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Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 jaren geleden
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benchmark misc: fix some coding errors found by Coverity. 8 jaren geleden
data shiny*.lolfx : light reflect FIX 8 jaren geleden
generated Light : Added Type SfEnum. 8 jaren geleden
javascript tweak 8 jaren geleden
math lolremez: move LolRemez out of the engine, it's really too specific. 8 jaren geleden
physics base: use lol::array in most places. 8 jaren geleden
sandbox build: reorganise automake build system. 11 jaren geleden
unit base: use lol::array in most places. 8 jaren geleden
xolotl scenegraph: Entity::TickDraw() now provides a reference to the current 8 jaren geleden
Makefile.am sys: use the fully working std::atomic instead of our placeholder class. 8 jaren geleden
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 12 jaren geleden
benchsuite.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 jaren geleden
btphystest.cpp base: use lol::array in most places. 8 jaren geleden
btphystest.h base: use lol::array in most places. 8 jaren geleden
btphystest.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 jaren geleden
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 jaren geleden
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 8 jaren geleden
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 8 jaren geleden
meshviewer.cpp base: use lol::array in most places. 8 jaren geleden
meshviewer.em.html meshviewer html version now uses cookies to autosave command. 8 jaren geleden
meshviewer.index.html MVWeb tweak 8 jaren geleden
meshviewer.nacl.html MVWeb tweak 8 jaren geleden
meshviewer.nacl.nmf meshviewer files name straightening 8 jaren geleden
meshviewer.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 jaren geleden
nacl_phystest.cpp scenegraph: Entity::TickDraw() now provides a reference to the current 8 jaren geleden
nacl_phystest.h base: use lol::array in most places. 8 jaren geleden
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 8 jaren geleden
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 8 jaren geleden
physicobject.h base: use lol::array in most places. 8 jaren geleden
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 8 jaren geleden
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 8 jaren geleden
scenesetup-parser.y Light : Added Type SfEnum. 8 jaren geleden
scenesetup-scanner.l MViewer : Added Light & axis gizmo 8 jaren geleden
scenesetup.cpp MViewer : Added Light & axis gizmo 8 jaren geleden
scenesetup.h base: use lol::array in most places. 8 jaren geleden
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 8 jaren geleden
shinyfur.lolfx Merge branch 'master' into scenegraph 8 jaren geleden
shinymvtexture.lolfx Merge branch 'master' into scenegraph 8 jaren geleden
testsuite.cpp base: implement UNUSED() macro and put it here and there. 12 jaren geleden
testsuite.vcxproj math: add Array3D template class. Happy, Touky? :-) 8 jaren geleden