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Sam Hocevar 4c20271dc7 ticker: fix a crash upon exit on Windows. 6 years ago
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3rdparty imgui: update submodule to latest docking branch. 6 years ago
application input: start implementing controller features directly in the input device. 6 years ago
audio audio: clean up code. 6 years ago
base Fix all visible compilation warnings in Visual Studio. 6 years ago
data build: refactor autotools files for out-of-tree builds. 8 years ago
debug engine: continue deprecating the entity stuff. 6 years ago
easymesh Various compilation warning and error fixes. 6 years ago
engine ticker: fix a crash upon exit on Windows. 6 years ago
gpu Rename some classes and methods to lowercase. 6 years ago
image Fix all visible compilation warnings in Visual Studio. 6 years ago
lol input: remove dead code and more cleanup. 6 years ago
lolua Switch to upstream Lua master branch. 6 years ago
math input: remove dead code and more cleanup. 6 years ago
mesh Fix a crash on exit caused by shader deletion. 6 years ago
sys Fix all visible compilation warnings in Visual Studio. 6 years ago
t Remove old feature macros that are no longer relevant nowadays. 6 years ago
ui input: start replacing controller functions with standard input functions. 6 years ago
Makefile.am build: clean up lol-core vcxproj filters and improve DLL copying. 6 years ago
camera.cpp engine: start working on a tickable object, cleaner than entities. 6 years ago
camera.h Another lowercase switching frenzy, because why not. 6 years ago
commandstack.h base: clean up and refactor containers. 8 years ago
emitter.cpp Another lowercase switching frenzy, because why not. 6 years ago
emitter.h Another lowercase switching frenzy, because why not. 6 years ago
font.cpp engine: start working on a tickable object, cleaner than entities. 6 years ago
font.h engine: get rid of the Dict class (WIP). 6 years ago
gradient.cpp Use smart pointers in a lot of the rendering code. 6 years ago
gradient.h Use smart pointers in a lot of the rendering code. 6 years ago
gradient.lolfx Clean up a lot of shader crap 8 years ago
light.cpp engine: start working on a tickable object, cleaner than entities. 6 years ago
light.h Another lowercase switching frenzy, because why not. 6 years ago
lol-core.vcxproj build: clean up lol-core vcxproj filters and improve DLL copying. 6 years ago
lol-core.vcxproj.filters build: clean up lol-core vcxproj filters and improve DLL copying. 6 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
lolgl.h Various emscripten compilation fixes. 6 years ago
messageservice.cpp Various emscripten compilation fixes. 6 years ago
messageservice.h RIP lol::String ⚰️ LOL 7 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
profiler.cpp Rename lol::Timer to lol::timer. Because. 7 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
scene.cpp scene: fix regression in primitive rendering. 6 years ago
scene.h Use smart pointers in a lot of the rendering code. 6 years ago
sprite.cpp Another lowercase switching frenzy, because why not. 6 years ago
sprite.h Another lowercase switching frenzy, because why not. 6 years ago
text.cpp engine: start working on a tickable object, cleaner than entities. 6 years ago
text.h Another lowercase switching frenzy, because why not. 6 years ago
textureimage-private.h RIP lol::String ⚰️ LOL 7 years ago
textureimage.cpp engine: start working on a tickable object, cleaner than entities. 6 years ago
textureimage.h Another lowercase switching frenzy, because why not. 6 years ago
tileset.cpp engine: get rid of the Dict class (WIP). 6 years ago
tileset.h engine: get rid of the Dict class (WIP). 6 years ago
utils.h Get rid of numerous uses of lol::String. 7 years ago
video.cpp Allow to resize the SDL window and propagate changes to the scene. 6 years ago
video.h Allow to resize the SDL window and propagate changes to the scene. 6 years ago