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application
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base: break the main loop apart for the emscripten port.
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12 lat temu |
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base
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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12 lat temu |
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bullet
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ps4: prepare for the fioutaah!
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12 lat temu |
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data
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build: reorganise automake build system.
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12 lat temu |
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debug
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fixed 4 files out of 2770:
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9 lat temu |
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easymesh
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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9 lat temu |
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generated
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build: fix PS3 and Android builds.
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12 lat temu |
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gpu
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mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
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9 lat temu |
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image
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build: lol-build now passes flags to configure, and configure now uses
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12 lat temu |
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input
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input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
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9 lat temu |
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lol
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fixed 8 files out of 2617:
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9 lat temu |
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lua
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ps4: prepare for the fioutaah!
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12 lat temu |
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math
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mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
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9 lat temu |
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mesh
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mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
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9 lat temu |
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platform
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input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
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9 lat temu |
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sys
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small tweak on file object.
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9 lat temu |
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Makefile.am
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build: synchronise Makefile.am with lolcore.vcxproj.
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9 lat temu |
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audio.cpp
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add methods to Audio class to mute/unmute and change volume per channel
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9 lat temu |
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audio.h
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add methods to Audio class to mute/unmute and change volume per channel
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9 lat temu |
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camera.cpp
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mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
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9 lat temu |
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camera.h
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mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
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9 lat temu |
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core.h
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input: Removed previous input system
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9 lat temu |
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dict.cpp
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build: lol-build now passes flags to configure, and configure now uses
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12 lat temu |
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dict.h
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build: fix the WTFPL site URL in all code comments.
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13 lat temu |
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eglapp.cpp
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input: Removed previous input system
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9 lat temu |
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eglapp.h
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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13 lat temu |
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emitter.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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12 lat temu |
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emitter.h
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New year copyright update.
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13 lat temu |
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entity.cpp
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ticker: replace linked lists wih dynamic arrays for entity groups.
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9 lat temu |
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entity.h
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ticker: replace linked lists wih dynamic arrays for entity groups.
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9 lat temu |
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font.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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12 lat temu |
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font.h
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New year copyright update.
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13 lat temu |
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forge.cpp
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build: fix the WTFPL site URL in all code comments.
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13 lat temu |
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forge.h
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base: prevent instantiation of several static-only classes.
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13 lat temu |
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gradient.cpp
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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9 lat temu |
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gradient.h
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New year copyright update.
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13 lat temu |
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gradient.lolfx
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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9 lat temu |
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layer.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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12 lat temu |
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layer.h
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build: fix the WTFPL site URL in all code comments.
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13 lat temu |
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light.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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12 lat temu |
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light.h
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easymesh: interface the shiny shader with new Light objects.
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13 lat temu |
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lolcore.vcxproj
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btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
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9 lat temu |
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lolcore.vcxproj.filters
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Added missing file and fixed mongoloclick
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9 lat temu |
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loldebug.h
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build: fix the WTFPL site URL in all code comments.
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13 lat temu |
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lolgl.h
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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12 lat temu |
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map.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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13 lat temu |
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map.h
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build: fix the WTFPL site URL in all code comments.
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13 lat temu |
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numeric.h
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fixed 8 files out of 2617:
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9 lat temu |
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platform.cpp
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build: fix the WTFPL site URL in all code comments.
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13 lat temu |
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platform.h
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base: prevent instantiation of several static-only classes.
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13 lat temu |
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profiler.cpp
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build: fix the WTFPL site URL in all code comments.
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13 lat temu |
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profiler.h
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base: prevent instantiation of several static-only classes.
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13 lat temu |
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sample.cpp
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audio: report SDL mixer loading errors.
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12 lat temu |
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sample.h
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audio: add Sampler::LoopSample().
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13 lat temu |
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sampler.cpp
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audio: add Sampler::LoopSample().
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13 lat temu |
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sampler.h
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audio: add Sampler::LoopSample().
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13 lat temu |
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scene.cpp
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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9 lat temu |
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scene.h
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scene: break text rendering again so that 2D games work properly...
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9 lat temu |
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sprite.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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12 lat temu |
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sprite.h
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New year copyright update.
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13 lat temu |
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text.cpp
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core: Text constructor now wants a String object.
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9 lat temu |
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text.h
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core: Text constructor now wants a String object.
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9 lat temu |
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ticker.cpp
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input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
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9 lat temu |
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ticker.h
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base: prevent instantiation of several static-only classes.
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13 lat temu |
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tiler.cpp
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 lat temu |
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tiler.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 lat temu |
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tileset.cpp
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gpu: move more platform-specific code from Video to Render.
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12 lat temu |
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tileset.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 lat temu |
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video.cpp
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gpu: implement polygon rendering mode in GL and D3D.
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12 lat temu |
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video.h
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gpu: move Video::Clear to Renderer::Clear.
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12 lat temu |
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world.cpp
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lua: print the actual panic message before dumping a callstack.
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12 lat temu |
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world.h
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lua: add support for lua/init.lua in a global World object and give
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12 lat temu |
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worldentity.cpp
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input: support up to 32 mouse buttons.
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12 lat temu |
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worldentity.h
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input: support up to 32 mouse buttons.
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12 lat temu |