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Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 12 anni fa
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benchmark misc: fix some coding errors found by Coverity. 10 anni fa
data shiny*.lolfx : light reflect FIX 10 anni fa
generated Light : Added Type SfEnum. 10 anni fa
javascript tweak 10 anni fa
math lolremez: move LolRemez out of the engine, it's really too specific. 10 anni fa
physics base: use lol::array in most places. 10 anni fa
sandbox build: reorganise automake build system. 13 anni fa
unit base: use lol::array in most places. 10 anni fa
xolotl scenegraph: Entity::TickDraw() now provides a reference to the current 10 anni fa
Makefile.am sys: use the fully working std::atomic instead of our placeholder class. 10 anni fa
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 13 anni fa
benchsuite.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 10 anni fa
btphystest.cpp base: use lol::array in most places. 10 anni fa
btphystest.h base: use lol::array in most places. 10 anni fa
btphystest.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 10 anni fa
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 10 anni fa
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 10 anni fa
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 10 anni fa
meshviewer.cpp base: use lol::array in most places. 10 anni fa
meshviewer.em.html meshviewer html version now uses cookies to autosave command. 10 anni fa
meshviewer.index.html MVWeb tweak 10 anni fa
meshviewer.nacl.html MVWeb tweak 10 anni fa
meshviewer.nacl.nmf meshviewer files name straightening 10 anni fa
meshviewer.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 10 anni fa
nacl_phystest.cpp scenegraph: Entity::TickDraw() now provides a reference to the current 10 anni fa
nacl_phystest.h base: use lol::array in most places. 10 anni fa
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 10 anni fa
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 10 anni fa
physicobject.h base: use lol::array in most places. 10 anni fa
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 10 anni fa
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 10 anni fa
scenesetup-parser.y Light : Added Type SfEnum. 10 anni fa
scenesetup-scanner.l MViewer : Added Light & axis gizmo 10 anni fa
scenesetup.cpp MViewer : Added Light & axis gizmo 10 anni fa
scenesetup.h base: use lol::array in most places. 10 anni fa
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 10 anni fa
shinyfur.lolfx Merge branch 'master' into scenegraph 10 anni fa
shinymvtexture.lolfx Merge branch 'master' into scenegraph 10 anni fa
testsuite.cpp base: implement UNUSED() macro and put it here and there. 13 anni fa
testsuite.vcxproj math: add Array3D template class. Happy, Touky? :-) 10 anni fa