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Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 11 years ago
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application Added Thread classes 10 years ago
base MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 years ago
bullet build: remove dead PS3 code. 10 years ago
data build: reorganise automake build system. 13 years ago
debug Scene stuff is back to non-static logic with a few tricks 10 years ago
easymesh Scene stuff is back to non-static logic with a few tricks 10 years ago
gpu gpu: fix syntax issue in shader. 10 years ago
image math: improve the 2D and 3D box classes. 10 years ago
input input: temporary workaround for a bug preventing us from binding the “A” key with SDL. 10 years ago
lol Mesh: PrimitiveRenderer naming convention fixup 10 years ago
lolua lua: disable 64-bit integer setters. 10 years ago
lua Split Tileset in TextureImage -> Tileset 10 years ago
math misc: lots of compilation fixes for Visual Studio (related to mediocre 10 years ago
mesh Mesh: PrimitiveRenderer naming convention fixup 10 years ago
platform Scene stuff is back to non-static logic with a few tricks 10 years ago
sys sys: work around a threading-related Visual Studio bug. 10 years ago
t test: minor unit test refactoring. 10 years ago
Makefile.am Mesh: PrimitiveRenderer naming convention fixup 10 years ago
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 years ago
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
dict.cpp base: some Windows compilation fixes. 10 years ago
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 years ago
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 years ago
entity.h MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 10 years ago
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 years ago
font.h MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 years ago
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 years ago
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
gradient.lolfx scene: start working on the scene class reorganisation. 10 years ago
light.cpp Scene stuff is back to non-static logic with a few tricks 10 years ago
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
lolcore.vcxproj Mesh: PrimitiveRenderer naming convention fixup 10 years ago
lolcore.vcxproj.filters Mesh: PrimitiveRenderer naming convention fixup 10 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
lolgl.h build: remove dead PS3 code. 10 years ago
lolimgui.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 years ago
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 years ago
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 years ago
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
sample.cpp build: remove dead PS3 code. 10 years ago
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
scene.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 years ago
scene.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 years ago
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
text.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 years ago
text.h text: new features and minor refactoring. 10 years ago
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 years ago
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 years ago
textureimage.h Split Tileset in TextureImage -> Tileset 10 years ago
ticker.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 years ago
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
tileset.cpp math: improve the 2D and 3D box classes. 10 years ago
tileset.h tileset: disable weird inheritance code. 10 years ago
utils.h Add color var in lua 10 years ago
video.cpp math: improve the 2D and 3D box classes. 10 years ago
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
world.cpp 2nd pass on Lua integration. 10 years ago
world.h 2nd pass on Lua integration. 10 years ago
worldentity.cpp math: improve the 2D and 3D box classes. 10 years ago
worldentity.h math: improve the 2D and 3D box classes. 10 years ago