..
application
base: break the main loop apart for the emscripten port.
11 anni fa
base
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
11 anni fa
bullet
ps4: prepare for the fioutaah!
11 anni fa
data
build: reorganise automake build system.
12 anni fa
debug
fixed 4 files out of 2770:
8 anni fa
easymesh
build: fix PS3 and Android builds.
11 anni fa
generated
build: fix PS3 and Android builds.
11 anni fa
gpu
gpu: add SetDepthMask/GetDepthMask to render contexts.
8 anni fa
image
build: lol-build now passes flags to configure, and configure now uses
11 anni fa
input
copy-paste failure corrected.
8 anni fa
lol
math: create a quaternion from two vectors.
8 anni fa
lua
ps4: prepare for the fioutaah!
11 anni fa
math
math: remove debug code.
8 anni fa
mesh
build: fix a few compiler warnings here and there.
12 anni fa
platform
input: fix uninitialised data in the SDL mouse input.
8 anni fa
sys
thread: implement Queue::TryPush and Queue::TryPop.
8 anni fa
Makefile.am
build: synchronise Makefile.am with lolcore.vcxproj.
8 anni fa
audio.cpp
add methods to Audio class to mute/unmute and change volume per channel
8 anni fa
audio.h
add methods to Audio class to mute/unmute and change volume per channel
8 anni fa
camera.cpp
scene: start refactoring the camera code; we now have a stack of cameras
12 anni fa
camera.h
scene: start refactoring the camera code; we now have a stack of cameras
12 anni fa
core.h
input: Removed previous input system
8 anni fa
dict.cpp
build: lol-build now passes flags to configure, and configure now uses
11 anni fa
dict.h
build: fix the WTFPL site URL in all code comments.
12 anni fa
eglapp.cpp
input: Removed previous input system
8 anni fa
eglapp.h
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
12 anni fa
emitter.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
emitter.h
New year copyright update.
12 anni fa
entity.cpp
ticker: replace linked lists wih dynamic arrays for entity groups.
8 anni fa
entity.h
ticker: replace linked lists wih dynamic arrays for entity groups.
8 anni fa
font.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
font.h
New year copyright update.
12 anni fa
forge.cpp
build: fix the WTFPL site URL in all code comments.
12 anni fa
forge.h
base: prevent instantiation of several static-only classes.
12 anni fa
gradient.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
gradient.h
New year copyright update.
12 anni fa
gradient.lolfx
core: add some noise to the gradient effect.
12 anni fa
layer.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
layer.h
build: fix the WTFPL site URL in all code comments.
12 anni fa
light.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
light.h
easymesh: interface the shiny shader with new Light objects.
12 anni fa
lolcore.vcxproj
input: Removed previous input system
8 anni fa
lolcore.vcxproj.filters
Added missing file and fixed mongoloclick
8 anni fa
loldebug.h
build: fix the WTFPL site URL in all code comments.
12 anni fa
lolgl.h
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
11 anni fa
map.cpp
base: start removing occurrences of NULL on our long journey to nullptr.
12 anni fa
map.h
build: fix the WTFPL site URL in all code comments.
12 anni fa
numeric.h
math: move rand() to its own header, ensure it only returns
12 anni fa
platform.cpp
build: fix the WTFPL site URL in all code comments.
12 anni fa
platform.h
base: prevent instantiation of several static-only classes.
12 anni fa
profiler.cpp
build: fix the WTFPL site URL in all code comments.
12 anni fa
profiler.h
base: prevent instantiation of several static-only classes.
12 anni fa
sample.cpp
audio: report SDL mixer loading errors.
11 anni fa
sample.h
audio: add Sampler::LoopSample().
12 anni fa
sampler.cpp
audio: add Sampler::LoopSample().
12 anni fa
sampler.h
audio: add Sampler::LoopSample().
12 anni fa
scene.cpp
gpu: avoid unnecessary OpenGL context changes.
8 anni fa
scene.h
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
sprite.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
sprite.h
New year copyright update.
12 anni fa
text.cpp
core: Text constructor now wants a String object.
8 anni fa
text.h
core: Text constructor now wants a String object.
8 anni fa
ticker.cpp
core: fix grave logic bugs in the entity ticker.
8 anni fa
ticker.h
base: prevent instantiation of several static-only classes.
12 anni fa
tiler.cpp
mrpigeon: try the new tile definition system… which doesn’t work.
12 anni fa
tiler.h
mrpigeon: try the new tile definition system… which doesn’t work.
12 anni fa
tileset.cpp
gpu: move more platform-specific code from Video to Render.
11 anni fa
tileset.h
mrpigeon: try the new tile definition system… which doesn’t work.
12 anni fa
video.cpp
gpu: implement polygon rendering mode in GL and D3D.
11 anni fa
video.h
gpu: move Video::Clear to Renderer::Clear.
11 anni fa
world.cpp
lua: print the actual panic message before dumping a callstack.
11 anni fa
world.h
lua: add support for lua/init.lua in a global World object and give
12 anni fa
worldentity.cpp
input: support up to 32 mouse buttons.
12 anni fa
worldentity.h
input: support up to 32 mouse buttons.
12 anni fa