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Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 12 years ago
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application base: break the main loop apart for the emscripten port. 13 years ago
base base: print full stack traces in Emscripten builds. 13 years ago
bullet build: update .vcxproj files. 13 years ago
data build: reorganise automake build system. 13 years ago
debug debug: fewer lines of code in DrawBox(). 13 years ago
easymesh easymesh: print full mesh source when compilation fails. 12 years ago
generated base: start removing occurrences of NULL on our long journey to nullptr. 13 years ago
gpu gpu: add full support for alpha test in GL and D3D. 12 years ago
image build: lol-build now passes flags to configure, and configure now uses 12 years ago
input input: make keyboard state platform-independent. 13 years ago
lol gpu: add full support for alpha test in GL and D3D. 12 years ago
lua build: fix the lollua vcxproj. 13 years ago
math Added shifted_perspective for easier camera handling. 12 years ago
mesh build: fix a few compiler warnings here and there. 13 years ago
platform build: more Emscripten improvements; keyboard input works properly now. 13 years ago
sys sys: refactor the binarydir detection code. 13 years ago
Makefile.am gpu: create a Renderer and a RenderContext class to handle render states 12 years ago
audio.cpp audio: add a simple Stop() method to samples. 13 years ago
audio.h base: prevent instantiation of several static-only classes. 13 years ago
camera.cpp scene: start refactoring the camera code; we now have a stack of cameras 13 years ago
camera.h scene: start refactoring the camera code; we now have a stack of cameras 13 years ago
core.h gpu: implement all depth test functions in the renderer. 12 years ago
dict.cpp build: lol-build now passes flags to configure, and configure now uses 12 years ago
dict.h build: fix the WTFPL site URL in all code comments. 13 years ago
eglapp.cpp base: start removing occurrences of NULL on our long journey to nullptr. 13 years ago
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 13 years ago
emitter.cpp New year copyright update. 13 years ago
emitter.h New year copyright update. 13 years ago
entity.cpp build: lol-build now passes flags to configure, and configure now uses 12 years ago
entity.h build: lol-build now passes flags to configure, and configure now uses 12 years ago
font.cpp base: some refactoring in the tileset class. 13 years ago
font.h New year copyright update. 13 years ago
forge.cpp build: fix the WTFPL site URL in all code comments. 13 years ago
forge.h base: prevent instantiation of several static-only classes. 13 years ago
gradient.cpp gpu: move more platform-specific code from Video to Render. 12 years ago
gradient.h New year copyright update. 13 years ago
gradient.lolfx core: add some noise to the gradient effect. 13 years ago
layer.cpp build: fix the WTFPL site URL in all code comments. 13 years ago
layer.h build: fix the WTFPL site URL in all code comments. 13 years ago
light.cpp easymesh: interface the shiny shader with new Light objects. 13 years ago
light.h easymesh: interface the shiny shader with new Light objects. 13 years ago
lolcore.vcxproj gpu: create a Renderer and a RenderContext class to handle render states 12 years ago
lolcore.vcxproj.filters gpu: create a Renderer and a RenderContext class to handle render states 12 years ago
loldebug.h build: fix the WTFPL site URL in all code comments. 13 years ago
lolgl.h revert from 2630 13 years ago
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. 13 years ago
map.h build: fix the WTFPL site URL in all code comments. 13 years ago
numeric.h math: move rand() to its own header, ensure it only returns 13 years ago
platform.cpp build: fix the WTFPL site URL in all code comments. 13 years ago
platform.h base: prevent instantiation of several static-only classes. 13 years ago
profiler.cpp build: fix the WTFPL site URL in all code comments. 13 years ago
profiler.h base: prevent instantiation of several static-only classes. 13 years ago
sample.cpp audio: don't die when failing to load a sample with SDL. 13 years ago
sample.h audio: add Sampler::LoopSample(). 13 years ago
sampler.cpp audio: add Sampler::LoopSample(). 13 years ago
sampler.h audio: add Sampler::LoopSample(). 13 years ago
scene.cpp gpu: add full support for alpha test in GL and D3D. 12 years ago
scene.h debug: add Debug::DrawLine() and Debug::DrawBox() methods. 13 years ago
sprite.cpp New year copyright update. 13 years ago
sprite.h New year copyright update. 13 years ago
text.cpp base: remove some sprintf() calls in profit of string ops. 13 years ago
text.h added GetPos method to get text position 13 years ago
ticker.cpp gpu: handle depth test, alpha blending and face culling in Renderer. 12 years ago
ticker.h base: prevent instantiation of several static-only classes. 13 years ago
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 13 years ago
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 13 years ago
tileset.cpp gpu: move more platform-specific code from Video to Render. 12 years ago
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 13 years ago
video.cpp gpu: implement face culling mode in render contexts. 12 years ago
video.h gpu: move more platform-specific code from Video to Render. 12 years ago
world.cpp lua: print the actual panic message before dumping a callstack. 12 years ago
world.h lua: add support for lua/init.lua in a global World object and give 13 years ago
worldentity.cpp input: support up to 32 mouse buttons. 13 years ago
worldentity.h input: support up to 32 mouse buttons. 13 years ago