Sam Hocevar 2cb4324574 ui: fix a compilation warning. 5 年前
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3rdparty 3rdparty: fix Win32/x64 bullet builds. 5 年前
application gpu: implement GL debug context logging. 5 年前
audio audio: fix build with SDL_Mixer disabled. 5 年前
base nx: add a logger. 5 年前
data build: refactor autotools files for out-of-tree builds. 8 年前
debug entity: add a flag system. 6 年前
easymesh easymesh: comment out a lot of code that was just causing compilation warnings 5 年前
engine scene: do not clear the scene twice. 5 年前
gpu gpu: reformat GL debug information to make it far more compact. 5 年前
image image: port FFmpeg encoder to the new API to stop calling deprecated functions. 6 年前
lol gpu: fix numerous OpenGL programming errors. 5 年前
lolua Switch to upstream Lua master branch. 6 年前
math math: implement <<(ostream &, real). 5 年前
mesh gpu: fix numerous OpenGL programming errors. 5 年前
private nx: update submodule. 5 年前
sys sys: minor tweaks to filesystem load order. 5 年前
t Add NX64 platform to projects. 5 年前
ui ui: fix a compilation warning. 5 年前
Makefile.am gpu: make the GL errors non-fatal but still log an error. 5 年前
camera.cpp engine: start working on a tickable object, cleaner than entities. 6 年前
camera.h Another lowercase switching frenzy, because why not. 6 年前
commandstack.h base: clean up and refactor containers. 8 年前
emitter.cpp entity: add a flag system. 6 年前
emitter.h entity: add a flag system. 6 年前
font.cpp entity: add a flag system. 6 年前
font.h entity: add a flag system. 6 年前
gradient.cpp entity: add a flag system. 6 年前
gradient.h Use smart pointers in a lot of the rendering code. 6 年前
gradient.lolfx Clean up a lot of shader crap 8 年前
light.cpp engine: start working on a tickable object, cleaner than entities. 6 年前
light.h Another lowercase switching frenzy, because why not. 6 年前
lol-core.vcxproj gpu: make the GL errors non-fatal but still log an error. 5 年前
lol-core.vcxproj.filters gpu: make the GL errors non-fatal but still log an error. 5 年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
lolgl.h gpu: make the GL errors non-fatal but still log an error. 5 年前
messageservice.cpp Various emscripten compilation fixes. 6 年前
messageservice.h RIP lol::String ⚰️ LOL 7 年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
profiler.cpp Rename lol::Timer to lol::timer. Because. 7 年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
scene.cpp gpu: fix numerous OpenGL programming errors. 5 年前
scene.h entity: add a flag system. 6 年前
sprite.cpp entity: add a flag system. 6 年前
sprite.h Another lowercase switching frenzy, because why not. 6 年前
text.cpp entity: add a flag system. 6 年前
text.h entity: add a flag system. 6 年前
textureimage-private.h RIP lol::String ⚰️ LOL 7 年前
textureimage.cpp entity: add a flag system. 6 年前
textureimage.h entity: add a flag system. 6 年前
tileset.cpp entity: add a flag system. 6 年前
tileset.h entity: add a flag system. 6 年前
utils.h Get rid of numerous uses of lol::String. 7 年前
video.cpp Allow to resize the SDL window and propagate changes to the scene. 6 年前
video.h Allow to resize the SDL window and propagate changes to the scene. 6 年前