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Lolbot 4e0a9c93db fixed 8 files out of 2617: пре 11 година
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application base: break the main loop apart for the emscripten port. пре 12 година
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) пре 11 година
bullet ps4: prepare for the fioutaah! пре 11 година
data build: reorganise automake build system. пре 12 година
debug fixed 4 files out of 2770: пре 8 година
easymesh gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 8 година
generated build: fix PS3 and Android builds. пре 11 година
gpu mesh: submesh class working, can be rendered with any compatible shader without caring of attributes пре 8 година
image build: lol-build now passes flags to configure, and configure now uses пре 11 година
input input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) пре 8 година
lol fixed 8 files out of 2617: пре 8 година
lua ps4: prepare for the fioutaah! пре 11 година
math mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. пре 8 година
mesh mesh: submesh class working, can be rendered with any compatible shader without caring of attributes пре 8 година
platform input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) пре 8 година
sys small tweak on file object. пре 8 година
Makefile.am build: synchronise Makefile.am with lolcore.vcxproj. пре 8 година
audio.cpp add methods to Audio class to mute/unmute and change volume per channel пре 8 година
audio.h add methods to Audio class to mute/unmute and change volume per channel пре 8 година
camera.cpp mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. пре 8 година
camera.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. пре 8 година
core.h input: Removed previous input system пре 8 година
dict.cpp build: lol-build now passes flags to configure, and configure now uses пре 11 година
dict.h build: fix the WTFPL site URL in all code comments. пре 12 година
eglapp.cpp input: Removed previous input system пре 8 година
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). пре 12 година
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). пре 11 година
emitter.h New year copyright update. пре 12 година
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. пре 8 година
entity.h ticker: replace linked lists wih dynamic arrays for entity groups. пре 8 година
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). пре 11 година
font.h New year copyright update. пре 12 година
forge.cpp build: fix the WTFPL site URL in all code comments. пре 12 година
forge.h base: prevent instantiation of several static-only classes. пре 12 година
gradient.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 8 година
gradient.h New year copyright update. пре 12 година
gradient.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 8 година
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). пре 11 година
layer.h build: fix the WTFPL site URL in all code comments. пре 12 година
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). пре 11 година
light.h easymesh: interface the shiny shader with new Light objects. пре 12 година
lolcore.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. пре 8 година
lolcore.vcxproj.filters Added missing file and fixed mongoloclick пре 8 година
loldebug.h build: fix the WTFPL site URL in all code comments. пре 12 година
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. пре 11 година
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. пре 12 година
map.h build: fix the WTFPL site URL in all code comments. пре 12 година
numeric.h fixed 8 files out of 2617: пре 8 година
platform.cpp build: fix the WTFPL site URL in all code comments. пре 12 година
platform.h base: prevent instantiation of several static-only classes. пре 12 година
profiler.cpp build: fix the WTFPL site URL in all code comments. пре 12 година
profiler.h base: prevent instantiation of several static-only classes. пре 12 година
sample.cpp audio: report SDL mixer loading errors. пре 11 година
sample.h audio: add Sampler::LoopSample(). пре 12 година
sampler.cpp audio: add Sampler::LoopSample(). пре 12 година
sampler.h audio: add Sampler::LoopSample(). пре 12 година
scene.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 8 година
scene.h scene: break text rendering again so that 2D games work properly... пре 8 година
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). пре 11 година
sprite.h New year copyright update. пре 12 година
text.cpp core: Text constructor now wants a String object. пре 8 година
text.h core: Text constructor now wants a String object. пре 8 година
ticker.cpp input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) пре 8 година
ticker.h base: prevent instantiation of several static-only classes. пре 12 година
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. пре 12 година
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. пре 12 година
tileset.cpp gpu: move more platform-specific code from Video to Render. пре 11 година
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. пре 12 година
video.cpp gpu: implement polygon rendering mode in GL and D3D. пре 11 година
video.h gpu: move Video::Clear to Renderer::Clear. пре 11 година
world.cpp lua: print the actual panic message before dumping a callstack. пре 11 година
world.h lua: add support for lua/init.lua in a global World object and give пре 12 година
worldentity.cpp input: support up to 32 mouse buttons. пре 12 година
worldentity.h input: support up to 32 mouse buttons. пре 12 година