..
benchmark
misc: fix some coding errors found by Coverity.
8 anni fa
data
shiny*.lolfx : light reflect FIX
8 anni fa
generated
Light : Added Type SfEnum.
8 anni fa
javascript
tweak
8 anni fa
math
lolremez: move LolRemez out of the engine, it's really too specific.
8 anni fa
physics
assert on non-handled raycast.
8 anni fa
sandbox
build: reorganise automake build system.
11 anni fa
unit
test: remove isnan() unit tests because we can't rely on that function.
8 anni fa
xolotl
gpu: move more platform-specific code from Video to Render.
11 anni fa
Makefile.am
mishap in MeshViewer makefile
8 anni fa
benchsuite.cpp
base: implement UNUSED() macro and put it here and there.
12 anni fa
benchsuite.vcxproj
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
8 anni fa
btphystest.cpp
scene: fix light object usage in various demos and example programs.
8 anni fa
btphystest.h
btphystest : InitApp delay
8 anni fa
btphystest.vcxproj
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
8 anni fa
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
8 anni fa
easymeshdictionnary.js
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
8 anni fa
front_camera_sprite.lolfx
lolcatz shader WebGL compatible.
8 anni fa
meshviewer.cpp
shiny*.lolfx : light reflect FIX
8 anni fa
meshviewer.em.html
meshviewer html version now uses cookies to autosave command.
8 anni fa
meshviewer.index.html
MVWeb tweak
8 anni fa
meshviewer.nacl.html
MVWeb tweak
8 anni fa
meshviewer.nacl.nmf
meshviewer files name straightening
8 anni fa
meshviewer.vcxproj
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
8 anni fa
nacl_phystest.cpp
scene: fix light object usage in various demos and example programs.
8 anni fa
nacl_phystest.h
Added nacl_phystest to test physic compatibility with nacl.
8 anni fa
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
8 anni fa
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
8 anni fa
physicobject.h
btPhystest fixup
8 anni fa
scenesetup-compiler.cpp
Added SceneSetup and its Parser/Compiler
8 anni fa
scenesetup-compiler.h
Added SceneSetup and its Parser/Compiler
8 anni fa
scenesetup-parser.y
Light : Added Type SfEnum.
8 anni fa
scenesetup-scanner.l
MViewer : Added Light & axis gizmo
8 anni fa
scenesetup.cpp
MViewer : Added Light & axis gizmo
8 anni fa
scenesetup.h
MViewer : Added Light & axis gizmo
8 anni fa
scenesetupdictionnary.js
MViewer : Added Light & axis gizmo
8 anni fa
shinyfur.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anni fa
shinymvtexture.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anni fa
testsuite.cpp
base: implement UNUSED() macro and put it here and there.
12 anni fa
testsuite.vcxproj
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
8 anni fa