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  • 410513f8 test: remove dead code in an old test. by Sam Hocevar 2013-06-14 11:47:29 +0000
  • 665bd7d6 MeshViewer : Fov compensation now works correctly (all is bound on Page{Up|Down}) First commit in a while. by Benjamin ‘Touky’ Huet 2013-06-04 20:48:47 +0000
  • 2ef4e84e * Lander by Jean-Yves Lamoureux 2013-06-02 10:06:15 +0000
  • edd83d8a lua: implement dofile(). by Sam Hocevar 2013-05-31 18:19:09 +0000
  • 5e075446 build: disable LaTeX documentation, generating it uses too much memory. by Sam Hocevar 2013-05-26 07:57:20 +0000
  • 67cfc5ee build: fix the lollua vcxproj. by Sam Hocevar 2013-05-13 12:27:36 +0000
  • 0a9c3dc4 lua: don't build lua.c and luac.c into liblollua. by Sam Hocevar 2013-05-10 01:13:27 +0000
  • 982ed5e2 build: add directory structure for some new projects. by Sam Hocevar 2013-05-09 20:01:38 +0000
  • f2560ff5 build: work around a bug in the NaCl SDK C++ headers. by Sam Hocevar 2013-05-08 21:06:32 +0000
  • 6f1c4ec2 build: better NaCl version detection. by Sam Hocevar 2013-05-08 20:40:01 +0000
  • 5ec4d152 build: build support for NaCl pepper 26 and later. by Sam Hocevar 2013-05-08 20:36:04 +0000
  • 5e3741f5 Configure/Makefile modification for correct touky_demo build. by Benjamin ‘Touky’ Huet 2013-05-08 16:55:35 +0000
  • 5a42ee7e touky_demo moved in specific folder by Benjamin ‘Touky’ Huet 2013-05-07 16:59:01 +0000
  • cab35777 ToukyDemo name-change by Benjamin ‘Touky’ Huet 2013-05-07 16:32:04 +0000
  • d8c6d4c1 doc: add some comments in vector.cpp functions. by Sam Hocevar 2013-05-07 10:20:37 +0000
  • f14ac4a2 tutorial: make the fractal tutorial build when no threads are available. by Sam Hocevar 2013-04-21 15:47:16 +0000
  • 873a294d * Whoops. ça va pardon. by Jean-Yves Lamoureux 2013-04-19 07:38:27 +0000
  • d0580929 * Physics by Jean-Yves Lamoureux 2013-04-18 18:33:08 +0000
  • fe5769be build: workaround for AC_TRY_LINK not working with emscripten. by Sam Hocevar 2013-04-16 00:53:55 +0000
  • 8f9aee4e tutorial: small sprite tutorial. by Sam Hocevar 2013-04-14 17:36:40 +0000
  • 0adc491f build: fix the FlexLexer.h configure check. by Sam Hocevar 2013-04-11 17:13:56 +0000
  • 7cae8968 build: if uname says x86_64 but getconf LONG_BIT returns 32, we’re on i386. by Sam Hocevar 2013-04-10 23:42:50 +0000
  • b114090d build: configure errors out if the C++ compiler cannot link executables. by Sam Hocevar 2013-04-10 21:50:31 +0000
  • f7dbc335 build: update .vcxproj files. by Sam Hocevar 2013-04-09 12:08:30 +0000
  • a6e65e3e base: don’t wait for next frame on Emscripten builds. by Sam Hocevar 2013-04-09 07:24:34 +0000
  • 9db988c1 build: activate ALLOW_MEMORY_GROWTH on emscripten builds and work around a bug in emcc that won’t let us discover SDL.h. by Sam Hocevar 2013-04-08 16:53:16 +0000
  • 1a24fb89 gpu: OS X and iOS compilation fix. by Sam Hocevar 2013-04-08 06:53:12 +0000
  • 68c2da58 build: more Emscripten improvements; keyboard input works properly now. by Sam Hocevar 2013-04-08 02:19:36 +0000
  • 6be31bba input: make keyboard state platform-independent. by Sam Hocevar 2013-04-08 01:54:07 +0000
  • 1ffa61c5 input: activate SDL input with Emscripten. by Sam Hocevar 2013-04-08 00:29:13 +0000
  • ebc89d41 base: print full stack traces in Emscripten builds. by Sam Hocevar 2013-04-07 21:12:11 +0000
  • be652e00 gpu: refactor the framebuffer format retrieval code. by Sam Hocevar 2013-04-07 21:12:07 +0000
  • 3f67db70 sys: refactor the binarydir detection code. by Sam Hocevar 2013-04-07 18:04:30 +0000
  • 0c85df67 audio: don't die when failing to load a sample with SDL. by Sam Hocevar 2013-04-07 18:04:27 +0000
  • 5b8afad6 build: minor tweaks for emscripten builds. by Sam Hocevar 2013-04-07 18:04:23 +0000
  • e045fecb fixed 1 files out of 2673: - removed 46 CR characters - removed 237 trailing whitespaces - replaced 0 tabs with spaces by Lolbot 2013-04-07 13:29:53 +0000
  • 842697b9 framebuffer : build fix by Benjamin ‘Touky’ Huet 2013-04-05 22:57:10 +0000
  • 566d495f iOS default value doesn't build. by Benjamin ‘Touky’ Huet 2013-04-05 22:14:35 +0000
  • a472e53e framebuffer : mac opengl build setup. by Benjamin ‘Touky’ Huet 2013-04-05 22:05:06 +0000
  • 98698d11 revert from 2630 by Benjamin ‘Touky’ Huet 2013-04-05 20:47:08 +0000
  • 290fabb6 Build FIX. by Benjamin ‘Touky’ Huet 2013-04-05 20:24:31 +0000
  • 84deaf31 MAC : Trying to fix the GL_* video build errors. by Benjamin ‘Touky’ Huet 2013-04-05 20:12:55 +0000
  • c40aad64 CIS PS3 small fix by Benjamin ‘Touky’ Huet 2013-04-05 17:29:10 +0000
  • 1093e750 base: break the main loop apart for the emscripten port. by Sam Hocevar 2013-04-05 16:50:23 +0000
  • 1b14ba88 tutorial: GLSL ES compilation fixes. by Sam Hocevar 2013-04-04 02:00:06 +0000
  • 551fea7e build: use GLES (not GL) when using emscripten, and disable SdlInput too. by Sam Hocevar 2013-04-04 00:41:15 +0000
  • f852e8d7 build: a lot more emscripten build fixes. by Sam Hocevar 2013-04-03 17:21:10 +0000
  • 485b9335 test: emscripten compilation fix in the trigonometry benchmark. by Sam Hocevar 2013-04-02 21:18:49 +0000
  • edffeb6d base: refactor Ticker so that it may one day work without threads. by Sam Hocevar 2013-04-02 21:17:29 +0000
  • b106bdd8 build: add experimental support for emscripten. by Sam Hocevar 2013-04-02 16:53:50 +0000
  • b65bde6b android: add a temporary hack for mouse emulation on Android devices. by Sam Hocevar 2013-03-29 18:03:57 +0000
  • c1428fc1 input: support up to 32 mouse buttons. by Sam Hocevar 2013-03-29 17:14:04 +0000
  • 384fca5a math: new constructor for Box2 and Box3 objects. by Sam Hocevar 2013-03-29 15:55:28 +0000
  • c5d6d722 gpu: remove mistakenly committed debug code. by Sam Hocevar 2013-03-29 15:55:12 +0000
  • bd2abf9a mrpigeon: try the new tile definition system… which doesn’t work. by Sam Hocevar 2013-03-28 17:01:12 +0000
  • cc8876b9 Entity : Added Draw group (very rudimentary) by Benjamin ‘Touky’ Huet 2013-03-28 15:34:00 +0000
  • 95369e26 base: a few minor style tweaks. by Sam Hocevar 2013-03-28 11:43:11 +0000
  • 9a752c84 tileset: refactor the tile generation code. by Sam Hocevar 2013-03-28 00:38:55 +0000
  • 62fae5de vimlol: fix typo. by Sam Hocevar 2013-03-27 16:59:11 +0000
  • 96e26a2b math: rename Box2D to "box2" and add an integer version, "ibox2". by Sam Hocevar 2013-03-27 16:35:07 +0000
  • 5c1389ee vslol: fix a few code quality issues. by Sam Hocevar 2013-03-27 12:52:19 +0000
  • a6ade165 vslol: add HLSL types to the Lol Engine types and update version. by Sam Hocevar 2013-03-26 11:27:03 +0000
  • 781c355b vslol: highlight Lol Engine types if the solution name is Lol.sln. by Sam Hocevar 2013-03-25 18:20:01 +0000
  • 9e236b89 gpu: fix several bugs introduced by the tileset refactoring. by Sam Hocevar 2013-03-23 21:13:26 +0000
  • 5f1470cd fixed 7 files out of 2672: - removed 0 CR characters - removed 75 trailing whitespaces - replaced 0 tabs with spaces by Lolbot 2013-03-22 20:05:56 +0000
  • cb3d1027 build: fix tabs and indentations in Lua files, but not in the lua interpreter codebase. by Sam Hocevar 2013-03-22 20:03:45 +0000
  • 167915fd MeshViewer : stupid crashfix by Benjamin ‘Touky’ Huet 2013-03-22 00:54:06 +0000
  • 83429f50 doc: pass -file-line-error -halt-on-error to LaTeX. by Sam Hocevar 2013-03-17 22:41:01 +0000
  • cbd3aa15 build: various compilation fixes. by Sam Hocevar 2013-03-17 22:40:57 +0000
  • 318c3ef6 sln modified with new project. by Benjamin ‘Touky’ Huet 2013-03-15 23:21:50 +0000
  • 2c3092ef gpu: rename FrameBuffer to Framebuffer. by Sam Hocevar 2013-03-15 10:14:16 +0000
  • 0d344595 Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though. by Benjamin ‘Touky’ Huet 2013-03-14 21:43:40 +0000
  • 23f9299a video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() FrameBuffer : Added GetSize() & tweaked Bind()/Unbind() with size update for correct rendering. by Benjamin ‘Touky’ Huet 2013-03-14 16:32:32 +0000
  • bbd81c2e 12_tutorial : fixed some bad commit. by Benjamin ‘Touky’ Huet 2013-03-13 17:28:53 +0000
  • 3364a1ab tutorial: randomise colours. by Sam Hocevar 2013-03-13 16:49:41 +0000
  • d34d31da base: some refactoring in the tileset class. by Sam Hocevar 2013-03-13 16:33:22 +0000
  • 6faf4ee0 base: roll our own constants because it’s always a pain in the ass to get M_PI from the platform headers and cast it to float. by Sam Hocevar 2013-03-13 12:48:14 +0000
  • 07a8a174 12_voronoi : Added death round. by Benjamin ‘Touky’ Huet 2013-03-12 16:39:02 +0000
  • d4372a6a android: open files through the asset manager, meaning Lua works. by Sam Hocevar 2013-03-12 15:54:36 +0000
  • a6bcbd5e android: refactor the application code to use fewer free functions. by Sam Hocevar 2013-03-12 12:13:51 +0000
  • 8c21c227 tutorial: don’t use MSVC extensions in our code. by Sam Hocevar 2013-03-12 12:13:45 +0000
  • d1209d55 CIS FAIL by Benjamin ‘Touky’ Huet 2013-03-12 11:34:28 +0000
  • cde74766 12_voronoi : Added GPU Voronoi test. by Benjamin ‘Touky’ Huet 2013-03-12 11:22:04 +0000
  • 3af7e62b android: switch to NativeActivity instead of rolling our own Java crap; no known regressions yet. by Sam Hocevar 2013-03-11 18:25:21 +0000
  • a5388b43 build: fail the Android build upon error and make it idempotent. by Sam Hocevar 2013-03-10 12:05:17 +0000
  • ff7904d9 build: big Android build system refactor; we now attempt to build an apk for each project. by Sam Hocevar 2013-03-09 23:04:58 +0000
  • ddeaa5f8 build: reorganise automake build system. by Sam Hocevar 2013-03-09 14:27:25 +0000
  • 5e5deb84 build: fix X360 and PS3 builds. by Sam Hocevar 2013-03-08 17:38:30 +0000
  • 526feb9b sys: use progressively larger temporary buffers when reading files. by Sam Hocevar 2013-03-08 17:38:24 +0000
  • 75d4503a ps3: implement very simple audio playback. by Sam Hocevar 2013-03-08 14:56:12 +0000
  • e041ea76 sys: don't read files on the stack; either we'll overflow or we'll be slow. by Sam Hocevar 2013-03-08 14:56:06 +0000
  • edd09e08 ps3: create an audio device at startup. by Sam Hocevar 2013-03-08 13:20:50 +0000
  • ba58bbbd ps3: implement Lua file loading. by Sam Hocevar 2013-03-08 11:47:59 +0000
  • aeda5c74 gpu: ugly hack to avoid sprite artifacts on the PS3. by Sam Hocevar 2013-03-08 11:47:55 +0000
  • 8dbe2e52 gpu: only add the half-texel offset on the X360. by Sam Hocevar 2013-03-08 11:47:50 +0000
  • 6a519771 lua: add support for lua/init.lua in a global World object and give it a try in MrPigeon. by Sam Hocevar 2013-03-07 15:24:52 +0000
  • 1dee9a66 ps3: check for newly plugged pads at each frame. by Sam Hocevar 2013-03-07 11:33:49 +0000
  • c54ca8bf image: try to reuse existing images when loading them, and don't unload tilesets yet, but make sure the architecture will allow it. by Sam Hocevar 2013-03-06 15:20:00 +0000
  • d4dcdb75 gpu: account for the HLSL half-texel offset on the PS3. by Sam Hocevar 2013-03-06 15:17:18 +0000
  • e6b0bd07 image: hide the constructor behind a factory so that we can later return an already created object if necessary. by Sam Hocevar 2013-03-05 17:27:09 +0000