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Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer 12 jaren geleden
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application nacl: NaCl binaries no longer need a modified main() to work, the NaCl 12 jaren geleden
debug core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
easymesh build: fix the PS3 port by using our trig.h everywhere instead of stdlib 12 jaren geleden
generated build: fix the PS3 port by using our trig.h everywhere instead of stdlib 12 jaren geleden
gpu gpu: disable framebuffer objects on GL ES for now, and disable integer 12 jaren geleden
image core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
input core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
lol core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
math core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
platform nacl: NaCl binaries no longer need a modified main() to work, the NaCl 12 jaren geleden
thread xbox: start working on an Xbox/Direct3D port. 13 jaren geleden
Makefile.am core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
array.h core: some clang and g++ 4.7 compilation fixes. 12 jaren geleden
audio.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
audio.h core: fix include guard naming scheme. 14 jaren geleden
bitfield.h core: fix include guard naming scheme. 14 jaren geleden
camera.cpp orbital: some improvements to the mesh parser and error reporting. 12 jaren geleden
camera.h Added some convenient functions in camera. 12 jaren geleden
core.h core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
dict.cpp xbox: start working on an Xbox/Direct3D port. 13 jaren geleden
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 13 jaren geleden
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. 13 jaren geleden
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in 13 jaren geleden
emitter.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
emitter.h core: tick methods now use seconds, like any sane system. 13 jaren geleden
entity.cpp core: fix a few build warnings and remove useless operators from the 12 jaren geleden
entity.h core: move some of the camera view logic from the Video class to the 12 jaren geleden
font.cpp core: tick methods now use seconds, like any sane system. 13 jaren geleden
font.h core: tick methods now use seconds, like any sane system. 13 jaren geleden
forge.cpp Put everything in the "lol" namespace. Better late than never. 14 jaren geleden
forge.h core: fix include guard naming scheme. 14 jaren geleden
gradient.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
gradient.h core: tick methods now use seconds, like any sane system. 13 jaren geleden
hash.cpp Put everything in the "lol" namespace. Better late than never. 14 jaren geleden
hash.h core: fix include guard naming scheme. 14 jaren geleden
layer.cpp core: fix a few build warnings and remove useless operators from the 12 jaren geleden
layer.h core: fix include guard naming scheme. 14 jaren geleden
log.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
log.h core: a few compilation fixes for non-GCC compilers. 13 jaren geleden
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 jaren geleden
lolgl.h osx: link with the proper OpenGL libraries on OS X. 13 jaren geleden
map.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
map.h core: fix include guard naming scheme. 14 jaren geleden
numeric.h core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
platform.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
platform.h ui: add a Platform class to query information about the current platform. 14 jaren geleden
profiler.cpp core: make timers second-based rather than millisecond-based. 13 jaren geleden
profiler.h core: fix include guard naming scheme. 14 jaren geleden
sample.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
sample.h core: tick methods now use seconds, like any sane system. 13 jaren geleden
sampler.cpp Put everything in the "lol" namespace. Better late than never. 14 jaren geleden
sampler.h core: fix include guard naming scheme. 14 jaren geleden
scene.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
scene.h core: move some of the camera view logic from the Video class to the 12 jaren geleden
sprite.cpp core: tick methods now use seconds, like any sane system. 13 jaren geleden
sprite.h core: tick methods now use seconds, like any sane system. 13 jaren geleden
text.cpp core: tick methods now use seconds, like any sane system. 13 jaren geleden
text.h core: tick methods now use seconds, like any sane system. 13 jaren geleden
ticker.cpp core: fix a few build warnings and remove useless operators from the 12 jaren geleden
ticker.h core: try to merge Ticker and Emcee. Still not very good. 13 jaren geleden
tiler.cpp core: allow each blitted tile to be stretched differently. 13 jaren geleden
tiler.h core: allow each blitted tile to be stretched differently. 13 jaren geleden
tileset.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
tileset.h core: tick methods now use seconds, like any sane system. 13 jaren geleden
timer.cpp core: make timers second-based rather than millisecond-based. 13 jaren geleden
timer.h core: make timers second-based rather than millisecond-based. 13 jaren geleden
video.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
video.h core: move some of the camera view logic from the Video class to the 12 jaren geleden
world.cpp core: tick methods now use seconds, like any sane system. 13 jaren geleden
world.h core: tick methods now use seconds, like any sane system. 13 jaren geleden
worldentity.cpp Small WorldEntity tweaks. 12 jaren geleden
worldentity.h Small WorldEntity tweaks. 12 jaren geleden