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Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 11 лет назад
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application Added Thread classes 10 лет назад
base MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 лет назад
bullet build: remove dead PS3 code. 10 лет назад
data build: reorganise automake build system. 13 лет назад
debug Scene stuff is back to non-static logic with a few tricks 10 лет назад
easymesh Scene stuff is back to non-static logic with a few tricks 10 лет назад
gpu gpu: fix syntax issue in shader. 10 лет назад
image math: improve the 2D and 3D box classes. 10 лет назад
input input: temporary workaround for a bug preventing us from binding the “A” key with SDL. 10 лет назад
lol Mesh: PrimitiveRenderer naming convention fixup 10 лет назад
lolua lua: disable 64-bit integer setters. 10 лет назад
lua Split Tileset in TextureImage -> Tileset 10 лет назад
math misc: lots of compilation fixes for Visual Studio (related to mediocre 10 лет назад
mesh Mesh: PrimitiveRenderer naming convention fixup 10 лет назад
platform Scene stuff is back to non-static logic with a few tricks 10 лет назад
sys sys: work around a threading-related Visual Studio bug. 10 лет назад
t test: minor unit test refactoring. 10 лет назад
Makefile.am Mesh: PrimitiveRenderer naming convention fixup 10 лет назад
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 лет назад
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
dict.cpp base: some Windows compilation fixes. 10 лет назад
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 лет назад
entity.h MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 10 лет назад
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 лет назад
font.h MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.lolfx scene: start working on the scene class reorganisation. 10 лет назад
light.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolcore.vcxproj Mesh: PrimitiveRenderer naming convention fixup 10 лет назад
lolcore.vcxproj.filters Mesh: PrimitiveRenderer naming convention fixup 10 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolgl.h build: remove dead PS3 code. 10 лет назад
lolimgui.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 лет назад
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 лет назад
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
sample.cpp build: remove dead PS3 code. 10 лет назад
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
scene.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 лет назад
scene.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 лет назад
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
text.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 лет назад
text.h text: new features and minor refactoring. 10 лет назад
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 лет назад
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 лет назад
textureimage.h Split Tileset in TextureImage -> Tileset 10 лет назад
ticker.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 лет назад
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tileset.cpp math: improve the 2D and 3D box classes. 10 лет назад
tileset.h tileset: disable weird inheritance code. 10 лет назад
utils.h Add color var in lua 10 лет назад
video.cpp math: improve the 2D and 3D box classes. 10 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
world.cpp 2nd pass on Lua integration. 10 лет назад
world.h 2nd pass on Lua integration. 10 лет назад
worldentity.cpp math: improve the 2D and 3D box classes. 10 лет назад
worldentity.h math: improve the 2D and 3D box classes. 10 лет назад