Você não pode selecionar mais de 25 tópicos Os tópicos devem começar com uma letra ou um número, podem incluir traços ('-') e podem ter até 35 caracteres.
 
 
 
Sam Hocevar 2cb4324574 ui: fix a compilation warning. 7 anos atrás
..
3rdparty 3rdparty: fix Win32/x64 bullet builds. 7 anos atrás
application gpu: implement GL debug context logging. 7 anos atrás
audio audio: fix build with SDL_Mixer disabled. 7 anos atrás
base nx: add a logger. 7 anos atrás
data build: refactor autotools files for out-of-tree builds. 10 anos atrás
debug entity: add a flag system. 7 anos atrás
easymesh easymesh: comment out a lot of code that was just causing compilation warnings 7 anos atrás
engine scene: do not clear the scene twice. 7 anos atrás
gpu gpu: reformat GL debug information to make it far more compact. 7 anos atrás
image image: port FFmpeg encoder to the new API to stop calling deprecated functions. 7 anos atrás
lol gpu: fix numerous OpenGL programming errors. 7 anos atrás
lolua Switch to upstream Lua master branch. 7 anos atrás
math math: implement <<(ostream &, real). 7 anos atrás
mesh gpu: fix numerous OpenGL programming errors. 7 anos atrás
private nx: update submodule. 7 anos atrás
sys sys: minor tweaks to filesystem load order. 7 anos atrás
t Add NX64 platform to projects. 7 anos atrás
ui ui: fix a compilation warning. 7 anos atrás
Makefile.am gpu: make the GL errors non-fatal but still log an error. 7 anos atrás
camera.cpp engine: start working on a tickable object, cleaner than entities. 7 anos atrás
camera.h Another lowercase switching frenzy, because why not. 7 anos atrás
commandstack.h base: clean up and refactor containers. 9 anos atrás
emitter.cpp entity: add a flag system. 7 anos atrás
emitter.h entity: add a flag system. 7 anos atrás
font.cpp entity: add a flag system. 7 anos atrás
font.h entity: add a flag system. 7 anos atrás
gradient.cpp entity: add a flag system. 7 anos atrás
gradient.h Use smart pointers in a lot of the rendering code. 7 anos atrás
gradient.lolfx Clean up a lot of shader crap 9 anos atrás
light.cpp engine: start working on a tickable object, cleaner than entities. 7 anos atrás
light.h Another lowercase switching frenzy, because why not. 7 anos atrás
lol-core.vcxproj gpu: make the GL errors non-fatal but still log an error. 7 anos atrás
lol-core.vcxproj.filters gpu: make the GL errors non-fatal but still log an error. 7 anos atrás
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anos atrás
lolgl.h gpu: make the GL errors non-fatal but still log an error. 7 anos atrás
messageservice.cpp Various emscripten compilation fixes. 7 anos atrás
messageservice.h RIP lol::String ⚰️ LOL 8 anos atrás
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anos atrás
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 anos atrás
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anos atrás
profiler.cpp Rename lol::Timer to lol::timer. Because. 8 anos atrás
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anos atrás
scene.cpp gpu: fix numerous OpenGL programming errors. 7 anos atrás
scene.h entity: add a flag system. 7 anos atrás
sprite.cpp entity: add a flag system. 7 anos atrás
sprite.h Another lowercase switching frenzy, because why not. 7 anos atrás
text.cpp entity: add a flag system. 7 anos atrás
text.h entity: add a flag system. 7 anos atrás
textureimage-private.h RIP lol::String ⚰️ LOL 8 anos atrás
textureimage.cpp entity: add a flag system. 7 anos atrás
textureimage.h entity: add a flag system. 7 anos atrás
tileset.cpp entity: add a flag system. 7 anos atrás
tileset.h entity: add a flag system. 7 anos atrás
utils.h Get rid of numerous uses of lol::String. 8 anos atrás
video.cpp Allow to resize the SDL window and propagate changes to the scene. 7 anos atrás
video.h Allow to resize the SDL window and propagate changes to the scene. 7 anos atrás