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lolengine
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lol
kopie van https://github.com/lolengine/lol
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2179 Commits
5 Branches
98 MiB
C++ 99%
C 0.6%
Markdown 0.4%
 
 
 
Tree: 398ee1b4d5
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wip/image-kernel
wip/interp
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lol/test/physics
Geschiedenis
Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 11 jaren geleden
..
bulletcharactercontroller.cpp physics: always activate Bullet and remove dead code. 9 jaren geleden
bulletcharactercontroller.h physics: always activate Bullet and remove dead code. 9 jaren geleden
easycharactercontroller.cpp physics: always activate Bullet and remove dead code. 9 jaren geleden
easycharactercontroller.h physics: always activate Bullet and remove dead code. 9 jaren geleden
easyconstraint.cpp physics: always activate Bullet and remove dead code. 9 jaren geleden
easyconstraint.h physics: always activate Bullet and remove dead code. 9 jaren geleden
easyphysics.cpp physics: always activate Bullet and remove dead code. 9 jaren geleden
easyphysics.h base: use lol::array in most places. 9 jaren geleden
lolbtphysicsintegration.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 9 jaren geleden
lolphysics.h base: use lol::array in most places. 9 jaren geleden
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