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touky fd3a6a8ae6 imgui + renderer + mouse scroll 9 lat temu
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3rdparty imgui: update submodule to a cleaner branch. 10 lat temu
application build: refactor autotools files for out-of-tree builds. 10 lat temu
audio audio: minimal streaming API 10 lat temu
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 lat temu
data build: refactor autotools files for out-of-tree builds. 10 lat temu
debug DebugDrawContext pass 10 lat temu
easymesh lolua tweaks 10 lat temu
engine Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 10 lat temu
gpu imgui + renderer + mouse scroll 9 lat temu
image sys: make a few functions lowercase. 10 lat temu
input imgui + renderer + mouse scroll 9 lat temu
lol imgui + renderer + mouse scroll 9 lat temu
lolua lolua tweaks 10 lat temu
math math: allow to create real numbers from long doubles 10 lat temu
mesh fixed 9 files out of 506: 10 lat temu
platform sdl input tweak 9 lat temu
sys Moving entire timer code in timer.h 10 lat temu
t math: allow to create real numbers from long doubles 10 lat temu
Makefile.am build: fix imgui example on Linux 10 lat temu
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 lat temu
camera.h engine: move some files around. 10 lat temu
commandstack.h base: clean up and refactor containers. 10 lat temu
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 lat temu
dict.h engine: move some files around. 10 lat temu
eglapp.cpp audio: reorganise files 10 lat temu
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
emitter.h engine: move some files around. 10 lat temu
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 lat temu
font.h engine: move some files around. 10 lat temu
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 lat temu
gradient.h engine: move some files around. 10 lat temu
gradient.lolfx Clean up a lot of shader crap 10 lat temu
light.cpp Scene stuff is back to non-static logic with a few tricks 10 lat temu
light.h engine: move some files around. 10 lat temu
lol-core.vcxproj build: fix imgui example on Linux 10 lat temu
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 10 lat temu
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
lolgl.h build: refactor autotools files for out-of-tree builds. 10 lat temu
lolimgui.cpp imgui + renderer + mouse scroll 9 lat temu
lolimgui.h imgui extension 9 lat temu
messageservice.cpp base: clean up and refactor containers. 10 lat temu
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 lat temu
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
scene.cpp imgui extension 9 lat temu
scene.h DebugDrawContext pass 10 lat temu
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
sprite.h engine: move some files around. 10 lat temu
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
text.h engine: move some files around. 10 lat temu
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 lat temu
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 lat temu
textureimage.h engine: move some files around. 10 lat temu
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 lat temu
tileset.h tileset: rename AddTile() to define_tile(). 10 lat temu
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 10 lat temu
video.cpp build: refactor autotools files for out-of-tree builds. 10 lat temu
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu