude that should have been ClCompile. by Sam Hocevar 2013-01-21 07:59:30 +0000
  • 1a54a811 sys: move thread.h to the sys/ directory. by Sam Hocevar 2013-01-20 23:43:58 +0000
  • 6a6e46cf system: try to autodetect the data directory from the executable path; currently works for images (SDL and GDI+ loaders) and sound samples. by Sam Hocevar 2013-01-20 23:28:22 +0000
  • 8dd6d33a base: implement String::Resize(). by Sam Hocevar 2013-01-20 23:28:12 +0000
  • 7e4da3d6 fixed 27 files out of 2315: - removed 0 CR characters - removed 188 trailing whitespaces - replaced 537 tabs with spaces by Lolbot 2013-01-17 23:16:52 +0000
  • ad275175 Tweak to prevent tri_to_process.Last().m1 emptying. by Benjamin ‘Touky’ Huet 2013-01-17 22:50:15 +0000