Nie możesz wybrać więcej, niż 25 tematów Tematy muszą się zaczynać od litery lub cyfry, mogą zawierać myślniki ('-') i mogą mieć do 35 znaków.
 
 
 
Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 10 lat temu
..
application Added Thread classes 9 lat temu
base MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 9 lat temu
bullet build: remove dead PS3 code. 9 lat temu
data build: reorganise automake build system. 13 lat temu
debug Scene stuff is back to non-static logic with a few tricks 9 lat temu
easymesh Scene stuff is back to non-static logic with a few tricks 9 lat temu
gpu gpu: fix syntax issue in shader. 9 lat temu
image math: improve the 2D and 3D box classes. 9 lat temu
input input: temporary workaround for a bug preventing us from binding the “A” key with SDL. 9 lat temu
lol Mesh: PrimitiveRenderer naming convention fixup 9 lat temu
lolua lua: disable 64-bit integer setters. 9 lat temu
lua Split Tileset in TextureImage -> Tileset 9 lat temu
math misc: lots of compilation fixes for Visual Studio (related to mediocre 9 lat temu
mesh Mesh: PrimitiveRenderer naming convention fixup 9 lat temu
platform Scene stuff is back to non-static logic with a few tricks 9 lat temu
sys sys: work around a threading-related Visual Studio bug. 9 lat temu
t test: minor unit test refactoring. 9 lat temu
Makefile.am Mesh: PrimitiveRenderer naming convention fixup 9 lat temu
audio.cpp build: reorganise includes so that we can use precompiled headers later. 9 lat temu
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 9 lat temu
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
dict.cpp base: some Windows compilation fixes. 9 lat temu
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 9 lat temu
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 9 lat temu
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 9 lat temu
entity.h MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 9 lat temu
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 lat temu
font.h MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 lat temu
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9 lat temu
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
gradient.cpp Scene stuff is back to non-static logic with a few tricks 9 lat temu
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
gradient.lolfx scene: start working on the scene class reorganisation. 9 lat temu
light.cpp Scene stuff is back to non-static logic with a few tricks 9 lat temu
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
lolcore.vcxproj Mesh: PrimitiveRenderer naming convention fixup 9 lat temu
lolcore.vcxproj.filters Mesh: PrimitiveRenderer naming convention fixup 9 lat temu
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
lolgl.h build: remove dead PS3 code. 9 lat temu
lolimgui.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 9 lat temu
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 9 lat temu
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 lat temu
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 lat temu
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 lat temu
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 lat temu
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
sample.cpp build: remove dead PS3 code. 9 lat temu
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 9 lat temu
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
scene.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 9 lat temu
scene.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 9 lat temu
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 9 lat temu
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
text.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 lat temu
text.h text: new features and minor refactoring. 9 lat temu
textureimage-private.h Split Tileset in TextureImage -> Tileset 9 lat temu
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 9 lat temu
textureimage.h Split Tileset in TextureImage -> Tileset 9 lat temu
ticker.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 9 lat temu
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 lat temu
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
tileset.cpp math: improve the 2D and 3D box classes. 9 lat temu
tileset.h tileset: disable weird inheritance code. 9 lat temu
utils.h Add color var in lua 9 lat temu
video.cpp math: improve the 2D and 3D box classes. 9 lat temu
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
world.cpp 2nd pass on Lua integration. 9 lat temu
world.h 2nd pass on Lua integration. 9 lat temu
worldentity.cpp math: improve the 2D and 3D box classes. 9 lat temu
worldentity.h math: improve the 2D and 3D box classes. 9 lat temu