.. |
application
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base: break the main loop apart for the emscripten port.
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пре 12 година |
base
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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пре 11 година |
bullet
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ps4: prepare for the fioutaah!
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пре 11 година |
data
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build: reorganise automake build system.
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пре 12 година |
debug
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fixed 4 files out of 2770:
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пре 8 година |
easymesh
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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пре 8 година |
generated
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build: fix PS3 and Android builds.
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пре 11 година |
gpu
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mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
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пре 8 година |
image
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build: lol-build now passes flags to configure, and configure now uses
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пре 11 година |
input
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input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
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пре 8 година |
lol
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fixed 8 files out of 2617:
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пре 8 година |
lua
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ps4: prepare for the fioutaah!
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пре 11 година |
math
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mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
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пре 8 година |
mesh
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mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
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пре 8 година |
platform
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input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
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пре 8 година |
sys
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small tweak on file object.
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пре 8 година |
Makefile.am
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build: synchronise Makefile.am with lolcore.vcxproj.
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пре 8 година |
audio.cpp
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add methods to Audio class to mute/unmute and change volume per channel
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пре 8 година |
audio.h
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add methods to Audio class to mute/unmute and change volume per channel
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пре 8 година |
camera.cpp
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mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
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пре 8 година |
camera.h
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mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
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пре 8 година |
core.h
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input: Removed previous input system
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пре 8 година |
dict.cpp
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build: lol-build now passes flags to configure, and configure now uses
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пре 11 година |
dict.h
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build: fix the WTFPL site URL in all code comments.
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пре 12 година |
eglapp.cpp
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input: Removed previous input system
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пре 8 година |
eglapp.h
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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пре 12 година |
emitter.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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пре 11 година |
emitter.h
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New year copyright update.
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пре 12 година |
entity.cpp
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ticker: replace linked lists wih dynamic arrays for entity groups.
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пре 8 година |
entity.h
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ticker: replace linked lists wih dynamic arrays for entity groups.
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пре 8 година |
font.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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пре 11 година |
font.h
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New year copyright update.
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пре 12 година |
forge.cpp
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build: fix the WTFPL site URL in all code comments.
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пре 12 година |
forge.h
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base: prevent instantiation of several static-only classes.
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пре 12 година |
gradient.cpp
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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пре 8 година |
gradient.h
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New year copyright update.
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пре 12 година |
gradient.lolfx
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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пре 8 година |
layer.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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пре 11 година |
layer.h
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build: fix the WTFPL site URL in all code comments.
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пре 12 година |
light.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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пре 11 година |
light.h
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easymesh: interface the shiny shader with new Light objects.
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пре 12 година |
lolcore.vcxproj
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btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
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пре 8 година |
lolcore.vcxproj.filters
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Added missing file and fixed mongoloclick
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пре 8 година |
loldebug.h
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build: fix the WTFPL site URL in all code comments.
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пре 12 година |
lolgl.h
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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пре 11 година |
map.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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пре 12 година |
map.h
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build: fix the WTFPL site URL in all code comments.
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пре 12 година |
numeric.h
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fixed 8 files out of 2617:
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пре 8 година |
platform.cpp
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build: fix the WTFPL site URL in all code comments.
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пре 12 година |
platform.h
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base: prevent instantiation of several static-only classes.
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пре 12 година |
profiler.cpp
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build: fix the WTFPL site URL in all code comments.
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пре 12 година |
profiler.h
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base: prevent instantiation of several static-only classes.
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пре 12 година |
sample.cpp
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audio: report SDL mixer loading errors.
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пре 11 година |
sample.h
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audio: add Sampler::LoopSample().
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пре 12 година |
sampler.cpp
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audio: add Sampler::LoopSample().
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пре 12 година |
sampler.h
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audio: add Sampler::LoopSample().
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пре 12 година |
scene.cpp
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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пре 8 година |
scene.h
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scene: break text rendering again so that 2D games work properly...
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пре 8 година |
sprite.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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пре 11 година |
sprite.h
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New year copyright update.
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пре 12 година |
text.cpp
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core: Text constructor now wants a String object.
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пре 8 година |
text.h
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core: Text constructor now wants a String object.
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пре 8 година |
ticker.cpp
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input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
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пре 8 година |
ticker.h
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base: prevent instantiation of several static-only classes.
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пре 12 година |
tiler.cpp
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mrpigeon: try the new tile definition system… which doesn’t work.
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пре 12 година |
tiler.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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пре 12 година |
tileset.cpp
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gpu: move more platform-specific code from Video to Render.
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пре 11 година |
tileset.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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пре 12 година |
video.cpp
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gpu: implement polygon rendering mode in GL and D3D.
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пре 11 година |
video.h
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gpu: move Video::Clear to Renderer::Clear.
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пре 11 година |
world.cpp
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lua: print the actual panic message before dumping a callstack.
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пре 11 година |
world.h
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lua: add support for lua/init.lua in a global World object and give
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пре 12 година |
worldentity.cpp
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input: support up to 32 mouse buttons.
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пре 12 година |
worldentity.h
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input: support up to 32 mouse buttons.
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пре 12 година |