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Benjamin ‘Touky’ Huet 006c3c4649 BulletCharacterController is now readable by a human being. 12 years ago
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Physics BulletCharacterController is now readable by a human being. 12 years ago
benchmark core: make timers second-based rather than millisecond-based. 12 years ago
data test: add simple unit tests for image loading. 13 years ago
debug build: hide the SDL_main.h inclusion in core.h, and only activate it 12 years ago
math build: fix a few compilation and build errors. 12 years ago
sandbox build: hide the SDL_main.h inclusion in core.h, and only activate it 12 years ago
unit math: add dot() for quaternions, plus the relevant unit test. 12 years ago
xolotl build: hide the SDL_main.h inclusion in core.h, and only activate it 12 years ago
BtPhysTest.cpp BulletCharacterController is now readable by a human being. 12 years ago
BtPhysTest.h Added Base/Attachment Logic, works with Kinematic & Ghost. 12 years ago
BtPhysTest.vcxproj Fixed Entity::TickGame log flood. 12 years ago
BtPhysTest.vcxproj.filters Fixed Entity::TickGame log flood. 12 years ago
Makefile.am Fixed Makefile.am 12 years ago
PhysicObject.h Added InputTracker test initPhysTest 12 years ago
benchsuite.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it 12 years ago
benchsuite.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 years ago
testsuite.cpp test: use SDLmain for the testsuite, too. 12 years ago
testsuite.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 years ago