..
application
nacl: NaCl binaries no longer need a modified main() to work, the NaCl
il y a 13 ans
bullet
core: fix shitloads of compiler warnings in the Bullet source code.
il y a 13 ans
data
build: move all games to a "games" subdirectory to clean up the root
il y a 13 ans
debug
data: fix ascii.png search path.
il y a 13 ans
easymesh
gpu: try to patch some simple GLSL shaders on the fly so that they
il y a 13 ans
generated
easymesh: add the capsule mesh.
il y a 13 ans
gpu
gpu: try to patch some simple GLSL shaders on the fly so that they
il y a 13 ans
image
build: tweak everything to allow building with SDL on the Raspberry Pi.
il y a 13 ans
input
core: fix the X360 build by re-adding macro barriers I removed.
il y a 13 ans
lol
math: add an sprintf() method to real numbers, and ensure they are always
il y a 13 ans
math
math: add an sprintf() method to real numbers, and ensure they are always
il y a 13 ans
platform
core: fix the X360 build by re-adding macro barriers I removed.
il y a 13 ans
thread
xbox: start working on an Xbox/Direct3D port.
il y a 13 ans
Makefile.am
core: start working on a higher level LolFx compiler based on the latest
il y a 13 ans
array.h
core: some clang and g++ 4.7 compilation fixes.
il y a 13 ans
audio.cpp
build: tweak everything to allow building with SDL on the Raspberry Pi.
il y a 13 ans
audio.h
core: fix include guard naming scheme.
il y a 14 ans
bitfield.h
core: fix include guard naming scheme.
il y a 14 ans
camera.cpp
orbital: some improvements to the mesh parser and error reporting.
il y a 13 ans
camera.h
Added some convenient functions in camera.
il y a 13 ans
core.h
build: switch the Android native build rules to autoconf; still a bit rough
il y a 13 ans
dict.cpp
xbox: start working on an Xbox/Direct3D port.
il y a 13 ans
dict.h
osx: automake does not support .mm files yet, so rename ios-image.mm back
il y a 14 ans
eglapp.cpp
core: better EGL error reporting.
il y a 13 ans
eglapp.h
core: on the Raspberry Pi, use the proprietary graphics library instead of
il y a 13 ans
emitter.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
il y a 13 ans
emitter.h
core: tick methods now use seconds, like any sane system.
il y a 13 ans
entity.cpp
core: fix a few build warnings and remove useless operators from the
il y a 13 ans
entity.h
core: move some of the camera view logic from the Video class to the
il y a 13 ans
font.cpp
core: tick methods now use seconds, like any sane system.
il y a 13 ans
font.h
core: tick methods now use seconds, like any sane system.
il y a 13 ans
forge.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 15 ans
forge.h
core: fix include guard naming scheme.
il y a 14 ans
gradient.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
il y a 13 ans
gradient.h
core: tick methods now use seconds, like any sane system.
il y a 13 ans
hash.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 15 ans
hash.h
core: fix include guard naming scheme.
il y a 14 ans
layer.cpp
core: fix a few build warnings and remove useless operators from the
il y a 13 ans
layer.h
core: fix include guard naming scheme.
il y a 14 ans
log.cpp
core: on Windows, output log messages to the Visual Studio debug window
il y a 13 ans
log.h
core: on Windows, output log messages to the Visual Studio debug window
il y a 13 ans
lolcore.vcxproj
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
il y a 13 ans
lolcore.vcxproj.filters
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
il y a 13 ans
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
il y a 14 ans
lolgl.h
osx: link with the proper OpenGL libraries on OS X.
il y a 14 ans
map.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
il y a 13 ans
map.h
core: fix include guard naming scheme.
il y a 14 ans
numeric.h
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
il y a 13 ans
platform.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
il y a 13 ans
platform.h
ui: add a Platform class to query information about the current platform.
il y a 14 ans
profiler.cpp
core: make timers second-based rather than millisecond-based.
il y a 13 ans
profiler.h
core: fix include guard naming scheme.
il y a 14 ans
sample.cpp
build: tweak everything to allow building with SDL on the Raspberry Pi.
il y a 13 ans
sample.h
core: tick methods now use seconds, like any sane system.
il y a 13 ans
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 15 ans
sampler.h
core: fix include guard naming scheme.
il y a 14 ans
scene.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
il y a 13 ans
scene.h
core: move some of the camera view logic from the Video class to the
il y a 13 ans
sprite.cpp
core: tick methods now use seconds, like any sane system.
il y a 13 ans
sprite.h
core: tick methods now use seconds, like any sane system.
il y a 13 ans
text.cpp
core: tick methods now use seconds, like any sane system.
il y a 13 ans
text.h
core: tick methods now use seconds, like any sane system.
il y a 13 ans
ticker.cpp
core: make the IO thread exit cleanly.
il y a 13 ans
ticker.h
core: try to merge Ticker and Emcee. Still not very good.
il y a 14 ans
tiler.cpp
core: allow each blitted tile to be stretched differently.
il y a 13 ans
tiler.h
core: allow each blitted tile to be stretched differently.
il y a 13 ans
tileset.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
il y a 13 ans
tileset.h
core: tick methods now use seconds, like any sane system.
il y a 13 ans
timer.cpp
build: tweak everything to allow building with SDL on the Raspberry Pi.
il y a 13 ans
timer.h
core: make timers second-based rather than millisecond-based.
il y a 13 ans
video.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
il y a 13 ans
video.h
core: move some of the camera view logic from the Video class to the
il y a 13 ans
world.cpp
core: tick methods now use seconds, like any sane system.
il y a 13 ans
world.h
core: tick methods now use seconds, like any sane system.
il y a 13 ans
worldentity.cpp
Small WorldEntity tweaks.
il y a 13 ans
worldentity.h
Small WorldEntity tweaks.
il y a 13 ans