..
benchmark
misc: fix some coding errors found by Coverity.
8 anos atrás
data
shiny*.lolfx : light reflect FIX
8 anos atrás
generated
Light : Added Type SfEnum.
8 anos atrás
javascript
tweak
8 anos atrás
math
lolremez: move LolRemez out of the engine, it's really too specific.
8 anos atrás
physics
assert on non-handled raycast.
8 anos atrás
sandbox
build: reorganise automake build system.
11 anos atrás
unit
test: remove isnan() unit tests because we can't rely on that function.
8 anos atrás
xolotl
gpu: move more platform-specific code from Video to Render.
11 anos atrás
Makefile.am
mishap in MeshViewer makefile
8 anos atrás
benchsuite.cpp
base: implement UNUSED() macro and put it here and there.
12 anos atrás
benchsuite.vcxproj
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
8 anos atrás
btphystest.cpp
scene: fix light object usage in various demos and example programs.
8 anos atrás
btphystest.h
btphystest : InitApp delay
8 anos atrás
btphystest.vcxproj
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
8 anos atrás
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
8 anos atrás
easymeshdictionnary.js
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
8 anos atrás
front_camera_sprite.lolfx
lolcatz shader WebGL compatible.
8 anos atrás
meshviewer.cpp
shiny*.lolfx : light reflect FIX
8 anos atrás
meshviewer.em.html
meshviewer html version now uses cookies to autosave command.
8 anos atrás
meshviewer.index.html
MVWeb tweak
8 anos atrás
meshviewer.nacl.html
MVWeb tweak
8 anos atrás
meshviewer.nacl.nmf
meshviewer files name straightening
8 anos atrás
meshviewer.vcxproj
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
8 anos atrás
nacl_phystest.cpp
scene: fix light object usage in various demos and example programs.
8 anos atrás
nacl_phystest.h
Added nacl_phystest to test physic compatibility with nacl.
8 anos atrás
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
8 anos atrás
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
8 anos atrás
physicobject.h
btPhystest fixup
8 anos atrás
scenesetup-compiler.cpp
Added SceneSetup and its Parser/Compiler
8 anos atrás
scenesetup-compiler.h
Added SceneSetup and its Parser/Compiler
8 anos atrás
scenesetup-parser.y
Light : Added Type SfEnum.
8 anos atrás
scenesetup-scanner.l
MViewer : Added Light & axis gizmo
8 anos atrás
scenesetup.cpp
MViewer : Added Light & axis gizmo
8 anos atrás
scenesetup.h
MViewer : Added Light & axis gizmo
8 anos atrás
scenesetupdictionnary.js
MViewer : Added Light & axis gizmo
8 anos atrás
shinyfur.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anos atrás
shinymvtexture.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anos atrás
testsuite.cpp
base: implement UNUSED() macro and put it here and there.
12 anos atrás
testsuite.vcxproj
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
8 anos atrás