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Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. vor 13 Jahren
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application nacl: NaCl binaries no longer need a modified main() to work, the NaCl vor 13 Jahren
bullet core: fix shitloads of compiler warnings in the Bullet source code. vor 13 Jahren
data build: move all games to a "games" subdirectory to clean up the root vor 13 Jahren
debug data: fix ascii.png search path. vor 13 Jahren
easymesh gpu: try to patch some simple GLSL shaders on the fly so that they vor 13 Jahren
generated easymesh: add the capsule mesh. vor 13 Jahren
gpu gpu: try to patch some simple GLSL shaders on the fly so that they vor 13 Jahren
image build: tweak everything to allow building with SDL on the Raspberry Pi. vor 13 Jahren
input core: fix the X360 build by re-adding macro barriers I removed. vor 13 Jahren
lol math: add an sprintf() method to real numbers, and ensure they are always vor 13 Jahren
math math: add an sprintf() method to real numbers, and ensure they are always vor 13 Jahren
platform core: fix the X360 build by re-adding macro barriers I removed. vor 13 Jahren
thread xbox: start working on an Xbox/Direct3D port. vor 13 Jahren
Makefile.am core: start working on a higher level LolFx compiler based on the latest vor 13 Jahren
array.h core: some clang and g++ 4.7 compilation fixes. vor 13 Jahren
audio.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. vor 13 Jahren
audio.h core: fix include guard naming scheme. vor 14 Jahren
bitfield.h core: fix include guard naming scheme. vor 14 Jahren
camera.cpp orbital: some improvements to the mesh parser and error reporting. vor 13 Jahren
camera.h Added some convenient functions in camera. vor 13 Jahren
core.h build: switch the Android native build rules to autoconf; still a bit rough vor 13 Jahren
dict.cpp xbox: start working on an Xbox/Direct3D port. vor 13 Jahren
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back vor 14 Jahren
eglapp.cpp core: better EGL error reporting. vor 13 Jahren
eglapp.h core: on the Raspberry Pi, use the proprietary graphics library instead of vor 13 Jahren
emitter.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 13 Jahren
emitter.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
entity.cpp core: fix a few build warnings and remove useless operators from the vor 13 Jahren
entity.h core: move some of the camera view logic from the Video class to the vor 13 Jahren
font.cpp core: tick methods now use seconds, like any sane system. vor 13 Jahren
font.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
forge.cpp Put everything in the "lol" namespace. Better late than never. vor 15 Jahren
forge.h core: fix include guard naming scheme. vor 14 Jahren
gradient.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 13 Jahren
gradient.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
hash.cpp Put everything in the "lol" namespace. Better late than never. vor 15 Jahren
hash.h core: fix include guard naming scheme. vor 14 Jahren
layer.cpp core: fix a few build warnings and remove useless operators from the vor 13 Jahren
layer.h core: fix include guard naming scheme. vor 14 Jahren
log.cpp core: on Windows, output log messages to the Visual Studio debug window vor 13 Jahren
log.h core: on Windows, output log messages to the Visual Studio debug window vor 13 Jahren
lolcore.vcxproj build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" vor 13 Jahren
lolcore.vcxproj.filters build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" vor 13 Jahren
loldebug.h build: put debug stuff and shader stuff in subdirectories. vor 14 Jahren
lolgl.h osx: link with the proper OpenGL libraries on OS X. vor 14 Jahren
map.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 13 Jahren
map.h core: fix include guard naming scheme. vor 14 Jahren
numeric.h core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 13 Jahren
platform.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 13 Jahren
platform.h ui: add a Platform class to query information about the current platform. vor 14 Jahren
profiler.cpp core: make timers second-based rather than millisecond-based. vor 13 Jahren
profiler.h core: fix include guard naming scheme. vor 14 Jahren
sample.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. vor 13 Jahren
sample.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
sampler.cpp Put everything in the "lol" namespace. Better late than never. vor 15 Jahren
sampler.h core: fix include guard naming scheme. vor 14 Jahren
scene.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 13 Jahren
scene.h core: move some of the camera view logic from the Video class to the vor 13 Jahren
sprite.cpp core: tick methods now use seconds, like any sane system. vor 13 Jahren
sprite.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
text.cpp core: tick methods now use seconds, like any sane system. vor 13 Jahren
text.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
ticker.cpp core: make the IO thread exit cleanly. vor 13 Jahren
ticker.h core: try to merge Ticker and Emcee. Still not very good. vor 14 Jahren
tiler.cpp core: allow each blitted tile to be stretched differently. vor 13 Jahren
tiler.h core: allow each blitted tile to be stretched differently. vor 13 Jahren
tileset.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 13 Jahren
tileset.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
timer.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. vor 13 Jahren
timer.h core: make timers second-based rather than millisecond-based. vor 13 Jahren
video.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 13 Jahren
video.h core: move some of the camera view logic from the Video class to the vor 13 Jahren
world.cpp core: tick methods now use seconds, like any sane system. vor 13 Jahren
world.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
worldentity.cpp Small WorldEntity tweaks. vor 13 Jahren
worldentity.h Small WorldEntity tweaks. vor 13 Jahren