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Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest pirms 13 gadiem
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application nacl: NaCl binaries no longer need a modified main() to work, the NaCl pirms 13 gadiem
bullet core: fix shitloads of compiler warnings in the Bullet source code. pirms 13 gadiem
data build: move all games to a "games" subdirectory to clean up the root pirms 13 gadiem
debug data: fix ascii.png search path. pirms 13 gadiem
easymesh EsayMesh : RadialJitter func & demo added pirms 13 gadiem
generated easymesh: make hex colour command arguments case-insensitive. pirms 13 gadiem
gpu gpu: explicitly create render targets on the Xbox 360. pirms 13 gadiem
image build: tweak everything to allow building with SDL on the Raspberry Pi. pirms 13 gadiem
input Added InputTracker test initPhysTest pirms 13 gadiem
lol math: add an sprintf() method to real numbers, and ensure they are always pirms 13 gadiem
math math: add an sprintf() method to real numbers, and ensure they are always pirms 13 gadiem
platform build: split the D3d9 build flags into D3d9 and Xinput for situations where pirms 13 gadiem
thread xbox: start working on an Xbox/Direct3D port. pirms 13 gadiem
Makefile.am core: start working on a higher level LolFx compiler based on the latest pirms 13 gadiem
array.h core: some clang and g++ 4.7 compilation fixes. pirms 13 gadiem
audio.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. pirms 13 gadiem
audio.h core: fix include guard naming scheme. pirms 14 gadiem
bitfield.h core: fix include guard naming scheme. pirms 14 gadiem
camera.cpp So Character Controller works with a lazy camera logic. pirms 13 gadiem
camera.h So Character Controller works with a lazy camera logic. pirms 13 gadiem
core.h build: switch the Android native build rules to autoconf; still a bit rough pirms 13 gadiem
dict.cpp xbox: start working on an Xbox/Direct3D port. pirms 13 gadiem
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back pirms 14 gadiem
eglapp.cpp input: switch SDL joystick handling mode to polling, because we won't get pirms 13 gadiem
eglapp.h core: on the Raspberry Pi, use the proprietary graphics library instead of pirms 13 gadiem
emitter.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. pirms 13 gadiem
emitter.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
entity.cpp core: fix a few build warnings and remove useless operators from the pirms 13 gadiem
entity.h Added InputTracker test initPhysTest pirms 13 gadiem
font.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
font.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
forge.cpp Put everything in the "lol" namespace. Better late than never. pirms 15 gadiem
forge.h core: fix include guard naming scheme. pirms 14 gadiem
gradient.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. pirms 13 gadiem
gradient.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
hash.cpp Put everything in the "lol" namespace. Better late than never. pirms 15 gadiem
hash.h core: fix include guard naming scheme. pirms 14 gadiem
layer.cpp core: fix a few build warnings and remove useless operators from the pirms 13 gadiem
layer.h core: fix include guard naming scheme. pirms 14 gadiem
log.cpp android: simplify the logger code. pirms 13 gadiem
log.h android: simplify the logger code. pirms 13 gadiem
lolcore.vcxproj build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" pirms 13 gadiem
lolcore.vcxproj.filters build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" pirms 13 gadiem
loldebug.h build: put debug stuff and shader stuff in subdirectories. pirms 14 gadiem
lolgl.h osx: link with the proper OpenGL libraries on OS X. pirms 14 gadiem
map.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. pirms 13 gadiem
map.h core: fix include guard naming scheme. pirms 14 gadiem
numeric.h core: replace usage of sin() or std::sin() with lol::sin() where appropriate. pirms 13 gadiem
platform.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. pirms 13 gadiem
platform.h ui: add a Platform class to query information about the current platform. pirms 14 gadiem
profiler.cpp core: make timers second-based rather than millisecond-based. pirms 13 gadiem
profiler.h core: fix include guard naming scheme. pirms 14 gadiem
sample.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. pirms 13 gadiem
sample.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
sampler.cpp Put everything in the "lol" namespace. Better late than never. pirms 15 gadiem
sampler.h core: fix include guard naming scheme. pirms 14 gadiem
scene.cpp scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is pirms 13 gadiem
scene.h core: move some of the camera view logic from the Video class to the pirms 13 gadiem
sprite.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
sprite.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
text.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
text.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
ticker.cpp gpu: get rid of the glClearColor, glClearDepth and glClear calls in all pirms 13 gadiem
ticker.h core: try to merge Ticker and Emcee. Still not very good. pirms 14 gadiem
tiler.cpp core: allow each blitted tile to be stretched differently. pirms 13 gadiem
tiler.h core: allow each blitted tile to be stretched differently. pirms 13 gadiem
tileset.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. pirms 13 gadiem
tileset.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
timer.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. pirms 13 gadiem
timer.h core: make timers second-based rather than millisecond-based. pirms 13 gadiem
video.cpp gpu: remove support for the accumulation buffer, it's deprecated anyway. pirms 13 gadiem
video.h gpu: remove support for the accumulation buffer, it's deprecated anyway. pirms 13 gadiem
world.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
world.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
worldentity.cpp Small WorldEntity tweaks. pirms 13 gadiem
worldentity.h Small WorldEntity tweaks. pirms 13 gadiem