..
application
nacl: NaCl binaries no longer need a modified main() to work, the NaCl
12 anos atrás
bullet
core: fix shitloads of compiler warnings in the Bullet source code.
12 anos atrás
data
build: move all games to a "games" subdirectory to clean up the root
12 anos atrás
debug
data: fix ascii.png search path.
12 anos atrás
easymesh
easymesh: set the capsule's main axis to Y, not Z.
12 anos atrás
generated
easymesh: add the capsule mesh.
12 anos atrás
gpu
gpu: enable backface culling for indexed meshes, too.
12 anos atrás
image
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anos atrás
input
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anos atrás
lol
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anos atrás
math
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anos atrás
platform
ps3: add pad support for the PS3, without plug/unplug detection for now.
12 anos atrás
thread
xbox: start working on an Xbox/Direct3D port.
13 anos atrás
Makefile.am
core: start working on a higher level LolFx compiler based on the latest
12 anos atrás
array.h
core: some clang and g++ 4.7 compilation fixes.
12 anos atrás
audio.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anos atrás
audio.h
core: fix include guard naming scheme.
14 anos atrás
bitfield.h
core: fix include guard naming scheme.
14 anos atrás
camera.cpp
orbital: some improvements to the mesh parser and error reporting.
12 anos atrás
camera.h
Added some convenient functions in camera.
12 anos atrás
core.h
build: allow to build the PS3 binaries from Visual Studio if the proper
12 anos atrás
dict.cpp
xbox: start working on an Xbox/Direct3D port.
13 anos atrás
dict.h
osx: automake does not support .mm files yet, so rename ios-image.mm back
13 anos atrás
eglapp.cpp
core: try to merge Ticker and Emcee. Still not very good.
13 anos atrás
eglapp.h
math: rename matrix.h to vector.h and simplify some stuff, especially in
13 anos atrás
emitter.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anos atrás
emitter.h
core: tick methods now use seconds, like any sane system.
13 anos atrás
entity.cpp
core: fix a few build warnings and remove useless operators from the
12 anos atrás
entity.h
core: move some of the camera view logic from the Video class to the
13 anos atrás
font.cpp
core: tick methods now use seconds, like any sane system.
13 anos atrás
font.h
core: tick methods now use seconds, like any sane system.
13 anos atrás
forge.cpp
Put everything in the "lol" namespace. Better late than never.
14 anos atrás
forge.h
core: fix include guard naming scheme.
14 anos atrás
gradient.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anos atrás
gradient.h
core: tick methods now use seconds, like any sane system.
13 anos atrás
hash.cpp
Put everything in the "lol" namespace. Better late than never.
14 anos atrás
hash.h
core: fix include guard naming scheme.
14 anos atrás
layer.cpp
core: fix a few build warnings and remove useless operators from the
12 anos atrás
layer.h
core: fix include guard naming scheme.
14 anos atrás
log.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anos atrás
log.h
core: a few compilation fixes for non-GCC compilers.
13 anos atrás
lolcore.vcxproj
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
12 anos atrás
lolcore.vcxproj.filters
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
12 anos atrás
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
13 anos atrás
lolgl.h
osx: link with the proper OpenGL libraries on OS X.
13 anos atrás
map.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anos atrás
map.h
core: fix include guard naming scheme.
14 anos atrás
numeric.h
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anos atrás
platform.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anos atrás
platform.h
ui: add a Platform class to query information about the current platform.
14 anos atrás
profiler.cpp
core: make timers second-based rather than millisecond-based.
13 anos atrás
profiler.h
core: fix include guard naming scheme.
14 anos atrás
sample.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anos atrás
sample.h
core: tick methods now use seconds, like any sane system.
13 anos atrás
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
14 anos atrás
sampler.h
core: fix include guard naming scheme.
14 anos atrás
scene.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anos atrás
scene.h
core: move some of the camera view logic from the Video class to the
13 anos atrás
sprite.cpp
core: tick methods now use seconds, like any sane system.
13 anos atrás
sprite.h
core: tick methods now use seconds, like any sane system.
13 anos atrás
text.cpp
core: tick methods now use seconds, like any sane system.
13 anos atrás
text.h
core: tick methods now use seconds, like any sane system.
13 anos atrás
ticker.cpp
core: display names for entities that forget to call Entity::Tick*.
12 anos atrás
ticker.h
core: try to merge Ticker and Emcee. Still not very good.
13 anos atrás
tiler.cpp
core: allow each blitted tile to be stretched differently.
13 anos atrás
tiler.h
core: allow each blitted tile to be stretched differently.
13 anos atrás
tileset.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anos atrás
tileset.h
core: tick methods now use seconds, like any sane system.
13 anos atrás
timer.cpp
core: make timers second-based rather than millisecond-based.
13 anos atrás
timer.h
core: make timers second-based rather than millisecond-based.
13 anos atrás
video.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anos atrás
video.h
core: move some of the camera view logic from the Video class to the
13 anos atrás
world.cpp
core: tick methods now use seconds, like any sane system.
13 anos atrás
world.h
core: tick methods now use seconds, like any sane system.
13 anos atrás
worldentity.cpp
Small WorldEntity tweaks.
12 anos atrás
worldentity.h
Small WorldEntity tweaks.
12 anos atrás