..
application
base: break the main loop apart for the emscripten port.
il y a 12 ans
base
base: fix a debug message queue crash and add Unicode support on Windows.
il y a 9 ans
bullet
build: some PS4 build fixes.
il y a 9 ans
data
build: reorganise automake build system.
il y a 12 ans
debug
Added debug stuff
il y a 9 ans
easymesh
math: remove some vector constants that were a bit too specific.
il y a 9 ans
generated
math: remove some vector constants that were a bit too specific.
il y a 9 ans
gpu
Added SpriteSorter and SquadShooter
il y a 9 ans
image
fixed 18 files out of 2788:
il y a 9 ans
input
Added bunch of stuff on threads and images.
il y a 9 ans
lol
ThreadManager is now an entity, it's awesooooome
il y a 9 ans
lua
build: some PS4 build fixes.
il y a 9 ans
math
Added debug stuff
il y a 9 ans
mesh
misc: some refactoring in texture handling.
il y a 9 ans
platform
Added bunch of stuff on threads and images.
il y a 9 ans
sys
ThreadManager is now an entity, it's awesooooome
il y a 9 ans
Makefile.am
build: a few gcc/makefile compilation fixes.
il y a 9 ans
audio.cpp
add methods to Audio class to mute/unmute and change volume per channel
il y a 9 ans
audio.h
add methods to Audio class to mute/unmute and change volume per channel
il y a 9 ans
camera.cpp
math: add GLSL-inherited degrees() and radians() conversion functions.
il y a 9 ans
camera.h
Some names tweaks
il y a 9 ans
commandstack.h
fixed 69 files out of 2739:
il y a 9 ans
core.h
build: various MSVC compilation fixes.
il y a 9 ans
dict.cpp
build: lol-build now passes flags to configure, and configure now uses
il y a 12 ans
dict.h
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
eglapp.cpp
input: Removed previous input system
il y a 9 ans
eglapp.h
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
il y a 13 ans
emitter.cpp
scene: allow to rotate sprites around the Z axis.
il y a 9 ans
emitter.h
New year copyright update.
il y a 13 ans
entity.cpp
ticker: replace linked lists wih dynamic arrays for entity groups.
il y a 9 ans
entity.h
Meshviewer FIX + comment rework
il y a 9 ans
font.cpp
scene: allow to rotate sprites around the Z axis.
il y a 9 ans
font.h
New year copyright update.
il y a 13 ans
forge.cpp
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
forge.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
gradient.cpp
scene: start working on the scene class reorganisation.
il y a 9 ans
gradient.h
New year copyright update.
il y a 13 ans
gradient.lolfx
scene: start working on the scene class reorganisation.
il y a 9 ans
layer.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 12 ans
layer.h
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
light.cpp
Light : Added Type SfEnum.
il y a 9 ans
light.h
scene: fix light object usage in various demos and example programs.
il y a 9 ans
lolcore.vcxproj
ThreadManager is now an entity, it's awesooooome
il y a 9 ans
lolcore.vcxproj.filters
lolcore fix
il y a 9 ans
loldebug.h
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
lolgl.h
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
il y a 12 ans
map.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 9 ans
map.h
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
messageservice.cpp
Build FIX
il y a 9 ans
messageservice.h
MessageService : Safe Enum added to ensure good usage.
il y a 9 ans
numeric.h
String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper()
il y a 9 ans
platform.cpp
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
platform.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
profiler.cpp
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
profiler.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
sample.cpp
audio: report SDL mixer loading errors.
il y a 12 ans
sample.h
audio: add Sampler::LoopSample().
il y a 12 ans
sampler.cpp
audio: add Sampler::LoopSample().
il y a 12 ans
sampler.h
audio: add Sampler::LoopSample().
il y a 12 ans
scene.cpp
Added Base directory logic similar to File class, with windows only implementation -for now-
il y a 9 ans
scene.h
Added Base directory logic similar to File class, with windows only implementation -for now-
il y a 9 ans
sprite.cpp
scene: allow to rotate sprites around the Z axis.
il y a 9 ans
sprite.h
New year copyright update.
il y a 13 ans
text.cpp
core: Text constructor now wants a String object.
il y a 9 ans
text.h
core: Text constructor now wants a String object.
il y a 9 ans
ticker.cpp
Added Mask & StickyTime to Draw Debug
il y a 9 ans
ticker.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
tiler.cpp
Added bunch of stuff on threads and images.
il y a 9 ans
tiler.h
Added bunch of stuff on threads and images.
il y a 9 ans
tileset.cpp
ThreadManager is now an entity, it's awesooooome
il y a 9 ans
tileset.h
Added bunch of stuff on threads and images.
il y a 9 ans
utils.h
base: fix template ambiguity in FindValue().
il y a 9 ans
video.cpp
Added Flat debugrendermode
il y a 9 ans
video.h
Added Flat debugrendermode
il y a 9 ans
world.cpp
lua: print the actual panic message before dumping a callstack.
il y a 12 ans
world.h
lua: add support for lua/init.lua in a global World object and give
il y a 12 ans
worldentity.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 9 ans
worldentity.h
core: remove deprecated WorldEntity member variables.
il y a 9 ans