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Benjamin ‘Touky’ Huet 7c0134ea12 shiny.lolfx now has a PointLight & a DirectionalLight. pirms 12 gadiem
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application nacl: NaCl binaries no longer need a modified main() to work, the NaCl pirms 12 gadiem
bullet build: fix shitloads of warnings. pirms 12 gadiem
core core: make hash operators const. pirms 12 gadiem
data build: add a common.am include file and a "make lolcheck" target that does pirms 12 gadiem
debug debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. pirms 12 gadiem
easymesh shiny.lolfx now has a PointLight & a DirectionalLight. pirms 12 gadiem
generated Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour. pirms 12 gadiem
gpu core: refactor the Hash class so that we can hash base types, too. pirms 12 gadiem
image image: better error detection in the GDI+ image codec. pirms 12 gadiem
input input: add the Keyboard abstraction object type. pirms 12 gadiem
lol core: we can now set Map elements using simply map[foo] = bar, no need for pirms 12 gadiem
math math: add a uniform scaling matrix constructor. pirms 12 gadiem
mesh mesh: start working on mesh and submesh stuff. pirms 12 gadiem
platform input: add the Keyboard abstraction object type. pirms 12 gadiem
thread xbox: start working on an Xbox/Direct3D port. pirms 13 gadiem
Makefile.am build: rename Map to LevelMap so that we can use Map for the hashmap. pirms 12 gadiem
audio.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. pirms 12 gadiem
audio.h core: fix include guard naming scheme. pirms 14 gadiem
bitfield.h core: fix include guard naming scheme. pirms 14 gadiem
camera.cpp moved endif (toukinade) pirms 12 gadiem
camera.h So Character Controller works with a lazy camera logic. pirms 12 gadiem
core.h build: rename Map to LevelMap so that we can use Map for the hashmap. pirms 12 gadiem
dict.cpp core: disable our rare uses of realloc() with a proper Array<> object. pirms 12 gadiem
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back pirms 13 gadiem
eglapp.cpp build: fix shitloads of warnings. pirms 12 gadiem
eglapp.h core: on the Raspberry Pi, use the proprietary graphics library instead of pirms 12 gadiem
emitter.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. pirms 12 gadiem
emitter.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
entity.cpp core: fix a few build warnings and remove useless operators from the pirms 12 gadiem
entity.h core: make Entity::GetName() a public method. pirms 12 gadiem
font.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
font.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
forge.cpp Put everything in the "lol" namespace. Better late than never. pirms 14 gadiem
forge.h core: fix include guard naming scheme. pirms 14 gadiem
gradient.cpp gpu: add support for triangle strips and fans, and change the DrawElement pirms 12 gadiem
gradient.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
gradient.lolfx core: add some noise to the gradient effect. pirms 12 gadiem
layer.cpp core: fix a few build warnings and remove useless operators from the pirms 12 gadiem
layer.h core: fix include guard naming scheme. pirms 14 gadiem
log.cpp android: print thread ID with all messages. pirms 12 gadiem
log.h android: simplify the logger code. pirms 12 gadiem
lolcore.vcxproj build: rename Map to LevelMap so that we can use Map for the hashmap. pirms 12 gadiem
lolcore.vcxproj.filters build: minor vcxproj reorganisation. pirms 12 gadiem
loldebug.h debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. pirms 12 gadiem
lolgl.h build: fixes for out-of-tree builds, and get rid of pirms 12 gadiem
map.cpp build: rename Map to LevelMap so that we can use Map for the hashmap. pirms 12 gadiem
map.h build: rename Map to LevelMap so that we can use Map for the hashmap. pirms 12 gadiem
numeric.h fixed 23 files out of 277: pirms 12 gadiem
platform.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. pirms 12 gadiem
platform.h ui: add a Platform class to query information about the current platform. pirms 14 gadiem
profiler.cpp core: make timers second-based rather than millisecond-based. pirms 13 gadiem
profiler.h core: fix include guard naming scheme. pirms 14 gadiem
sample.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. pirms 12 gadiem
sample.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
sampler.cpp Put everything in the "lol" namespace. Better late than never. pirms 14 gadiem
sampler.h core: fix include guard naming scheme. pirms 14 gadiem
scene.cpp gpu: add support for triangle strips and fans, and change the DrawElement pirms 12 gadiem
scene.h core: move some of the camera view logic from the Video class to the pirms 13 gadiem
sprite.cpp core: do not deregister Tilers from Sprites, it’s asymmetrical. pirms 12 gadiem
sprite.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
text.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
text.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
ticker.cpp debug: add minor debug messages to the ticker, ensure LOL_DEBUG and pirms 12 gadiem
ticker.h core: try to merge Ticker and Emcee. Still not very good. pirms 13 gadiem
tiler.cpp core: allow each blitted tile to be stretched differently. pirms 13 gadiem
tiler.h core: allow each blitted tile to be stretched differently. pirms 13 gadiem
tileset.cpp gpu: allow to specify the pixel format when creating a texture; the pirms 12 gadiem
tileset.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
timer.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. pirms 12 gadiem
timer.h core: make timers second-based rather than millisecond-based. pirms 13 gadiem
video.cpp build: fix PS3 and Linux compilation issues. pirms 12 gadiem
video.h gpu: document and tweak some class declarations. pirms 12 gadiem
world.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
world.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
worldentity.cpp fixed 23 files out of 277: pirms 12 gadiem
worldentity.h core: make Entity::GetName() a public method. pirms 12 gadiem