選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Sam Hocevar d8951b413a math: disable unstable LU decomposition for matrix inversion. 11年前
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application build: remove dead PS3 code. 9年前
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9年前
bullet build: remove dead PS3 code. 9年前
data build: reorganise automake build system. 13年前
debug scene: remove functions that aren’t that useful. 9年前
easymesh Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9年前
gpu build: remove the LolFx and the EasyMesh compilers for now. 9年前
image base: minor variable renaming. 9年前
input input: tweak warning messages. 9年前
lol math: disable unstable LU decomposition for matrix inversion. 9年前
lua build: remove dead PS3 code. 9年前
math misc: lots of compilation fixes for Visual Studio (related to mediocre 9年前
mesh Added various stuff 9年前
platform build: remove dead PS3 code. 9年前
sys sys: fix a link error on Win32. 9年前
t math: disable unstable LU decomposition for matrix inversion. 9年前
Makefile.am misc: lots of compilation fixes for Visual Studio (related to mediocre 9年前
audio.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
camera.cpp Fixed some stuff and added some small tweaks 9年前
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
dict.cpp base: some Windows compilation fixes. 9年前
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 9年前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
entity.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
font.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
gradient.lolfx scene: start working on the scene class reorganisation. 9年前
light.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
lolcore.vcxproj misc: lots of compilation fixes for Visual Studio (related to mediocre 9年前
lolcore.vcxproj.filters misc: lots of compilation fixes for Visual Studio (related to mediocre 9年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
lolgl.h build: remove dead PS3 code. 9年前
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9年前
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
sample.cpp build: remove dead PS3 code. 9年前
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
scene.cpp build: some PS4 compilation fixes. 9年前
scene.h scene: remove functions that aren’t that useful. 9年前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
text.cpp base: more lowercase shit. 9年前
text.h Added some shit in controller and text 9年前
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 9年前
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
utils.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9年前
video.cpp build: remove dead PS3 code. 9年前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
world.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
worldentity.cpp Fixed some stuff and added some small tweaks 9年前
worldentity.h Fixed some stuff and added some small tweaks 9年前