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application
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misc: remove 100% of the "using namespace std;" madness.
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8 years ago |
base
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
bullet
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build: remove empty directories and add proper svn:ignore flags.
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8 years ago |
data
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build: reorganise automake build system.
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12 years ago |
debug
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misc: remove 100% of the "using namespace std;" madness.
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8 years ago |
easymesh
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math: get rid of the base_vec* classes (thanks to relaxed unions), rename
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8 years ago |
generated
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
gpu
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misc: disable all 16-bit float vectors when using Visual Studio.
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8 years ago |
image
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image: do not alter the pointer returned by Lock().
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8 years ago |
input
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base: use ptrdiff_t for array and string sizes and some other things.
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8 years ago |
lol
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math: another 32-bit compilation fix.
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8 years ago |
lua
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build: some PS4 build fixes.
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8 years ago |
math
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math: add outer product for matrices and vectors.
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8 years ago |
mesh
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
platform
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misc: replace NULL with nullptr.
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8 years ago |
sys
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misc: replace NULL with nullptr.
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8 years ago |
Makefile.am
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math: move code from vector.cpp to matrix.cpp and transform.cpp.
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8 years ago |
audio.cpp
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
audio.h
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add methods to Audio class to mute/unmute and change volume per channel
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8 years ago |
camera.cpp
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
camera.h
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scenegraph: Entity::TickDraw() now provides a reference to the current
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8 years ago |
commandstack.h
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base: going on a lowercase rampage; today’s victim: Array.
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8 years ago |
dict.cpp
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misc: remove 100% of the "using namespace std;" madness.
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8 years ago |
dict.h
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build: fix the WTFPL site URL in all code comments.
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12 years ago |
eglapp.cpp
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base: huge refactor in vector.h; GCC compilation times down by 50%.
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8 years ago |
eglapp.h
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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12 years ago |
emitter.cpp
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
emitter.h
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scenegraph: Entity::TickDraw() now provides a reference to the current
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8 years ago |
entity.cpp
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
entity.h
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scenegraph: Entity::TickDraw() now provides a reference to the current
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8 years ago |
font.cpp
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misc: remove 100% of the "using namespace std;" madness.
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8 years ago |
font.h
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scenegraph: Entity::TickDraw() now provides a reference to the current
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8 years ago |
forge.cpp
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
forge.h
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base: prevent instantiation of several static-only classes.
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12 years ago |
gradient.cpp
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misc: remove 100% of the "using namespace std;" madness.
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8 years ago |
gradient.h
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scenegraph: Entity::TickDraw() now provides a reference to the current
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8 years ago |
gradient.lolfx
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scene: start working on the scene class reorganisation.
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8 years ago |
light.cpp
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
light.h
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scenegraph: Entity::TickDraw() now provides a reference to the current
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8 years ago |
lolcore.vcxproj
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math: move code from vector.cpp to matrix.cpp and transform.cpp.
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8 years ago |
lolcore.vcxproj.filters
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math: move code from vector.cpp to matrix.cpp and transform.cpp.
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8 years ago |
loldebug.h
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build: fix the WTFPL site URL in all code comments.
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12 years ago |
lolgl.h
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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11 years ago |
messageservice.cpp
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
messageservice.h
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base: going on a lowercase rampage; today’s victim: Array.
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8 years ago |
numeric.h
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String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper()
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8 years ago |
platform.cpp
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
platform.h
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base: prevent instantiation of several static-only classes.
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12 years ago |
profiler.cpp
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
profiler.h
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base: prevent instantiation of several static-only classes.
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12 years ago |
sample.cpp
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misc: remove 100% of the "using namespace std;" madness.
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8 years ago |
sample.h
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audio: add Sampler::LoopSample().
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12 years ago |
sampler.cpp
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
sampler.h
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audio: add Sampler::LoopSample().
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12 years ago |
scene.cpp
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
scene.h
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base: going on a lowercase rampage; today’s victim: Array.
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8 years ago |
sprite.cpp
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
sprite.h
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scenegraph: Entity::TickDraw() now provides a reference to the current
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8 years ago |
text.cpp
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misc: remove 100% of the "using namespace std;" madness.
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8 years ago |
text.h
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scenegraph: Entity::TickDraw() now provides a reference to the current
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8 years ago |
ticker.cpp
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base: use ptrdiff_t for array and string sizes and some other things.
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8 years ago |
ticker.h
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base: prevent instantiation of several static-only classes.
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12 years ago |
tiler.cpp
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
tiler.h
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Added bunch of stuff on threads and images.
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8 years ago |
tileset.cpp
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base: fix header inconsistencies that broke the build.
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8 years ago |
tileset.h
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base: fix header inconsistencies that broke the build.
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8 years ago |
utils.h
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base: going on a lowercase rampage; today’s victim: Array.
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8 years ago |
video.cpp
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misc: remove 100% of the "using namespace std;" madness.
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8 years ago |
video.h
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Added Flat debugrendermode
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8 years ago |
world.cpp
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
world.h
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lua: add support for lua/init.lua in a global World object and give
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12 years ago |
worldentity.cpp
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base: strip core.h from its contents and put it in public/private headers.
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8 years ago |
worldentity.h
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scenegraph: Entity::TickDraw() now provides a reference to the current
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8 years ago |