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Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 11 lat temu
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application Added Thread classes 10 lat temu
base MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 lat temu
bullet build: remove dead PS3 code. 10 lat temu
data build: reorganise automake build system. 13 lat temu
debug Scene stuff is back to non-static logic with a few tricks 10 lat temu
easymesh Scene stuff is back to non-static logic with a few tricks 10 lat temu
gpu gpu: fix syntax issue in shader. 10 lat temu
image math: improve the 2D and 3D box classes. 10 lat temu
input input: temporary workaround for a bug preventing us from binding the “A” key with SDL. 10 lat temu
lol Mesh: PrimitiveRenderer naming convention fixup 10 lat temu
lolua lua: disable 64-bit integer setters. 10 lat temu
lua Split Tileset in TextureImage -> Tileset 10 lat temu
math misc: lots of compilation fixes for Visual Studio (related to mediocre 10 lat temu
mesh Mesh: PrimitiveRenderer naming convention fixup 10 lat temu
platform Scene stuff is back to non-static logic with a few tricks 10 lat temu
sys sys: work around a threading-related Visual Studio bug. 10 lat temu
t test: minor unit test refactoring. 10 lat temu
Makefile.am Mesh: PrimitiveRenderer naming convention fixup 10 lat temu
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 lat temu
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
dict.cpp base: some Windows compilation fixes. 10 lat temu
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 lat temu
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 lat temu
entity.h MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 10 lat temu
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 lat temu
font.h MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 lat temu
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 lat temu
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
gradient.lolfx scene: start working on the scene class reorganisation. 10 lat temu
light.cpp Scene stuff is back to non-static logic with a few tricks 10 lat temu
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
lolcore.vcxproj Mesh: PrimitiveRenderer naming convention fixup 10 lat temu
lolcore.vcxproj.filters Mesh: PrimitiveRenderer naming convention fixup 10 lat temu
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
lolgl.h build: remove dead PS3 code. 10 lat temu
lolimgui.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 lat temu
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 lat temu
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 lat temu
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 lat temu
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
sample.cpp build: remove dead PS3 code. 10 lat temu
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
scene.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 lat temu
scene.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 lat temu
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
text.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 lat temu
text.h text: new features and minor refactoring. 10 lat temu
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 lat temu
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 lat temu
textureimage.h Split Tileset in TextureImage -> Tileset 10 lat temu
ticker.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 lat temu
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
tileset.cpp math: improve the 2D and 3D box classes. 10 lat temu
tileset.h tileset: disable weird inheritance code. 10 lat temu
utils.h Add color var in lua 10 lat temu
video.cpp math: improve the 2D and 3D box classes. 10 lat temu
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
world.cpp 2nd pass on Lua integration. 10 lat temu
world.h 2nd pass on Lua integration. 10 lat temu
worldentity.cpp math: improve the 2D and 3D box classes. 10 lat temu
worldentity.h math: improve the 2D and 3D box classes. 10 lat temu