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application
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base: break the main loop apart for the emscripten port.
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11 år sedan |
base
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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11 år sedan |
bullet
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ps4: prepare for the fioutaah!
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11 år sedan |
data
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build: reorganise automake build system.
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12 år sedan |
debug
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fixed 4 files out of 2770:
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8 år sedan |
easymesh
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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8 år sedan |
generated
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build: fix PS3 and Android builds.
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11 år sedan |
gpu
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mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
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8 år sedan |
image
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build: lol-build now passes flags to configure, and configure now uses
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11 år sedan |
input
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input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
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8 år sedan |
lol
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fixed 8 files out of 2617:
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8 år sedan |
lua
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ps4: prepare for the fioutaah!
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11 år sedan |
math
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mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
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8 år sedan |
mesh
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mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
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8 år sedan |
platform
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input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
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8 år sedan |
sys
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small tweak on file object.
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8 år sedan |
Makefile.am
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build: synchronise Makefile.am with lolcore.vcxproj.
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8 år sedan |
audio.cpp
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add methods to Audio class to mute/unmute and change volume per channel
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8 år sedan |
audio.h
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add methods to Audio class to mute/unmute and change volume per channel
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8 år sedan |
camera.cpp
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mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
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8 år sedan |
camera.h
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mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
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8 år sedan |
core.h
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input: Removed previous input system
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8 år sedan |
dict.cpp
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build: lol-build now passes flags to configure, and configure now uses
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11 år sedan |
dict.h
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build: fix the WTFPL site URL in all code comments.
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12 år sedan |
eglapp.cpp
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input: Removed previous input system
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8 år sedan |
eglapp.h
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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12 år sedan |
emitter.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 år sedan |
emitter.h
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New year copyright update.
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12 år sedan |
entity.cpp
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ticker: replace linked lists wih dynamic arrays for entity groups.
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8 år sedan |
entity.h
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ticker: replace linked lists wih dynamic arrays for entity groups.
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8 år sedan |
font.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 år sedan |
font.h
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New year copyright update.
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12 år sedan |
forge.cpp
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build: fix the WTFPL site URL in all code comments.
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12 år sedan |
forge.h
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base: prevent instantiation of several static-only classes.
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12 år sedan |
gradient.cpp
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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8 år sedan |
gradient.h
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New year copyright update.
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12 år sedan |
gradient.lolfx
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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8 år sedan |
layer.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 år sedan |
layer.h
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build: fix the WTFPL site URL in all code comments.
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12 år sedan |
light.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 år sedan |
light.h
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easymesh: interface the shiny shader with new Light objects.
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12 år sedan |
lolcore.vcxproj
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btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
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8 år sedan |
lolcore.vcxproj.filters
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Added missing file and fixed mongoloclick
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8 år sedan |
loldebug.h
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build: fix the WTFPL site URL in all code comments.
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12 år sedan |
lolgl.h
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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11 år sedan |
map.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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12 år sedan |
map.h
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build: fix the WTFPL site URL in all code comments.
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12 år sedan |
numeric.h
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fixed 8 files out of 2617:
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8 år sedan |
platform.cpp
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build: fix the WTFPL site URL in all code comments.
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12 år sedan |
platform.h
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base: prevent instantiation of several static-only classes.
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12 år sedan |
profiler.cpp
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build: fix the WTFPL site URL in all code comments.
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12 år sedan |
profiler.h
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base: prevent instantiation of several static-only classes.
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12 år sedan |
sample.cpp
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audio: report SDL mixer loading errors.
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11 år sedan |
sample.h
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audio: add Sampler::LoopSample().
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12 år sedan |
sampler.cpp
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audio: add Sampler::LoopSample().
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12 år sedan |
sampler.h
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audio: add Sampler::LoopSample().
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12 år sedan |
scene.cpp
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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8 år sedan |
scene.h
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scene: break text rendering again so that 2D games work properly...
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8 år sedan |
sprite.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 år sedan |
sprite.h
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New year copyright update.
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12 år sedan |
text.cpp
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core: Text constructor now wants a String object.
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8 år sedan |
text.h
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core: Text constructor now wants a String object.
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8 år sedan |
ticker.cpp
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input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
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8 år sedan |
ticker.h
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base: prevent instantiation of several static-only classes.
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12 år sedan |
tiler.cpp
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 år sedan |
tiler.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 år sedan |
tileset.cpp
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gpu: move more platform-specific code from Video to Render.
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11 år sedan |
tileset.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 år sedan |
video.cpp
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gpu: implement polygon rendering mode in GL and D3D.
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11 år sedan |
video.h
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gpu: move Video::Clear to Renderer::Clear.
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11 år sedan |
world.cpp
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lua: print the actual panic message before dumping a callstack.
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11 år sedan |
world.h
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lua: add support for lua/init.lua in a global World object and give
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12 år sedan |
worldentity.cpp
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input: support up to 32 mouse buttons.
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12 år sedan |
worldentity.h
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input: support up to 32 mouse buttons.
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12 år sedan |