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Lolbot 4e0a9c93db fixed 8 files out of 2617: 11 年之前
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application base: break the main loop apart for the emscripten port. 11 年之前
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 年之前
bullet ps4: prepare for the fioutaah! 11 年之前
data build: reorganise automake build system. 12 年之前
debug fixed 4 files out of 2770: 8 年之前
easymesh gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年之前
generated build: fix PS3 and Android builds. 11 年之前
gpu mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 8 年之前
image build: lol-build now passes flags to configure, and configure now uses 11 年之前
input input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 8 年之前
lol fixed 8 files out of 2617: 8 年之前
lua ps4: prepare for the fioutaah! 11 年之前
math mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 8 年之前
mesh mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 8 年之前
platform input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 8 年之前
sys small tweak on file object. 8 年之前
Makefile.am build: synchronise Makefile.am with lolcore.vcxproj. 8 年之前
audio.cpp add methods to Audio class to mute/unmute and change volume per channel 8 年之前
audio.h add methods to Audio class to mute/unmute and change volume per channel 8 年之前
camera.cpp mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 8 年之前
camera.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 8 年之前
core.h input: Removed previous input system 8 年之前
dict.cpp build: lol-build now passes flags to configure, and configure now uses 11 年之前
dict.h build: fix the WTFPL site URL in all code comments. 12 年之前
eglapp.cpp input: Removed previous input system 8 年之前
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 12 年之前
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
emitter.h New year copyright update. 12 年之前
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 8 年之前
entity.h ticker: replace linked lists wih dynamic arrays for entity groups. 8 年之前
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
font.h New year copyright update. 12 年之前
forge.cpp build: fix the WTFPL site URL in all code comments. 12 年之前
forge.h base: prevent instantiation of several static-only classes. 12 年之前
gradient.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年之前
gradient.h New year copyright update. 12 年之前
gradient.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年之前
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
layer.h build: fix the WTFPL site URL in all code comments. 12 年之前
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
light.h easymesh: interface the shiny shader with new Light objects. 12 年之前
lolcore.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 年之前
lolcore.vcxproj.filters Added missing file and fixed mongoloclick 8 年之前
loldebug.h build: fix the WTFPL site URL in all code comments. 12 年之前
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 年之前
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. 12 年之前
map.h build: fix the WTFPL site URL in all code comments. 12 年之前
numeric.h fixed 8 files out of 2617: 8 年之前
platform.cpp build: fix the WTFPL site URL in all code comments. 12 年之前
platform.h base: prevent instantiation of several static-only classes. 12 年之前
profiler.cpp build: fix the WTFPL site URL in all code comments. 12 年之前
profiler.h base: prevent instantiation of several static-only classes. 12 年之前
sample.cpp audio: report SDL mixer loading errors. 11 年之前
sample.h audio: add Sampler::LoopSample(). 12 年之前
sampler.cpp audio: add Sampler::LoopSample(). 12 年之前
sampler.h audio: add Sampler::LoopSample(). 12 年之前
scene.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年之前
scene.h scene: break text rendering again so that 2D games work properly... 8 年之前
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
sprite.h New year copyright update. 12 年之前
text.cpp core: Text constructor now wants a String object. 8 年之前
text.h core: Text constructor now wants a String object. 8 年之前
ticker.cpp input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 8 年之前
ticker.h base: prevent instantiation of several static-only classes. 12 年之前
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 12 年之前
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 12 年之前
tileset.cpp gpu: move more platform-specific code from Video to Render. 11 年之前
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 12 年之前
video.cpp gpu: implement polygon rendering mode in GL and D3D. 11 年之前
video.h gpu: move Video::Clear to Renderer::Clear. 11 年之前
world.cpp lua: print the actual panic message before dumping a callstack. 11 年之前
world.h lua: add support for lua/init.lua in a global World object and give 12 年之前
worldentity.cpp input: support up to 32 mouse buttons. 12 年之前
worldentity.h input: support up to 32 mouse buttons. 12 年之前