..
benchmark
misc: fix some coding errors found by Coverity.
hace 8 años
data
shiny*.lolfx : light reflect FIX
hace 8 años
generated
Light : Added Type SfEnum.
hace 8 años
javascript
tweak
hace 8 años
math
lolremez: move LolRemez out of the engine, it's really too specific.
hace 8 años
physics
assert on non-handled raycast.
hace 8 años
sandbox
build: reorganise automake build system.
hace 12 años
unit
test: remove isnan() unit tests because we can't rely on that function.
hace 8 años
xolotl
gpu: move more platform-specific code from Video to Render.
hace 11 años
Makefile.am
mishap in MeshViewer makefile
hace 8 años
benchsuite.cpp
base: implement UNUSED() macro and put it here and there.
hace 12 años
benchsuite.vcxproj
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
hace 8 años
btphystest.cpp
scene: fix light object usage in various demos and example programs.
hace 8 años
btphystest.h
btphystest : InitApp delay
hace 8 años
btphystest.vcxproj
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
hace 8 años
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
hace 8 años
easymeshdictionnary.js
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
hace 8 años
front_camera_sprite.lolfx
lolcatz shader WebGL compatible.
hace 8 años
meshviewer.cpp
shiny*.lolfx : light reflect FIX
hace 8 años
meshviewer.em.html
meshviewer html version now uses cookies to autosave command.
hace 8 años
meshviewer.index.html
MVWeb tweak
hace 8 años
meshviewer.nacl.html
MVWeb tweak
hace 8 años
meshviewer.nacl.nmf
meshviewer files name straightening
hace 8 años
meshviewer.vcxproj
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
hace 8 años
nacl_phystest.cpp
scene: fix light object usage in various demos and example programs.
hace 8 años
nacl_phystest.h
Added nacl_phystest to test physic compatibility with nacl.
hace 8 años
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
hace 8 años
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
hace 8 años
physicobject.h
btPhystest fixup
hace 8 años
scenesetup-compiler.cpp
Added SceneSetup and its Parser/Compiler
hace 8 años
scenesetup-compiler.h
Added SceneSetup and its Parser/Compiler
hace 8 años
scenesetup-parser.y
Light : Added Type SfEnum.
hace 8 años
scenesetup-scanner.l
MViewer : Added Light & axis gizmo
hace 8 años
scenesetup.cpp
MViewer : Added Light & axis gizmo
hace 8 años
scenesetup.h
MViewer : Added Light & axis gizmo
hace 8 años
scenesetupdictionnary.js
MViewer : Added Light & axis gizmo
hace 8 años
shinyfur.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
hace 8 años
shinymvtexture.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
hace 8 años
testsuite.cpp
base: implement UNUSED() macro and put it here and there.
hace 12 años
testsuite.vcxproj
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
hace 8 años