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Benjamin ‘Touky’ Huet 9a09939793 Added SpriteSorter and SquadShooter 10 anni fa
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 12 anni fa
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 12 anni fa
framebuffer.cpp misc: some refactoring in texture handling. 8 anni fa
indexbuffer.cpp math: remove some vector constants that were a bit too specific. 8 anni fa
line.lolfx Added 2D to 3D DebugLines 8 anni fa
lolfx-compiler.cpp lolfx: preprocessor support in the LolFx parser. But this shit is going 11 anni fa
lolfx-compiler.h lolfx: preprocessor support in the LolFx parser. But this shit is going 11 anni fa
lolfx-parser.y build: fix PS3 and Android builds. 11 anni fa
lolfx-scanner.l build: fix PS3 and Android builds. 11 anni fa
lolfx.cpp base: roll our own constants because it’s always a pain in the ass 12 anni fa
palette.lolfx Added SpriteSorter and SquadShooter 8 anni fa
rendercontext.cpp gpu: add SetDepthMask/GetDepthMask to render contexts. 8 anni fa
renderer.cpp Added debug stuff 8 anni fa
shader.cpp misc: some refactoring in texture handling. 8 anni fa
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
texture.cpp misc: some refactoring in texture handling. 8 anni fa
tile.lolfx gpu: rename uniforms here and there for consistency. 8 anni fa
vertexbuffer.cpp gpu: added a SetStream that takes an array of attributes 8 anni fa