Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. pirms 12 gadiem
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application nacl: NaCl binaries no longer need a modified main() to work, the NaCl pirms 12 gadiem
bullet build: fix shitloads of warnings. pirms 12 gadiem
data build: move all games to a "games" subdirectory to clean up the root pirms 12 gadiem
debug debug: get rid of quad.cpp, it's become useless. pirms 12 gadiem
easymesh easymesh: first shot at a simple, flat shaded torus. pirms 12 gadiem
generated easymesh: first shot at a simple, flat shaded torus. pirms 12 gadiem
gpu gpu: do not try to call glVertexAttribIPointer if Glew did not find it. pirms 12 gadiem
image build: tweak everything to allow building with SDL on the Raspberry Pi. pirms 12 gadiem
input input: fix minor PS3 compilation error. pirms 12 gadiem
lol pirms 12 gadiem
math math: improve slerp implementation. pirms 12 gadiem
platform build: fix shitloads of warnings. pirms 12 gadiem
thread xbox: start working on an Xbox/Direct3D port. pirms 13 gadiem
Makefile.am gpu: convert the gradient shader to a LolFx effect file. pirms 12 gadiem
array.h core: revert unfinished commit that wasn't really interesting. pirms 12 gadiem
audio.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. pirms 12 gadiem
audio.h core: fix include guard naming scheme. pirms 14 gadiem
bitfield.h core: fix include guard naming scheme. pirms 14 gadiem
camera.cpp So Character Controller works with a lazy camera logic. pirms 12 gadiem
camera.h So Character Controller works with a lazy camera logic. pirms 12 gadiem
core.h build: switch the Android native build rules to autoconf; still a bit rough pirms 12 gadiem
dict.cpp xbox: start working on an Xbox/Direct3D port. pirms 13 gadiem
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back pirms 13 gadiem
eglapp.cpp build: fix shitloads of warnings. pirms 12 gadiem
eglapp.h core: on the Raspberry Pi, use the proprietary graphics library instead of pirms 12 gadiem
emitter.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. pirms 12 gadiem
emitter.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
entity.cpp core: fix a few build warnings and remove useless operators from the pirms 12 gadiem
entity.h Added InputTracker test initPhysTest pirms 12 gadiem
font.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
font.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
forge.cpp Put everything in the "lol" namespace. Better late than never. pirms 14 gadiem
forge.h core: fix include guard naming scheme. pirms 14 gadiem
gradient.cpp gpu: convert the gradient shader to a LolFx effect file. pirms 12 gadiem
gradient.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
gradient.lolfx gpu: convert the gradient shader to a LolFx effect file. pirms 12 gadiem
hash.cpp Put everything in the "lol" namespace. Better late than never. pirms 14 gadiem
hash.h core: fix include guard naming scheme. pirms 14 gadiem
layer.cpp core: fix a few build warnings and remove useless operators from the pirms 12 gadiem
layer.h core: fix include guard naming scheme. pirms 14 gadiem
log.cpp android: simplify the logger code. pirms 12 gadiem
log.h android: simplify the logger code. pirms 12 gadiem
lolcore.vcxproj gpu: convert the gradient shader to a LolFx effect file. pirms 12 gadiem
lolcore.vcxproj.filters debug: get rid of quad.cpp, it's become useless. pirms 12 gadiem
loldebug.h debug: get rid of quad.cpp, it's become useless. pirms 12 gadiem
lolgl.h osx: link with the proper OpenGL libraries on OS X. pirms 13 gadiem
map.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. pirms 12 gadiem
map.h core: fix include guard naming scheme. pirms 14 gadiem
numeric.h pirms 12 gadiem
platform.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. pirms 12 gadiem
platform.h ui: add a Platform class to query information about the current platform. pirms 14 gadiem
profiler.cpp core: make timers second-based rather than millisecond-based. pirms 13 gadiem
profiler.h core: fix include guard naming scheme. pirms 14 gadiem
sample.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. pirms 12 gadiem
sample.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
sampler.cpp Put everything in the "lol" namespace. Better late than never. pirms 14 gadiem
sampler.h core: fix include guard naming scheme. pirms 14 gadiem
scene.cpp gpu: get rid of the inline 2D shader and create "tile.lolfx". pirms 12 gadiem
scene.h core: move some of the camera view logic from the Video class to the pirms 13 gadiem
sprite.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
sprite.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
text.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
text.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
ticker.cpp debug: add minor debug messages to the ticker, ensure LOL_DEBUG and pirms 12 gadiem
ticker.h core: try to merge Ticker and Emcee. Still not very good. pirms 13 gadiem
tiler.cpp core: allow each blitted tile to be stretched differently. pirms 13 gadiem
tiler.h core: allow each blitted tile to be stretched differently. pirms 13 gadiem
tileset.cpp build: fix shitloads of warnings. pirms 12 gadiem
tileset.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
timer.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. pirms 12 gadiem
timer.h core: make timers second-based rather than millisecond-based. pirms 13 gadiem
video.cpp gpu: remove support for the accumulation buffer, it's deprecated anyway. pirms 12 gadiem
video.h gpu: document and tweak some class declarations. pirms 12 gadiem
world.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
world.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
worldentity.cpp Small WorldEntity tweaks. pirms 12 gadiem
worldentity.h Small WorldEntity tweaks. pirms 12 gadiem