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Sam Hocevar 4c20271dc7 ticker: fix a crash upon exit on Windows. 7 lat temu
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3rdparty imgui: update submodule to latest docking branch. 7 lat temu
application input: start implementing controller features directly in the input device. 7 lat temu
audio audio: clean up code. 7 lat temu
base Fix all visible compilation warnings in Visual Studio. 7 lat temu
data build: refactor autotools files for out-of-tree builds. 10 lat temu
debug engine: continue deprecating the entity stuff. 7 lat temu
easymesh Various compilation warning and error fixes. 7 lat temu
engine ticker: fix a crash upon exit on Windows. 7 lat temu
gpu Rename some classes and methods to lowercase. 7 lat temu
image Fix all visible compilation warnings in Visual Studio. 7 lat temu
lol input: remove dead code and more cleanup. 7 lat temu
lolua Switch to upstream Lua master branch. 7 lat temu
math input: remove dead code and more cleanup. 7 lat temu
mesh Fix a crash on exit caused by shader deletion. 7 lat temu
sys Fix all visible compilation warnings in Visual Studio. 7 lat temu
t Remove old feature macros that are no longer relevant nowadays. 7 lat temu
ui input: start replacing controller functions with standard input functions. 7 lat temu
Makefile.am build: clean up lol-core vcxproj filters and improve DLL copying. 7 lat temu
camera.cpp engine: start working on a tickable object, cleaner than entities. 7 lat temu
camera.h Another lowercase switching frenzy, because why not. 8 lat temu
commandstack.h base: clean up and refactor containers. 10 lat temu
emitter.cpp Another lowercase switching frenzy, because why not. 8 lat temu
emitter.h Another lowercase switching frenzy, because why not. 8 lat temu
font.cpp engine: start working on a tickable object, cleaner than entities. 7 lat temu
font.h engine: get rid of the Dict class (WIP). 7 lat temu
gradient.cpp Use smart pointers in a lot of the rendering code. 7 lat temu
gradient.h Use smart pointers in a lot of the rendering code. 7 lat temu
gradient.lolfx Clean up a lot of shader crap 10 lat temu
light.cpp engine: start working on a tickable object, cleaner than entities. 7 lat temu
light.h Another lowercase switching frenzy, because why not. 8 lat temu
lol-core.vcxproj build: clean up lol-core vcxproj filters and improve DLL copying. 7 lat temu
lol-core.vcxproj.filters build: clean up lol-core vcxproj filters and improve DLL copying. 7 lat temu
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
lolgl.h Various emscripten compilation fixes. 7 lat temu
messageservice.cpp Various emscripten compilation fixes. 7 lat temu
messageservice.h RIP lol::String ⚰️ LOL 8 lat temu
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
profiler.cpp Rename lol::Timer to lol::timer. Because. 8 lat temu
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
scene.cpp scene: fix regression in primitive rendering. 7 lat temu
scene.h Use smart pointers in a lot of the rendering code. 7 lat temu
sprite.cpp Another lowercase switching frenzy, because why not. 8 lat temu
sprite.h Another lowercase switching frenzy, because why not. 8 lat temu
text.cpp engine: start working on a tickable object, cleaner than entities. 7 lat temu
text.h Another lowercase switching frenzy, because why not. 8 lat temu
textureimage-private.h RIP lol::String ⚰️ LOL 8 lat temu
textureimage.cpp engine: start working on a tickable object, cleaner than entities. 7 lat temu
textureimage.h Another lowercase switching frenzy, because why not. 8 lat temu
tileset.cpp engine: get rid of the Dict class (WIP). 7 lat temu
tileset.h engine: get rid of the Dict class (WIP). 7 lat temu
utils.h Get rid of numerous uses of lol::String. 8 lat temu
video.cpp Allow to resize the SDL window and propagate changes to the scene. 7 lat temu
video.h Allow to resize the SDL window and propagate changes to the scene. 7 lat temu