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Lolbot 4e0a9c93db fixed 8 files out of 2617: 11 år sedan
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application base: break the main loop apart for the emscripten port. 11 år sedan
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 år sedan
bullet ps4: prepare for the fioutaah! 11 år sedan
data build: reorganise automake build system. 12 år sedan
debug fixed 4 files out of 2770: 8 år sedan
easymesh gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 år sedan
generated build: fix PS3 and Android builds. 11 år sedan
gpu mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 8 år sedan
image build: lol-build now passes flags to configure, and configure now uses 11 år sedan
input input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 8 år sedan
lol fixed 8 files out of 2617: 8 år sedan
lua ps4: prepare for the fioutaah! 11 år sedan
math mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 8 år sedan
mesh mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 8 år sedan
platform input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 8 år sedan
sys small tweak on file object. 8 år sedan
Makefile.am build: synchronise Makefile.am with lolcore.vcxproj. 8 år sedan
audio.cpp add methods to Audio class to mute/unmute and change volume per channel 8 år sedan
audio.h add methods to Audio class to mute/unmute and change volume per channel 8 år sedan
camera.cpp mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 8 år sedan
camera.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 8 år sedan
core.h input: Removed previous input system 8 år sedan
dict.cpp build: lol-build now passes flags to configure, and configure now uses 11 år sedan
dict.h build: fix the WTFPL site URL in all code comments. 12 år sedan
eglapp.cpp input: Removed previous input system 8 år sedan
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 12 år sedan
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
emitter.h New year copyright update. 12 år sedan
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 8 år sedan
entity.h ticker: replace linked lists wih dynamic arrays for entity groups. 8 år sedan
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
font.h New year copyright update. 12 år sedan
forge.cpp build: fix the WTFPL site URL in all code comments. 12 år sedan
forge.h base: prevent instantiation of several static-only classes. 12 år sedan
gradient.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 år sedan
gradient.h New year copyright update. 12 år sedan
gradient.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 år sedan
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
layer.h build: fix the WTFPL site URL in all code comments. 12 år sedan
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
light.h easymesh: interface the shiny shader with new Light objects. 12 år sedan
lolcore.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 år sedan
lolcore.vcxproj.filters Added missing file and fixed mongoloclick 8 år sedan
loldebug.h build: fix the WTFPL site URL in all code comments. 12 år sedan
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 år sedan
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. 12 år sedan
map.h build: fix the WTFPL site URL in all code comments. 12 år sedan
numeric.h fixed 8 files out of 2617: 8 år sedan
platform.cpp build: fix the WTFPL site URL in all code comments. 12 år sedan
platform.h base: prevent instantiation of several static-only classes. 12 år sedan
profiler.cpp build: fix the WTFPL site URL in all code comments. 12 år sedan
profiler.h base: prevent instantiation of several static-only classes. 12 år sedan
sample.cpp audio: report SDL mixer loading errors. 11 år sedan
sample.h audio: add Sampler::LoopSample(). 12 år sedan
sampler.cpp audio: add Sampler::LoopSample(). 12 år sedan
sampler.h audio: add Sampler::LoopSample(). 12 år sedan
scene.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 år sedan
scene.h scene: break text rendering again so that 2D games work properly... 8 år sedan
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
sprite.h New year copyright update. 12 år sedan
text.cpp core: Text constructor now wants a String object. 8 år sedan
text.h core: Text constructor now wants a String object. 8 år sedan
ticker.cpp input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 8 år sedan
ticker.h base: prevent instantiation of several static-only classes. 12 år sedan
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 12 år sedan
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 12 år sedan
tileset.cpp gpu: move more platform-specific code from Video to Render. 11 år sedan
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 12 år sedan
video.cpp gpu: implement polygon rendering mode in GL and D3D. 11 år sedan
video.h gpu: move Video::Clear to Renderer::Clear. 11 år sedan
world.cpp lua: print the actual panic message before dumping a callstack. 11 år sedan
world.h lua: add support for lua/init.lua in a global World object and give 12 år sedan
worldentity.cpp input: support up to 32 mouse buttons. 12 år sedan
worldentity.h input: support up to 32 mouse buttons. 12 år sedan