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Sam Hocevar 2cb4324574 ui: fix a compilation warning. 6 lat temu
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3rdparty 3rdparty: fix Win32/x64 bullet builds. 6 lat temu
application gpu: implement GL debug context logging. 6 lat temu
audio audio: fix build with SDL_Mixer disabled. 6 lat temu
base nx: add a logger. 6 lat temu
data build: refactor autotools files for out-of-tree builds. 9 lat temu
debug entity: add a flag system. 6 lat temu
easymesh easymesh: comment out a lot of code that was just causing compilation warnings 6 lat temu
engine scene: do not clear the scene twice. 6 lat temu
gpu gpu: reformat GL debug information to make it far more compact. 6 lat temu
image image: port FFmpeg encoder to the new API to stop calling deprecated functions. 6 lat temu
lol gpu: fix numerous OpenGL programming errors. 6 lat temu
lolua Switch to upstream Lua master branch. 7 lat temu
math math: implement <<(ostream &, real). 6 lat temu
mesh gpu: fix numerous OpenGL programming errors. 6 lat temu
private nx: update submodule. 6 lat temu
sys sys: minor tweaks to filesystem load order. 6 lat temu
t Add NX64 platform to projects. 6 lat temu
ui ui: fix a compilation warning. 6 lat temu
Makefile.am gpu: make the GL errors non-fatal but still log an error. 6 lat temu
camera.cpp engine: start working on a tickable object, cleaner than entities. 6 lat temu
camera.h Another lowercase switching frenzy, because why not. 7 lat temu
commandstack.h base: clean up and refactor containers. 9 lat temu
emitter.cpp entity: add a flag system. 6 lat temu
emitter.h entity: add a flag system. 6 lat temu
font.cpp entity: add a flag system. 6 lat temu
font.h entity: add a flag system. 6 lat temu
gradient.cpp entity: add a flag system. 6 lat temu
gradient.h Use smart pointers in a lot of the rendering code. 7 lat temu
gradient.lolfx Clean up a lot of shader crap 9 lat temu
light.cpp engine: start working on a tickable object, cleaner than entities. 6 lat temu
light.h Another lowercase switching frenzy, because why not. 7 lat temu
lol-core.vcxproj gpu: make the GL errors non-fatal but still log an error. 6 lat temu
lol-core.vcxproj.filters gpu: make the GL errors non-fatal but still log an error. 6 lat temu
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
lolgl.h gpu: make the GL errors non-fatal but still log an error. 6 lat temu
messageservice.cpp Various emscripten compilation fixes. 7 lat temu
messageservice.h RIP lol::String ⚰️ LOL 8 lat temu
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 lat temu
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
profiler.cpp Rename lol::Timer to lol::timer. Because. 8 lat temu
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
scene.cpp gpu: fix numerous OpenGL programming errors. 6 lat temu
scene.h entity: add a flag system. 6 lat temu
sprite.cpp entity: add a flag system. 6 lat temu
sprite.h Another lowercase switching frenzy, because why not. 7 lat temu
text.cpp entity: add a flag system. 6 lat temu
text.h entity: add a flag system. 6 lat temu
textureimage-private.h RIP lol::String ⚰️ LOL 8 lat temu
textureimage.cpp entity: add a flag system. 6 lat temu
textureimage.h entity: add a flag system. 6 lat temu
tileset.cpp entity: add a flag system. 6 lat temu
tileset.h entity: add a flag system. 6 lat temu
utils.h Get rid of numerous uses of lol::String. 8 lat temu
video.cpp Allow to resize the SDL window and propagate changes to the scene. 7 lat temu
video.h Allow to resize the SDL window and propagate changes to the scene. 7 lat temu