410513f8
test: remove dead code in an old test. by
2013-06-14 11:47:29 +0000
665bd7d6
MeshViewer : Fov compensation now works correctly (all is bound on Page{Up|Down}) First commit in a while. by
2013-06-04 20:48:47 +0000
2ef4e84e
* Lander by
2013-06-02 10:06:15 +0000
edd83d8a
lua: implement dofile(). by
2013-05-31 18:19:09 +0000
5e075446
build: disable LaTeX documentation, generating it uses too much memory. by
2013-05-26 07:57:20 +0000
67cfc5ee
build: fix the lollua vcxproj. by
2013-05-13 12:27:36 +0000
0a9c3dc4
lua: don't build lua.c and luac.c into liblollua. by
2013-05-10 01:13:27 +0000
982ed5e2
build: add directory structure for some new projects. by
2013-05-09 20:01:38 +0000
f2560ff5
build: work around a bug in the NaCl SDK C++ headers. by
2013-05-08 21:06:32 +0000
6f1c4ec2
build: better NaCl version detection. by
2013-05-08 20:40:01 +0000
5ec4d152
build: build support for NaCl pepper 26 and later. by
2013-05-08 20:36:04 +0000
5e3741f5
Configure/Makefile modification for correct touky_demo build. by
2013-05-08 16:55:35 +0000
5a42ee7e
touky_demo moved in specific folder by
2013-05-07 16:59:01 +0000
cab35777
ToukyDemo name-change by
2013-05-07 16:32:04 +0000
d8c6d4c1
doc: add some comments in vector.cpp functions. by
2013-05-07 10:20:37 +0000
f14ac4a2
tutorial: make the fractal tutorial build when no threads are available. by
2013-04-21 15:47:16 +0000
873a294d
* Whoops. ça va pardon. by
2013-04-19 07:38:27 +0000
d0580929
* Physics by
2013-04-18 18:33:08 +0000
fe5769be
build: workaround for AC_TRY_LINK not working with emscripten. by
2013-04-16 00:53:55 +0000
8f9aee4e
tutorial: small sprite tutorial. by
2013-04-14 17:36:40 +0000
0adc491f
build: fix the FlexLexer.h configure check. by
2013-04-11 17:13:56 +0000
7cae8968
build: if uname says x86_64 but getconf LONG_BIT returns 32, we’re on i386. by
2013-04-10 23:42:50 +0000
b114090d
build: configure errors out if the C++ compiler cannot link executables. by
2013-04-10 21:50:31 +0000
f7dbc335
build: update .vcxproj files. by
2013-04-09 12:08:30 +0000
a6e65e3e
base: don’t wait for next frame on Emscripten builds. by
2013-04-09 07:24:34 +0000
9db988c1
build: activate ALLOW_MEMORY_GROWTH on emscripten builds and work around a bug in emcc that won’t let us discover SDL.h. by
2013-04-08 16:53:16 +0000
1a24fb89
gpu: OS X and iOS compilation fix. by
2013-04-08 06:53:12 +0000
68c2da58
build: more Emscripten improvements; keyboard input works properly now. by
2013-04-08 02:19:36 +0000
6be31bba
input: make keyboard state platform-independent. by
2013-04-08 01:54:07 +0000
1ffa61c5
input: activate SDL input with Emscripten. by
2013-04-08 00:29:13 +0000
ebc89d41
base: print full stack traces in Emscripten builds. by
2013-04-07 21:12:11 +0000
be652e00
gpu: refactor the framebuffer format retrieval code. by
2013-04-07 21:12:07 +0000
3f67db70
sys: refactor the binarydir detection code. by
2013-04-07 18:04:30 +0000
0c85df67
audio: don't die when failing to load a sample with SDL. by
2013-04-07 18:04:27 +0000
5b8afad6
build: minor tweaks for emscripten builds. by
2013-04-07 18:04:23 +0000
e045fecb
fixed 1 files out of 2673: - removed 46 CR characters - removed 237 trailing whitespaces - replaced 0 tabs with spaces by
2013-04-07 13:29:53 +0000
842697b9
framebuffer : build fix by
2013-04-05 22:57:10 +0000
566d495f
iOS default value doesn't build. by
2013-04-05 22:14:35 +0000
a472e53e
framebuffer : mac opengl build setup. by
2013-04-05 22:05:06 +0000
98698d11
revert from 2630 by
2013-04-05 20:47:08 +0000
290fabb6
Build FIX. by
2013-04-05 20:24:31 +0000
84deaf31
MAC : Trying to fix the GL_* video build errors. by
2013-04-05 20:12:55 +0000
c40aad64
CIS PS3 small fix by
2013-04-05 17:29:10 +0000
1093e750
base: break the main loop apart for the emscripten port. by
2013-04-05 16:50:23 +0000
1b14ba88
tutorial: GLSL ES compilation fixes. by
2013-04-04 02:00:06 +0000
551fea7e
build: use GLES (not GL) when using emscripten, and disable SdlInput too. by
2013-04-04 00:41:15 +0000
f852e8d7
build: a lot more emscripten build fixes. by
2013-04-03 17:21:10 +0000
485b9335
test: emscripten compilation fix in the trigonometry benchmark. by
2013-04-02 21:18:49 +0000
edffeb6d
base: refactor Ticker so that it may one day work without threads. by
2013-04-02 21:17:29 +0000
b106bdd8
build: add experimental support for emscripten. by
2013-04-02 16:53:50 +0000
b65bde6b
android: add a temporary hack for mouse emulation on Android devices. by
2013-03-29 18:03:57 +0000
c1428fc1
input: support up to 32 mouse buttons. by
2013-03-29 17:14:04 +0000
384fca5a
math: new constructor for Box2 and Box3 objects. by
2013-03-29 15:55:28 +0000
c5d6d722
gpu: remove mistakenly committed debug code. by
2013-03-29 15:55:12 +0000
bd2abf9a
mrpigeon: try the new tile definition system… which doesn’t work. by
2013-03-28 17:01:12 +0000
cc8876b9
Entity : Added Draw group (very rudimentary) by
2013-03-28 15:34:00 +0000
95369e26
base: a few minor style tweaks. by
2013-03-28 11:43:11 +0000
9a752c84
tileset: refactor the tile generation code. by
2013-03-28 00:38:55 +0000
62fae5de
vimlol: fix typo. by
2013-03-27 16:59:11 +0000
96e26a2b
math: rename Box2D to "box2" and add an integer version, "ibox2". by
2013-03-27 16:35:07 +0000
5c1389ee
vslol: fix a few code quality issues. by
2013-03-27 12:52:19 +0000
a6ade165
vslol: add HLSL types to the Lol Engine types and update version. by
2013-03-26 11:27:03 +0000
781c355b
vslol: highlight Lol Engine types if the solution name is Lol.sln. by
2013-03-25 18:20:01 +0000
9e236b89
gpu: fix several bugs introduced by the tileset refactoring. by
2013-03-23 21:13:26 +0000
5f1470cd
fixed 7 files out of 2672: - removed 0 CR characters - removed 75 trailing whitespaces - replaced 0 tabs with spaces by
2013-03-22 20:05:56 +0000
cb3d1027
build: fix tabs and indentations in Lua files, but not in the lua interpreter codebase. by
2013-03-22 20:03:45 +0000
167915fd
MeshViewer : stupid crashfix by
2013-03-22 00:54:06 +0000
83429f50
doc: pass -file-line-error -halt-on-error to LaTeX. by
2013-03-17 22:41:01 +0000
cbd3aa15
build: various compilation fixes. by
2013-03-17 22:40:57 +0000
318c3ef6
sln modified with new project. by
2013-03-15 23:21:50 +0000
2c3092ef
gpu: rename FrameBuffer to Framebuffer. by
2013-03-15 10:14:16 +0000
0d344595
Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though. by
2013-03-14 21:43:40 +0000
23f9299a
video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() FrameBuffer : Added GetSize() & tweaked Bind()/Unbind() with size update for correct rendering. by
2013-03-14 16:32:32 +0000
bbd81c2e
12_tutorial : fixed some bad commit. by
2013-03-13 17:28:53 +0000
3364a1ab
tutorial: randomise colours. by
2013-03-13 16:49:41 +0000
d34d31da
base: some refactoring in the tileset class. by
2013-03-13 16:33:22 +0000
6faf4ee0
base: roll our own constants because it’s always a pain in the ass to get M_PI from the platform headers and cast it to float. by
2013-03-13 12:48:14 +0000
07a8a174
12_voronoi : Added death round. by
2013-03-12 16:39:02 +0000
d4372a6a
android: open files through the asset manager, meaning Lua works. by
2013-03-12 15:54:36 +0000
a6bcbd5e
android: refactor the application code to use fewer free functions. by
2013-03-12 12:13:51 +0000
8c21c227
tutorial: don’t use MSVC extensions in our code. by
2013-03-12 12:13:45 +0000
d1209d55
CIS FAIL by
2013-03-12 11:34:28 +0000
cde74766
12_voronoi : Added GPU Voronoi test. by
2013-03-12 11:22:04 +0000
3af7e62b
android: switch to NativeActivity instead of rolling our own Java crap; no known regressions yet. by
2013-03-11 18:25:21 +0000
a5388b43
build: fail the Android build upon error and make it idempotent. by
2013-03-10 12:05:17 +0000
ff7904d9
build: big Android build system refactor; we now attempt to build an apk for each project. by
2013-03-09 23:04:58 +0000
ddeaa5f8
build: reorganise automake build system. by
2013-03-09 14:27:25 +0000
5e5deb84
build: fix X360 and PS3 builds. by
2013-03-08 17:38:30 +0000
526feb9b
sys: use progressively larger temporary buffers when reading files. by
2013-03-08 17:38:24 +0000
75d4503a
ps3: implement very simple audio playback. by
2013-03-08 14:56:12 +0000
e041ea76
sys: don't read files on the stack; either we'll overflow or we'll be slow. by
2013-03-08 14:56:06 +0000
edd09e08
ps3: create an audio device at startup. by
2013-03-08 13:20:50 +0000
ba58bbbd
ps3: implement Lua file loading. by
2013-03-08 11:47:59 +0000
aeda5c74
gpu: ugly hack to avoid sprite artifacts on the PS3. by
2013-03-08 11:47:55 +0000
8dbe2e52
gpu: only add the half-texel offset on the X360. by
2013-03-08 11:47:50 +0000
6a519771
lua: add support for lua/init.lua in a global World object and give it a try in MrPigeon. by
2013-03-07 15:24:52 +0000
1dee9a66
ps3: check for newly plugged pads at each frame. by
2013-03-07 11:33:49 +0000
c54ca8bf
image: try to reuse existing images when loading them, and don't unload tilesets yet, but make sure the architecture will allow it. by
2013-03-06 15:20:00 +0000
d4dcdb75
gpu: account for the HLSL half-texel offset on the PS3. by
2013-03-06 15:17:18 +0000
e6b0bd07
image: hide the constructor behind a factory so that we can later return an already created object if necessary. by
2013-03-05 17:27:09 +0000